Global E-Sports Market Research Report 2024
SKU ID :QYR-27155709 | Published Date: 08-Apr-2024 | No. of pages: 86Description
TOC
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Sports Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Multiplayer Online Battle Arena (MOBA)
1.2.3 First-Person Shooter (FPS)
1.2.4 Real-Time Strategy (RTS)
1.2.5 Other
1.3 Market by Application
1.3.1 Global E-Sports Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Market Perspective (2019-2030)
2.2 E-Sports Growth Trends by Region
2.2.1 Global E-Sports Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 E-Sports Historic Market Size by Region (2019-2024)
2.2.3 E-Sports Forecasted Market Size by Region (2025-2030)
2.3 E-Sports Market Dynamics
2.3.1 E-Sports Industry Trends
2.3.2 E-Sports Market Drivers
2.3.3 E-Sports Market Challenges
2.3.4 E-Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Players by Revenue
3.1.1 Global Top E-Sports Players by Revenue (2019-2024)
3.1.2 Global E-Sports Revenue Market Share by Players (2019-2024)
3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Sports Revenue
3.4 Global E-Sports Market Concentration Ratio
3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2023
3.5 E-Sports Key Players Head office and Area Served
3.6 Key Players E-Sports Product Solution and Service
3.7 Date of Enter into E-Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Breakdown Data by Type
4.1 Global E-Sports Historic Market Size by Type (2019-2024)
4.2 Global E-Sports Forecasted Market Size by Type (2025-2030)
5 E-Sports Breakdown Data by Application
5.1 Global E-Sports Historic Market Size by Application (2019-2024)
5.2 Global E-Sports Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America E-Sports Market Size (2019-2030)
6.2 North America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America E-Sports Market Size by Country (2019-2024)
6.4 North America E-Sports Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-Sports Market Size (2019-2030)
7.2 Europe E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe E-Sports Market Size by Country (2019-2024)
7.4 Europe E-Sports Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size (2019-2030)
8.2 Asia-Pacific E-Sports Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific E-Sports Market Size by Region (2019-2024)
8.4 Asia-Pacific E-Sports Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-Sports Market Size (2019-2030)
9.2 Latin America E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America E-Sports Market Size by Country (2019-2024)
9.4 Latin America E-Sports Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size (2019-2030)
10.2 Middle East & Africa E-Sports Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa E-Sports Market Size by Country (2019-2024)
10.4 Middle East & Africa E-Sports Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Detail
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard E-Sports Introduction
11.1.4 Activision Blizzard Revenue in E-Sports Business (2019-2024)
11.1.5 Activision Blizzard Recent Development
11.2 Epic Games
11.2.1 Epic Games Company Detail
11.2.2 Epic Games Business Overview
11.2.3 Epic Games E-Sports Introduction
11.2.4 Epic Games Revenue in E-Sports Business (2019-2024)
11.2.5 Epic Games Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Detail
11.3.2 Nintendo Business Overview
11.3.3 Nintendo E-Sports Introduction
11.3.4 Nintendo Revenue in E-Sports Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 Riot Games
11.4.1 Riot Games Company Detail
11.4.2 Riot Games Business Overview
11.4.3 Riot Games E-Sports Introduction
11.4.4 Riot Games Revenue in E-Sports Business (2019-2024)
11.4.5 Riot Games Recent Development
11.5 Valve Corporation
11.5.1 Valve Corporation Company Detail
11.5.2 Valve Corporation Business Overview
11.5.3 Valve Corporation E-Sports Introduction
11.5.4 Valve Corporation Revenue in E-Sports Business (2019-2024)
11.5.5 Valve Corporation Recent Development
11.6 Wargaming.Net
11.6.1 Wargaming.Net Company Detail
11.6.2 Wargaming.Net Business Overview
11.6.3 Wargaming.Net E-Sports Introduction
11.6.4 Wargaming.Net Revenue in E-Sports Business (2019-2024)
11.6.5 Wargaming.Net Recent Development
11.7 EA Sports
11.7.1 EA Sports Company Detail
11.7.2 EA Sports Business Overview
11.7.3 EA Sports E-Sports Introduction
11.7.4 EA Sports Revenue in E-Sports Business (2019-2024)
11.7.5 EA Sports Recent Development
11.8 Hi-Rez Studios
11.8.1 Hi-Rez Studios Company Detail
11.8.2 Hi-Rez Studios Business Overview
11.8.3 Hi-Rez Studios E-Sports Introduction
11.8.4 Hi-Rez Studios Revenue in E-Sports Business (2019-2024)
11.8.5 Hi-Rez Studios Recent Development
11.9 Microsoft Studios
11.9.1 Microsoft Studios Company Detail
11.9.2 Microsoft Studios Business Overview
11.9.3 Microsoft Studios E-Sports Introduction
11.9.4 Microsoft Studios Revenue in E-Sports Business (2019-2024)
11.9.5 Microsoft Studios Recent Development
11.10 Ubisoft Entertainment
11.10.1 Ubisoft Entertainment Company Detail
11.10.2 Ubisoft Entertainment Business Overview
11.10.3 Ubisoft Entertainment E-Sports Introduction
11.10.4 Ubisoft Entertainment Revenue in E-Sports Business (2019-2024)
11.10.5 Ubisoft Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tables & Figures
List of Tables
Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 3. Key Players of First-Person Shooter (FPS)
Table 4. Key Players of Real-Time Strategy (RTS)
Table 5. Key Players of Other
Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global E-Sports Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 8. Global E-Sports Market Size by Region (2019-2024) & (US$ Million)
Table 9. Global E-Sports Market Share by Region (2019-2024)
Table 10. Global E-Sports Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 11. Global E-Sports Market Share by Region (2025-2030)
Table 12. E-Sports Market Trends
Table 13. E-Sports Market Drivers
Table 14. E-Sports Market Challenges
Table 15. E-Sports Market Restraints
Table 16. Global E-Sports Revenue by Players (2019-2024) & (US$ Million)
Table 17. Global E-Sports Market Share by Players (2019-2024)
Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023)
Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2023
Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2019-2024)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players E-Sports Product Solution and Service
Table 23. Date of Enter into E-Sports Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global E-Sports Market Size by Type (2019-2024) & (US$ Million)
Table 26. Global E-Sports Revenue Market Share by Type (2019-2024)
Table 27. Global E-Sports Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 28. Global E-Sports Revenue Market Share by Type (2025-2030)
Table 29. Global E-Sports Market Size by Application (2019-2024) & (US$ Million)
Table 30. Global E-Sports Revenue Market Share by Application (2019-2024)
Table 31. Global E-Sports Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 32. Global E-Sports Revenue Market Share by Application (2025-2030)
Table 33. North America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 34. North America E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 35. North America E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 36. Europe E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. Europe E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 38. Europe E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 39. Asia-Pacific E-Sports Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 40. Asia-Pacific E-Sports Market Size by Region (2019-2024) & (US$ Million)
Table 41. Asia-Pacific E-Sports Market Size by Region (2025-2030) & (US$ Million)
Table 42. Latin America E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 43. Latin America E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 44. Latin America E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 45. Middle East & Africa E-Sports Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 46. Middle East & Africa E-Sports Market Size by Country (2019-2024) & (US$ Million)
Table 47. Middle East & Africa E-Sports Market Size by Country (2025-2030) & (US$ Million)
Table 48. Activision Blizzard Company Detail
Table 49. Activision Blizzard Business Overview
Table 50. Activision Blizzard E-Sports Product
Table 51. Activision Blizzard Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 52. Activision Blizzard Recent Development
Table 53. Epic Games Company Detail
Table 54. Epic Games Business Overview
Table 55. Epic Games E-Sports Product
Table 56. Epic Games Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 57. Epic Games Recent Development
Table 58. Nintendo Company Detail
Table 59. Nintendo Business Overview
Table 60. Nintendo E-Sports Product
Table 61. Nintendo Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 62. Nintendo Recent Development
Table 63. Riot Games Company Detail
Table 64. Riot Games Business Overview
Table 65. Riot Games E-Sports Product
Table 66. Riot Games Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 67. Riot Games Recent Development
Table 68. Valve Corporation Company Detail
Table 69. Valve Corporation Business Overview
Table 70. Valve Corporation E-Sports Product
Table 71. Valve Corporation Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 72. Valve Corporation Recent Development
Table 73. Wargaming.Net Company Detail
Table 74. Wargaming.Net Business Overview
Table 75. Wargaming.Net E-Sports Product
Table 76. Wargaming.Net Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 77. Wargaming.Net Recent Development
Table 78. EA Sports Company Detail
Table 79. EA Sports Business Overview
Table 80. EA Sports E-Sports Product
Table 81. EA Sports Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 82. EA Sports Recent Development
Table 83. Hi-Rez Studios Company Detail
Table 84. Hi-Rez Studios Business Overview
Table 85. Hi-Rez Studios E-Sports Product
Table 86. Hi-Rez Studios Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 87. Hi-Rez Studios Recent Development
Table 88. Microsoft Studios Company Detail
Table 89. Microsoft Studios Business Overview
Table 90. Microsoft Studios E-Sports Product
Table 91. Microsoft Studios Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 92. Microsoft Studios Recent Development
Table 93. Ubisoft Entertainment Company Detail
Table 94. Ubisoft Entertainment Business Overview
Table 95. Ubisoft Entertainment E-Sports Product
Table 96. Ubisoft Entertainment Revenue in E-Sports Business (2019-2024) & (US$ Million)
Table 97. Ubisoft Entertainment Recent Development
Table 98. Research Programs/Design for This Report
Table 99. Key Data Information from Secondary Sources
Table 100. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global E-Sports Market Share by Type: 2023 VS 2030
Figure 3. Multiplayer Online Battle Arena (MOBA) Features
Figure 4. First-Person Shooter (FPS) Features
Figure 5. Real-Time Strategy (RTS) Features
Figure 6. Other Features
Figure 7. Global E-Sports Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 8. Global E-Sports Market Share by Application: 2023 VS 2030
Figure 9. Professional Case Studies
Figure 10. Amateur Case Studies
Figure 11. E-Sports Report Years Considered
Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global E-Sports Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global E-Sports Market Share by Region: 2023 VS 2030
Figure 15. Global E-Sports Market Share by Players in 2023
Figure 16. Global Top E-Sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-Sports as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2023
Figure 18. North America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America E-Sports Market Share by Country (2019-2030)
Figure 20. United States E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Canada E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Europe E-Sports Market Share by Country (2019-2030)
Figure 24. Germany E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. France E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. U.K. E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Italy E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Russia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Nordic Countries E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Asia-Pacific E-Sports Market Share by Region (2019-2030)
Figure 32. China E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Japan E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. South Korea E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. Southeast Asia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. India E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Australia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 39. Latin America E-Sports Market Share by Country (2019-2030)
Figure 40. Mexico E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Brazil E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. Middle East & Africa E-Sports Market Share by Country (2019-2030)
Figure 44. Turkey E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Saudi Arabia E-Sports Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Activision Blizzard Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 47. Epic Games Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 48. Nintendo Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 49. Riot Games Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 50. Valve Corporation Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 51. Wargaming.Net Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 52. EA Sports Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 53. Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 54. Microsoft Studios Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 55. Ubisoft Entertainment Revenue Growth Rate in E-Sports Business (2019-2024)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
Companies
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