Global E-Sports Market Research Report 2024

SKU ID :QYR-27155709 | Published Date: 08-Apr-2024 | No. of pages: 86
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global E-Sports Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 1.2.2 Multiplayer Online Battle Arena (MOBA) 1.2.3 First-Person Shooter (FPS) 1.2.4 Real-Time Strategy (RTS) 1.2.5 Other 1.3 Market by Application 1.3.1 Global E-Sports Market Growth by Application: 2019 VS 2023 VS 2030 1.3.2 Professional 1.3.3 Amateur 1.4 Study Objectives 1.5 Years Considered 1.6 Years Considered 2 Global Growth Trends 2.1 Global E-Sports Market Perspective (2019-2030) 2.2 E-Sports Growth Trends by Region 2.2.1 Global E-Sports Market Size by Region: 2019 VS 2023 VS 2030 2.2.2 E-Sports Historic Market Size by Region (2019-2024) 2.2.3 E-Sports Forecasted Market Size by Region (2025-2030) 2.3 E-Sports Market Dynamics 2.3.1 E-Sports Industry Trends 2.3.2 E-Sports Market Drivers 2.3.3 E-Sports Market Challenges 2.3.4 E-Sports Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top E-Sports Players by Revenue 3.1.1 Global Top E-Sports Players by Revenue (2019-2024) 3.1.2 Global E-Sports Revenue Market Share by Players (2019-2024) 3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by E-Sports Revenue 3.4 Global E-Sports Market Concentration Ratio 3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2023 3.5 E-Sports Key Players Head office and Area Served 3.6 Key Players E-Sports Product Solution and Service 3.7 Date of Enter into E-Sports Market 3.8 Mergers & Acquisitions, Expansion Plans 4 E-Sports Breakdown Data by Type 4.1 Global E-Sports Historic Market Size by Type (2019-2024) 4.2 Global E-Sports Forecasted Market Size by Type (2025-2030) 5 E-Sports Breakdown Data by Application 5.1 Global E-Sports Historic Market Size by Application (2019-2024) 5.2 Global E-Sports Forecasted Market Size by Application (2025-2030) 6 North America 6.1 North America E-Sports Market Size (2019-2030) 6.2 North America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030 6.3 North America E-Sports Market Size by Country (2019-2024) 6.4 North America E-Sports Market Size by Country (2025-2030) 6.5 United States 6.6 Canada 7 Europe 7.1 Europe E-Sports Market Size (2019-2030) 7.2 Europe E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030 7.3 Europe E-Sports Market Size by Country (2019-2024) 7.4 Europe E-Sports Market Size by Country (2025-2030) 7.5 Germany 7.6 France 7.7 U.K. 7.8 Italy 7.9 Russia 7.10 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific E-Sports Market Size (2019-2030) 8.2 Asia-Pacific E-Sports Market Growth Rate by Region: 2019 VS 2023 VS 2030 8.3 Asia-Pacific E-Sports Market Size by Region (2019-2024) 8.4 Asia-Pacific E-Sports Market Size by Region (2025-2030) 8.5 China 8.6 Japan 8.7 South Korea 8.8 Southeast Asia 8.9 India 8.10 Australia 9 Latin America 9.1 Latin America E-Sports Market Size (2019-2030) 9.2 Latin America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030 9.3 Latin America E-Sports Market Size by Country (2019-2024) 9.4 Latin America E-Sports Market Size by Country (2025-2030) 9.5 Mexico 9.6 Brazil 10 Middle East & Africa 10.1 Middle East & Africa E-Sports Market Size (2019-2030) 10.2 Middle East & Africa E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030 10.3 Middle East & Africa E-Sports Market Size by Country (2019-2024) 10.4 Middle East & Africa E-Sports Market Size by Country (2025-2030) 10.5 Turkey 10.6 Saudi Arabia 10.7 UAE 11 Key Players Profiles 11.1 Activision Blizzard 11.1.1 Activision Blizzard Company Detail 11.1.2 Activision Blizzard Business Overview 11.1.3 Activision Blizzard E-Sports Introduction 11.1.4 Activision Blizzard Revenue in E-Sports Business (2019-2024) 11.1.5 Activision Blizzard Recent Development 11.2 Epic Games 11.2.1 Epic Games Company Detail 11.2.2 Epic Games Business Overview 11.2.3 Epic Games E-Sports Introduction 11.2.4 Epic Games Revenue in E-Sports Business (2019-2024) 11.2.5 Epic Games Recent Development 11.3 Nintendo 11.3.1 Nintendo Company Detail 11.3.2 Nintendo Business Overview 11.3.3 Nintendo E-Sports Introduction 11.3.4 Nintendo Revenue in E-Sports Business (2019-2024) 11.3.5 Nintendo Recent Development 11.4 Riot Games 11.4.1 Riot Games Company Detail 11.4.2 Riot Games Business Overview 11.4.3 Riot Games E-Sports Introduction 11.4.4 Riot Games Revenue in E-Sports Business (2019-2024) 11.4.5 Riot Games Recent Development 11.5 Valve Corporation 11.5.1 Valve Corporation Company Detail 11.5.2 Valve Corporation Business Overview 11.5.3 Valve Corporation E-Sports Introduction 11.5.4 Valve Corporation Revenue in E-Sports Business (2019-2024) 11.5.5 Valve Corporation Recent Development 11.6 Wargaming.Net 11.6.1 Wargaming.Net Company Detail 11.6.2 Wargaming.Net Business Overview 11.6.3 Wargaming.Net E-Sports Introduction 11.6.4 Wargaming.Net Revenue in E-Sports Business (2019-2024) 11.6.5 Wargaming.Net Recent Development 11.7 EA Sports 11.7.1 EA Sports Company Detail 11.7.2 EA Sports Business Overview 11.7.3 EA Sports E-Sports Introduction 11.7.4 EA Sports Revenue in E-Sports Business (2019-2024) 11.7.5 EA Sports Recent Development 11.8 Hi-Rez Studios 11.8.1 Hi-Rez Studios Company Detail 11.8.2 Hi-Rez Studios Business Overview 11.8.3 Hi-Rez Studios E-Sports Introduction 11.8.4 Hi-Rez Studios Revenue in E-Sports Business (2019-2024) 11.8.5 Hi-Rez Studios Recent Development 11.9 Microsoft Studios 11.9.1 Microsoft Studios Company Detail 11.9.2 Microsoft Studios Business Overview 11.9.3 Microsoft Studios E-Sports Introduction 11.9.4 Microsoft Studios Revenue in E-Sports Business (2019-2024) 11.9.5 Microsoft Studios Recent Development 11.10 Ubisoft Entertainment 11.10.1 Ubisoft Entertainment Company Detail 11.10.2 Ubisoft Entertainment Business Overview 11.10.3 Ubisoft Entertainment E-Sports Introduction 11.10.4 Ubisoft Entertainment Revenue in E-Sports Business (2019-2024) 11.10.5 Ubisoft Entertainment Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030 Table 2. Key Players of Multiplayer Online Battle Arena (MOBA) Table 3. Key Players of First-Person Shooter (FPS) Table 4. Key Players of Real-Time Strategy (RTS) Table 5. Key Players of Other Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030 Table 7. Global E-Sports Market Size by Region (US$ Million): 2019 VS 2023 VS 2030 Table 8. Global E-Sports Market Size by Region (2019-2024) & (US$ Million) Table 9. Global E-Sports Market Share by Region (2019-2024) Table 10. Global E-Sports Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 11. Global E-Sports Market Share by Region (2025-2030) Table 12. E-Sports Market Trends Table 13. E-Sports Market Drivers Table 14. E-Sports Market Challenges Table 15. E-Sports Market Restraints Table 16. Global E-Sports Revenue by Players (2019-2024) & (US$ Million) Table 17. Global E-Sports Market Share by Players (2019-2024) Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023) Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2023 Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2019-2024) Table 21. Key Players Headquarters and Area Served Table 22. Key Players E-Sports Product Solution and Service Table 23. Date of Enter into E-Sports Market Table 24. Mergers & Acquisitions, Expansion Plans Table 25. Global E-Sports Market Size by Type (2019-2024) & (US$ Million) Table 26. Global E-Sports Revenue Market Share by Type (2019-2024) Table 27. Global E-Sports Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 28. Global E-Sports Revenue Market Share by Type (2025-2030) Table 29. Global E-Sports Market Size by Application (2019-2024) & (US$ Million) Table 30. Global E-Sports Revenue Market Share by Application (2019-2024) Table 31. Global E-Sports Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 32. Global E-Sports Revenue Market Share by Application (2025-2030) Table 33. North America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 34. North America E-Sports Market Size by Country (2019-2024) & (US$ Million) Table 35. North America E-Sports Market Size by Country (2025-2030) & (US$ Million) Table 36. Europe E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 37. Europe E-Sports Market Size by Country (2019-2024) & (US$ Million) Table 38. Europe E-Sports Market Size by Country (2025-2030) & (US$ Million) Table 39. Asia-Pacific E-Sports Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030 Table 40. Asia-Pacific E-Sports Market Size by Region (2019-2024) & (US$ Million) Table 41. Asia-Pacific E-Sports Market Size by Region (2025-2030) & (US$ Million) Table 42. Latin America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 43. Latin America E-Sports Market Size by Country (2019-2024) & (US$ Million) Table 44. Latin America E-Sports Market Size by Country (2025-2030) & (US$ Million) Table 45. Middle East & Africa E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 Table 46. Middle East & Africa E-Sports Market Size by Country (2019-2024) & (US$ Million) Table 47. Middle East & Africa E-Sports Market Size by Country (2025-2030) & (US$ Million) Table 48. Activision Blizzard Company Detail Table 49. Activision Blizzard Business Overview Table 50. Activision Blizzard E-Sports Product Table 51. Activision Blizzard Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 52. Activision Blizzard Recent Development Table 53. Epic Games Company Detail Table 54. Epic Games Business Overview Table 55. Epic Games E-Sports Product Table 56. Epic Games Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 57. Epic Games Recent Development Table 58. Nintendo Company Detail Table 59. Nintendo Business Overview Table 60. Nintendo E-Sports Product Table 61. Nintendo Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 62. Nintendo Recent Development Table 63. Riot Games Company Detail Table 64. Riot Games Business Overview Table 65. Riot Games E-Sports Product Table 66. Riot Games Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 67. Riot Games Recent Development Table 68. Valve Corporation Company Detail Table 69. Valve Corporation Business Overview Table 70. Valve Corporation E-Sports Product Table 71. Valve Corporation Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 72. Valve Corporation Recent Development Table 73. Wargaming.Net Company Detail Table 74. Wargaming.Net Business Overview Table 75. Wargaming.Net E-Sports Product Table 76. Wargaming.Net Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 77. Wargaming.Net Recent Development Table 78. EA Sports Company Detail Table 79. EA Sports Business Overview Table 80. EA Sports E-Sports Product Table 81. EA Sports Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 82. EA Sports Recent Development Table 83. Hi-Rez Studios Company Detail Table 84. Hi-Rez Studios Business Overview Table 85. Hi-Rez Studios E-Sports Product Table 86. Hi-Rez Studios Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 87. Hi-Rez Studios Recent Development Table 88. Microsoft Studios Company Detail Table 89. Microsoft Studios Business Overview Table 90. Microsoft Studios E-Sports Product Table 91. Microsoft Studios Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 92. Microsoft Studios Recent Development Table 93. Ubisoft Entertainment Company Detail Table 94. Ubisoft Entertainment Business Overview Table 95. Ubisoft Entertainment E-Sports Product Table 96. Ubisoft Entertainment Revenue in E-Sports Business (2019-2024) & (US$ Million) Table 97. Ubisoft Entertainment Recent Development Table 98. Research Programs/Design for This Report Table 99. Key Data Information from Secondary Sources Table 100. Key Data Information from Primary Sources List of Figures Figure 1. Global E-Sports Market Size Comparison by Type (2024-2030) & (US$ Million) Figure 2. Global E-Sports Market Share by Type: 2023 VS 2030 Figure 3. Multiplayer Online Battle Arena (MOBA) Features Figure 4. First-Person Shooter (FPS) Features Figure 5. Real-Time Strategy (RTS) Features Figure 6. Other Features Figure 7. Global E-Sports Market Size Comparison by Application (2024-2030) & (US$ Million) Figure 8. Global E-Sports Market Share by Application: 2023 VS 2030 Figure 9. Professional Case Studies Figure 10. Amateur Case Studies Figure 11. E-Sports Report Years Considered Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 13. Global E-Sports Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 14. Global E-Sports Market Share by Region: 2023 VS 2030 Figure 15. Global E-Sports Market Share by Players in 2023 Figure 16. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023) Figure 17. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2023 Figure 18. North America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 19. North America E-Sports Market Share by Country (2019-2030) Figure 20. United States E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 21. Canada E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 22. Europe E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Europe E-Sports Market Share by Country (2019-2030) Figure 24. Germany E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 25. France E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 26. U.K. E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 27. Italy E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 28. Russia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. Nordic Countries E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. Asia-Pacific E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Asia-Pacific E-Sports Market Share by Region (2019-2030) Figure 32. China E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 33. Japan E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 34. South Korea E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 35. Southeast Asia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 36. India E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 37. Australia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 38. Latin America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 39. Latin America E-Sports Market Share by Country (2019-2030) Figure 40. Mexico E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 41. Brazil E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. Middle East & Africa E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. Middle East & Africa E-Sports Market Share by Country (2019-2030) Figure 44. Turkey E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 45. Saudi Arabia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Activision Blizzard Revenue Growth Rate in E-Sports Business (2019-2024) Figure 47. Epic Games Revenue Growth Rate in E-Sports Business (2019-2024) Figure 48. Nintendo Revenue Growth Rate in E-Sports Business (2019-2024) Figure 49. Riot Games Revenue Growth Rate in E-Sports Business (2019-2024) Figure 50. Valve Corporation Revenue Growth Rate in E-Sports Business (2019-2024) Figure 51. Wargaming.Net Revenue Growth Rate in E-Sports Business (2019-2024) Figure 52. EA Sports Revenue Growth Rate in E-Sports Business (2019-2024) Figure 53. Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2019-2024) Figure 54. Microsoft Studios Revenue Growth Rate in E-Sports Business (2019-2024) Figure 55. Ubisoft Entertainment Revenue Growth Rate in E-Sports Business (2019-2024) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed
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