Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2020-2026

SKU ID : QYR-15135993 | Publishing Date : 29-Jan-2020 | No. of pages : 94

While augmented and virtual reality applications in mobile and gaming have recently emerged, these concepts have already been deployed for a variety of automotive use cases including AR HUDs, local and remote see-through applications, pre-sales experiences, vehicle desgin, manufacturing, maintenance, and user manuals. Main benefits are centered around a more intuitive and seamless user interface for drivers, especially critical for semi-autonomous driving and driving down costs.
Market Analysis and Insights: Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
In 2019, the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market size was US$ xx million and it is expected to reach US$ xx million by the end of 2026, with a CAGR of xx% during 2021-2026.
Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Scope and Market Size
Automotive Augmented Reality (AR) and Virtual Reality (VR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Segment by Type, the Automotive Augmented Reality (AR) and Virtual Reality (VR) market is segmented into Augmented Reality (AR), Virtual Reality (VR), etc.
Segment by Application, the Automotive Augmented Reality (AR) and Virtual Reality (VR) market is segmented into Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product, etc.
Regional and Country-level Analysis
The Automotive Augmented Reality (AR) and Virtual Reality (VR) market is analysed and market size information is provided by regions (countries).
The key regions covered in the Automotive Augmented Reality (AR) and Virtual Reality (VR) market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape

and Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share Analysis
Automotive Augmented Reality (AR) and Virtual Reality (VR) market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in Automotive Augmented Reality (AR) and Virtual Reality (VR) business, the date to enter into the Automotive Augmented Reality (AR) and Virtual Reality (VR) market, Automotive Augmented Reality (AR) and Virtual Reality (VR) product introduction, recent developments, etc.
The major vendors include Continental, Microsoft, Visteon Corporation, Volkswagen, Unity, Bosch, DAQRI, HTC, Hyundai Motor, Wayray, etc.

This report focuses on the global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study


Continental
Microsoft
Visteon Corporation
Volkswagen
Unity
Bosch
DAQRI
HTC
Hyundai Motor
Wayray

Market segment by Type, the product can be split into


Augmented Reality (AR)
Virtual Reality (VR)

Market segment by Application, split into


Research & Development
Manufacturing & Supply
Marketing & Sales
Aftersales
Support Functions
Product

Market segment by Regions/Countries, this report covers


North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:


To analyze global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.
To present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Automotive Augmented Reality (AR) and Virtual Reality (VR) are as follows:
History Year: 2015-2019

Base Year:

2019

Estimated Year:

2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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