Global Toys and Games Market Research Report 2022 - Market Size, Current Insights and Development Trends
SKU ID : Maia-20923175 | Publishing Date : 12-May-2022 | No. of pages : 108
The Toys and Games market has witnessed a growth from USD XX million to USD XX million from 2017 to 2022. With a CAGR of X.X%, this market is estimated to reach USD XX million in 2029.
The report focuses on the Toys and Games market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.
Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Toys and Games market.
Major Players in the Toys and Games market are:
Lego Group
Playmates Toys
Bandai Namco Holdings Inc.
Funko
Lansay
Mattel Inc.
Hasbro Inc.
LeapFrog Enterprises
JAKKS Pacific
Spin Master Ltd
Hasbro
Simba-Dickie Group
Vivid Imaginations
ToyQuest
Nintendo Co., Ltd.
MEGA Brands, Inc.
MGA Entertainment
On the basis of types, the Toys and Games market is primarily split into:
Games and Puzzles
Infant and Preschool
Activity and Construction Toys
Dolls and Action Figures
Vehicle Toys and Ride-Ons
Soft/Plush Toys
Others
On the basis of applications, the market covers:
Off-line
On-line
Major Region
s or countries covered in this report:United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others
Years considered for this report:
Historical Years:
2017-2021Base Year:
2021Estimated Year:
2022Forecast Period:
2022-2029Frequently Asked Questions
- By product type
- By End User/Applications
- By Technology
- By Region