Global Animation Market Research Report 2022 - Market Size, Current Insights and Development Trends

SKU ID : Maia-21026040 | Publishing Date : 07-Jun-2022 | No. of pages : 127

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.
The Animation market has witnessed a growth from USD XX million to USD XX million from 2017 to 2022. With a CAGR of X.X%, this market is estimated to reach USD XX million in 2029.

The report focuses on the Animation market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Animation market.

Major Players in the Animation market are:
Smith Micro Software Inc
Blue Sky Studios
Autodesk Inc
NewTek Inc.
Warner Bros. Entertainment
Nemetschek SE
The Walt Disney Company
Dreamworks
BOXX Technologies Inc
NVIDIA Corp
Side Effects Software Inc
Cartoon Network Studios
Framestore
Advanced Micro Devices Inc
Intel Corp

On the basis of types, the Animation market is primarily split into:
Computer Generated Imagery (CGI)
Web Animation
2D Animation
Corporate Services
Visual Effects
Others

On the basis of applications, the market covers:
Motion Capture
Stop Motion
3D Animation Movies
Others

Major Region

s or countries covered in this report:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others

Years considered for this report:


Historical Years:

2017-2021

Base Year:

2021

Estimated Year:

2022

Forecast Period:

2022-2029

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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