Global and China Arcade Games Machine Market Insights, Forecast to 2027

SKU ID : QYR-18691819 | Publishing Date : 05-Jul-2021 | No. of pages : 134

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Asia-Pacific region has a appropriate 75% market share of arcade games machine.

Market Analysis and Insights: Global and China Arcade Games Machine Market
This report focuses on global and China Arcade Games Machine market.
In 2020, the global Arcade Games Machine market size was US$ 274.3 million and it is expected to reach US$ 181.8 million by the end of 2027, with a CAGR of -5.7% during 2021-2027. In China the Arcade Games Machine market size is expected to grow from US$ XX million in 2020 to US$ XX million by 2027, at a CAGR of XX% during the forecast period.

Global Arcade Games Machine Scope and Market Size
Arcade Games Machine market is segmented by region (country), players, by Type, and by Application. Players, stakeholders, and other participants in the global Arcade Games Machine market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application in terms of revenue and forecast for the period 2016-2027.
For China market, this report focuses on the Arcade Games Machine market size by players, by Type, and by Application, for the period 2016-2027. The key players include the global and local players which play important roles in China.

Segment by Type
Fighting Game
Speed Game
Puzzle Game
Others Game
Fighting game segment accounted for over 57% of arcades game machine in 2018.

Segment by Application
Amusement Arcades
Commercial Place
Amusement arcades is the most common application of arcade game machine, which takes up near 60% of the clients in 2018.

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company
HBANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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