Global Artificial Intelligence in Video Games Market 2021 by Company, Regions, Type and Application, Forecast to 2026
SKU ID : GIR-17365921 | Publishing Date : 11-Feb-2021 | No. of pages : 120
According to our latest research, the global Artificial Intelligence in Video Games size is estimated to be USD xx million in 2025 from USD xx million in 2019, with a change XX% between 2019 and 2020. The global Artificial Intelligence in Video Games market size is expected to grow at a CAGR of xx% for the next five years.
Market segmentation
Artificial Intelligence in Video Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
On-Premise
Cloud-based
Market segment by Application, can be divided into
PC
TV
Smartphone & Tablet
Market segment by players, this report covers
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
Frequently Asked Questions
- By product type
- By End User/Applications
- By Technology
- By Region