Global Online Gaming Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026
SKU ID : Maia-15314865 | Publishing Date : 20-Feb-2020 | No. of pages : 127
A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.
Key players in the global Online Gaming market covered in Chapter 4:
LeoVegas
Microsoft
Take-Two Interactive Software
Supercell
Blizzard
Electronic Arts
Mr Green
Kindred Group
Betsson AB
Zynga
Activision Blizzard
King.com
Ubisoft
In Chapter 11 and 13.3, on the basis of types, the Online Gaming market from 2015 to 2026 is primarily split into:
Smartphones Online Gaming
Tablets Online Gaming
Others
In Chapter 12 and 13.4, on the basis of applications, the Online Gaming market from 2015 to 2026 covers:
Young Adults
Adults
Mature Adults
Seniors
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others
Years considered for this report:
Historical Years:
2015-2019Base Year:
2019Estimated Year:
2020Forecast Period:
2020-2026Frequently Asked Questions
- By product type
- By End User/Applications
- By Technology
- By Region