Global Game Engines Market Size, Status and Forecast 2021-2027

SKU ID : QYR-17681558 | Publishing Date : 15-Mar-2021 | No. of pages : 129

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve , YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

Market Analysis and Insights: Global Game Engines Market
The global Game Engines market size is projected to reach US$ 6026.4 million by 2027, from US$ 2577.5 million in 2020, at a CAGR of 12.9% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Game Engines market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Game Engines market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Game Engines market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Game Engines market.

Global Game Engines Scope and Market Size
Game Engines market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Game Engines market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines

Segment by Application
Computer Games
Mobile Games
Other Games

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)

Frequently Asked Questions

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