Global Virtual and Augmented Reality Market Size, Status and Forecast 2020-2026
SKU ID :QYR-15908763 | Published Date: 10-Jul-2020 | No. of pages: 132Description
Market Analysis and Insights: Global Virtual and Augmented Reality Market
The global Virtual and Augmented Reality market size is projected to reach US$ 37830 million by 2026, from US$ 24700 million in 2020, at a CAGR of 50.6%% during 2021-2026.
Global Virtual and Augmented Reality Scope and Market Size
Virtual and Augmented Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual and Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Google
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Barco
Blippar.com Ltd
Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
MindMaze SA
Virtalis
Manus Machinae
Independiente Communications
VirZOOM
NuFormer Projection
Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
Software
Service
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Manufacturing
North America
Europe
China
Japan
Southeast Asia
India
The global Virtual and Augmented Reality market size is projected to reach US$ 37830 million by 2026, from US$ 24700 million in 2020, at a CAGR of 50.6%% during 2021-2026.
Global Virtual and Augmented Reality Scope and Market Size
Virtual and Augmented Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual and Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
The key players covered in this study
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Barco
Blippar.com Ltd
Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
MindMaze SA
Virtalis
Manus Machinae
Independiente Communications
VirZOOM
NuFormer Projection
Market segment by Type, the product can be split into
Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
Software
Service
Market segment by Application, split into
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Manufacturing
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
TOC
Tables & Figures
Companies
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