Global and United States Virtual Reality Content Creation Market Report & Forecast 2022-2028

SKU ID :QYR-20684880 | Published Date: 08-Apr-2022 | No. of pages: 98
1 Study Coverage 1.1 Virtual Reality Content Creation Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Introduction 1.2 Global Virtual Reality Content Creation Outlook 2017 VS 2022 VS 2028 1.2.1 Global Virtual Reality Content Creation Market Size for the Year 2017-2028 1.2.2 Global Virtual Reality Content Creation Market Size for the Year 2017-2028 1.3 Virtual Reality Content Creation Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.3.1 The Market Share of United States Virtual Reality Content Creation in Global, 2017 VS 2022 VS 2028 1.3.2 The Growth Rate of Virtual Reality Content Creation Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.4 Virtual Reality Content Creation Market Dynamics 1.4.1 Virtual Reality Content Creation Industry Trends 1.4.2 Virtual Reality Content Creation Market Drivers 1.4.3 Virtual Reality Content Creation Market Challenges 1.4.4 Virtual Reality Content Creation Market Restraints 1.5 Study Objectives 1.6 Years Considered 2 Virtual Reality Content Creation by Type 2.1 Virtual Reality Content Creation Market Segment by Type 2.1.1 Videos 2.1.2 360 Degree Photos 2.1.3 Games 2.2 Global Virtual Reality Content Creation Market Size by Type (2017, 2022 & 2028) 2.3 Global Virtual Reality Content Creation Market Size by Type (2017-2028) 2.4 United States Virtual Reality Content Creation Market Size by Type (2017, 2022 & 2028) 2.5 United States Virtual Reality Content Creation Market Size by Type (2017-2028) 3 Virtual Reality Content Creation by Application 3.1 Virtual Reality Content Creation Market Segment by Application 3.1.1 Gaming and Entertainment 3.1.2 Engineering 3.1.3 Healthcare 3.1.4 Retail 3.1.5 Military and Education 3.1.6 Others 3.2 Global Virtual Reality Content Creation Market Size by Application (2017, 2022 & 2028) 3.3 Global Virtual Reality Content Creation Market Size by Application (2017-2028) 3.4 United States Virtual Reality Content Creation Market Size by Application (2017, 2022 & 2028) 3.5 United States Virtual Reality Content Creation Market Size by Application (2017-2028) 4 Global Virtual Reality Content Creation Competitor Landscape by Company 4.1 Global Virtual Reality Content Creation Market Size by Company 4.1.1 Top Global Virtual Reality Content Creation Companies Ranked by Revenue (2021) 4.1.2 Global Virtual Reality Content Creation Revenue by Player (2017-2022) 4.2 Global Virtual Reality Content Creation Concentration Ratio (CR) 4.2.1 Virtual Reality Content Creation Market Concentration Ratio (CR) (2017-2022) 4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Reality Content Creation in 2021 4.2.3 Global Virtual Reality Content Creation Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 4.3 Global Virtual Reality Content Creation Headquarters, Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Type 4.3.1 Global Virtual Reality Content Creation Headquarters and Area Served 4.3.2 Global Virtual Reality Content Creation Companies Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Type 4.3.3 Date of International Companies Enter into Virtual Reality Content Creation Market 4.4 Companies Mergers & Acquisitions, Expansion Plans 4.5 United States Virtual Reality Content Creation Market Size by Company 4.5.1 Top Virtual Reality Content Creation Players in United States, Ranked by Revenue (2021) 4.5.2 United States Virtual Reality Content Creation Revenue by Players (2020, 2021 & 2022) 5 Global Virtual Reality Content Creation Market Size by Region 5.1 Global Virtual Reality Content Creation Market Size by Region: 2017 VS 2022 VS 2028 5.2 Global Virtual Reality Content Creation Market Size by Region (2017-2028) 5.2.1 Global Virtual Reality Content Creation Market Size by Region: 2017-2022 5.2.2 Global Virtual Reality Content Creation Market Size by Region (2023-2028) 6 Segment in Region Level & Country Level 6.1 North America 6.1.1 North America Virtual Reality Content Creation Market Size YoY Growth 2017-2028 6.1.2 North America Virtual Reality Content Creation Market Facts & Figures by Country (2017, 2022 & 2028) 6.1.3 U.S. 6.1.4 Canada 6.2 Asia-Pacific 6.2.1 Asia-Pacific Virtual Reality Content Creation Market Size YoY Growth 2017-2028 6.2.2 Asia-Pacific Virtual Reality Content Creation Market Facts & Figures by Region (2017, 2022 & 2028) 6.2.3 China 6.2.4 Japan 6.2.5 South Korea 6.2.6 India 6.2.7 Australia 6.2.8 Taiwan 6.2.9 Indonesia 6.2.10 Thailand 6.2.11 Malaysia 6.2.12 Philippines 6.3 Europe 6.3.1 Europe Virtual Reality Content Creation Market Size YoY Growth 2017-2028 6.3.2 Europe Virtual Reality Content Creation Market Facts & Figures by Country (2017, 2022 & 2028) 6.3.3 Germany 6.3.4 France 6.3.5 U.K. 6.3.6 Italy 6.3.7 Russia 6.4 Latin America 6.4.1 Latin America Virtual Reality Content Creation Market Size YoY Growth 2017-2028 6.4.2 Latin America Virtual Reality Content Creation Market Facts & Figures by Country (2017, 2022 & 2028) 6.4.3 Mexico 6.4.4 Brazil 6.4.5 Argentina 6.5 Middle East and Africa 6.5.1 Middle East and Africa Virtual Reality Content Creation Market Size YoY Growth 2017-2028 6.5.2 Middle East and Africa Virtual Reality Content Creation Market Facts & Figures by Country (2017, 2022 & 2028) 6.5.3 Turkey 6.5.4 Saudi Arabia 6.5.5 U.A.E 7 Company Profiles 7.1 360 Labs 7.1.1 360 Labs Company Details 7.1.2 360 Labs Business Overview 7.1.3 360 Labs Virtual Reality Content Creation Introduction 7.1.4 360 Labs Revenue in Virtual Reality Content Creation Business (2017-2022) 7.1.5 360 Labs Recent Development 7.2 Blippar 7.2.1 Blippar Company Details 7.2.2 Blippar Business Overview 7.2.3 Blippar Virtual Reality Content Creation Introduction 7.2.4 Blippar Revenue in Virtual Reality Content Creation Business (2017-2022) 7.2.5 Blippar Recent Development 7.3 Koncept VR 7.3.1 Koncept VR Company Details 7.3.2 Koncept VR Business Overview 7.3.3 Koncept VR Virtual Reality Content Creation Introduction 7.3.4 Koncept VR Revenue in Virtual Reality Content Creation Business (2017-2022) 7.3.5 Koncept VR Recent Development 7.4 Matterport 7.4.1 Matterport Company Details 7.4.2 Matterport Business Overview 7.4.3 Matterport Virtual Reality Content Creation Introduction 7.4.4 Matterport Revenue in Virtual Reality Content Creation Business (2017-2022) 7.4.5 Matterport Recent Development 7.5 Panedia Pty Ltd 7.5.1 Panedia Pty Ltd Company Details 7.5.2 Panedia Pty Ltd Business Overview 7.5.3 Panedia Pty Ltd Virtual Reality Content Creation Introduction 7.5.4 Panedia Pty Ltd Revenue in Virtual Reality Content Creation Business (2017-2022) 7.5.5 Panedia Pty Ltd Recent Development 7.6 SubVRsive 7.6.1 SubVRsive Company Details 7.6.2 SubVRsive Business Overview 7.6.3 SubVRsive Virtual Reality Content Creation Introduction 7.6.4 SubVRsive Revenue in Virtual Reality Content Creation Business (2017-2022) 7.6.5 SubVRsive Recent Development 7.7 Vizor 7.7.1 Vizor Company Details 7.7.2 Vizor Business Overview 7.7.3 Vizor Virtual Reality Content Creation Introduction 7.7.4 Vizor Revenue in Virtual Reality Content Creation Business (2017-2022) 7.7.5 Vizor Recent Development 7.8 Voxelus 7.8.1 Voxelus Company Details 7.8.2 Voxelus Business Overview 7.8.3 Voxelus Virtual Reality Content Creation Introduction 7.8.4 Voxelus Revenue in Virtual Reality Content Creation Business (2017-2022) 7.8.5 Voxelus Recent Development 7.9 WeMakeVR 7.9.1 WeMakeVR Company Details 7.9.2 WeMakeVR Business Overview 7.9.3 WeMakeVR Virtual Reality Content Creation Introduction 7.9.4 WeMakeVR Revenue in Virtual Reality Content Creation Business (2017-2022) 7.9.5 WeMakeVR Recent Development 7.10 Wevr 7.10.1 Wevr Company Details 7.10.2 Wevr Business Overview 7.10.3 Wevr Virtual Reality Content Creation Introduction 7.10.4 Wevr Revenue in Virtual Reality Content Creation Business (2017-2022) 7.10.5 Wevr Recent Development 8 Research Findings and Conclusion 9 Appendix 9.1 Research Methodology 9.1.1 Methodology/Research Approach 9.1.2 Data Source 9.2 Author Details 9.3 Disclaimer
List of Tables Table 1. Virtual Reality Content Creation Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028) Table 2. Virtual Reality Content Creation Market Trends Table 3. Virtual Reality Content Creation Market Drivers Table 4. Virtual Reality Content Creation Market Challenges Table 5. Virtual Reality Content Creation Market Restraints Table 6. Global Virtual Reality Content Creation Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States Virtual Reality Content Creation Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global Virtual Reality Content Creation Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States Virtual Reality Content Creation Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top Virtual Reality Content Creation Companies in Global Market, Ranking by Revenue (2021) Table 11. Global Virtual Reality Content Creation Revenue by Player, (US$ Million), 2017-2022 Table 12. Global Virtual Reality Content Creation Revenue Share by Player, 2017-2022 Table 13. Global Virtual Reality Content Creation Companies Market Concentration Ratio (CR5 and HHI) Table 14. Global Virtual Reality Content Creation by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality Content Creation as of 2021) Table 15. Top Players of Virtual Reality Content Creation in Global Market, Headquarters and Area Served Table 16. Companies Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Type Table 17. Date of International Companies Enter into Virtual Reality Content Creation Market Table 18. Companies Mergers & Acquisitions, Expansion Plans Table 19. Top Virtual Reality Content Creation Players in United States Market, Ranking by Revenue (2021) Table 20. United States Virtual Reality Content Creation Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 21. United States Virtual Reality Content Creation Revenue Share by Players, 2020, 2021 & 2022 Table 22. Global Virtual Reality Content Creation Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 23. Global Virtual Reality Content Creation Market Size by Region (2017-2022) & (US$ Million) Table 24. Global Virtual Reality Content Creation Market Size Forecast by Region (2023-2028) & (US$ Million) Table 25. North America Virtual Reality Content Creation Sales in Value by Country (2017-2028) & (US$ Million) Table 26. Asia Pacific Virtual Reality Content Creation Sales in Value by Region (2017-2028) & (US$ Million) Table 27. Europe Virtual Reality Content Creation Sales in Value by Country (2017-2028) & (US$ Million) Table 28. Latin Americaa Virtual Reality Content Creation Sales in Value by Country (2017-2028) & (US$ Million) Table 29. Middle East and Africa Virtual Reality Content Creation Sales in Value by Country (2017-2028) & (US$ Million) Table 30. 360 Labs Company Details Table 31. 360 Labs Business Overview Table 32. 360 Labs Virtual Reality Content Creation Product Table 33. 360 Labs Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 34. 360 Labs Recent Development Table 35. Blippar Company Details Table 36. Blippar Business Overview Table 37. Blippar Virtual Reality Content Creation Product Table 38. Blippar Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 39. Blippar Recent Development Table 40. Koncept VR Company Details Table 41. Koncept VR Business Overview Table 42. Koncept VR Virtual Reality Content Creation Product Table 43. Koncept VR Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 44. Koncept VR Recent Development Table 45. Matterport Company Details Table 46. Matterport Business Overview Table 47. Matterport Virtual Reality Content Creation Product Table 48. Matterport Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 49. Matterport Recent Development Table 50. Panedia Pty Ltd Company Details Table 51. Panedia Pty Ltd Business Overview Table 52. Panedia Pty Ltd Virtual Reality Content Creation Product Table 53. Panedia Pty Ltd Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 54. Panedia Pty Ltd Recent Development Table 55. SubVRsive Company Details Table 56. SubVRsive Business Overview Table 57. SubVRsive Virtual Reality Content Creation Product Table 58. SubVRsive Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 59. SubVRsive Recent Development Table 60. Vizor Company Details Table 61. Vizor Business Overview Table 62. Vizor Virtual Reality Content Creation Product Table 63. Vizor Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 64. Vizor Recent Development Table 65. Voxelus Company Details Table 66. Voxelus Business Overview Table 67. Voxelus Virtual Reality Content Creation Product Table 68. Voxelus Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 69. Voxelus Recent Development Table 70. WeMakeVR Company Details Table 71. WeMakeVR Business Overview Table 72. WeMakeVR Virtual Reality Content Creation Product Table 73. WeMakeVR Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 74. WeMakeVR Recent Development Table 75. Wevr Company Details Table 76. Wevr Business Overview Table 77. Wevr Virtual Reality Content Creation Product Table 78. Wevr Revenue in Virtual Reality Content Creation Business (2017-2022) & (US$ Million) Table 79. Wevr Recent Development Table 80. Research Programs/Design for This Report Table 81. Key Data Information from Secondary Sources Table 82. Key Data Information from Primary Sources List of Figures Figure 1. Virtual Reality Content Creation Product Picture Figure 2. Global Virtual Reality Content Creation Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global Virtual Reality Content Creation Market Size 2017-2028 (US$ Million) Figure 4. United States Virtual Reality Content Creation Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 5. United States Virtual Reality Content Creation Market Size 2017-2028 (US$ Million) Figure 6. United States Virtual Reality Content Creation Market Share in Global 2017-2028 Figure 7. Virtual Reality Content Creation Report Years Considered Figure 8. Product Picture of Videos Figure 9. Product Picture of 360 Degree Photos Figure 10. Product Picture of Games Figure 11. Global Virtual Reality Content Creation Market Share by Type in 2022 & 2028 Figure 12. Global Virtual Reality Content Creation Market Size by Type (2017-2028) & (US$ Million) Figure 13. Global Virtual Reality Content Creation Market Share by Type (2017-2028) Figure 14. United States Virtual Reality Content Creation Market Share by Type in 2022 & 2028 Figure 15. United States Virtual Reality Content Creation Market Size by Type (2017-2028) & (US$ Million) Figure 16. United States Virtual Reality Content Creation Market Share by Type (2017-2028) Figure 17. Product Picture of Gaming and Entertainment Figure 18. Product Picture of Engineering Figure 19. Product Picture of Healthcare Figure 20. Product Picture of Retail Figure 21. Product Picture of Military and Education Figure 22. Product Picture of Others Figure 23. Global Virtual Reality Content Creation Market Share by Application in 2022 & 2028 Figure 24. Global Virtual Reality Content Creation Market Size by Application (2017-2028) & (US$ Million) Figure 25. Global Virtual Reality Content Creation Market Share by Application (2017-2028) Figure 26. United States Virtual Reality Content Creation Market Share by Application in 2022 & 2028 Figure 27. United States Virtual Reality Content Creation Market Size by Application (2017-2028) & (US$ Million) Figure 28. United States Virtual Reality Content Creation Market Share by Application (2017-2028) Figure 29. North America Virtual Reality Content Creation Market Size Growth Rate 2017-2028 (US$ Million) Figure 30. U.S. Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 31. Canada Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 32. Europe Virtual Reality Content Creation Market Size Growth Rate 2017-2028 (US$ Million) Figure 33. Germany Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 34. France Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 35. U.K. Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 36. Italy Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 37. Russia Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 38. Asia-Pacific Virtual Reality Content Creation Market Size Growth Rate 2017-2028 (US$ Million) Figure 39. China Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 40. Japan Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 41. South Korea Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 42. India Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 43. Australia Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 44. Taiwan Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 45. Indonesia Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 46. Thailand Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 47. Malaysia Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 48. Philippines Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 49. Latin America Virtual Reality Content Creation Market Size Growth Rate 2017-2028 (US$ Million) Figure 50. Mexico Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 51. Brazil Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 52. Argentina Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 53. Middle East & Africa Virtual Reality Content Creation Market Size Growth Rate 2017-2028 (US$ Million) Figure 54. Turkey Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 55. Saudi Arabia Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 56. U.A.E Virtual Reality Content Creation Market Size Growth Rate (2017-2028) & (US$ Million) Figure 57. 360 Labs Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 58. Blippar Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 59. Koncept VR Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 60. Matterport Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 61. Panedia Pty Ltd Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 62. SubVRsive Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 63. Vizor Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 64. Voxelus Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 65. WeMakeVR Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 66. Wevr Revenue Growth Rate in Virtual Reality Content Creation Business (2017-2022) Figure 67. Bottom-up and Top-down Approaches for This Report Figure 68. Data Triangulation Figure 69. Key Executives Interviewed
360 Labs Blippar Koncept VR Matterport Panedia Pty Ltd SubVRsive Vizor Voxelus WeMakeVR Wevr
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