Global Household VR Gym and Fitness Market Insights and Forecast to 2028

SKU ID :QYR-20485760 | Published Date: 15-Mar-2022 | No. of pages: 126
1 Report Business Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Household VR Gym and Fitness Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 VR Games 1.2.3 VR Fitness Equipment 1.2.4 Other 1.3 Market by Application 1.3.1 Global Household VR Gym and Fitness Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 1.3.2 Adult 1.3.3 Children 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Household VR Gym and Fitness Market Perspective (2017-2028) 2.2 Household VR Gym and Fitness Growth Trends by Region 2.2.1 Household VR Gym and Fitness Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Household VR Gym and Fitness Historic Market Size by Region (2017-2022) 2.2.3 Household VR Gym and Fitness Forecasted Market Size by Region (2023-2028) 2.3 Household VR Gym and Fitness Market Dynamics 2.3.1 Household VR Gym and Fitness Industry Trends 2.3.2 Household VR Gym and Fitness Market Drivers 2.3.3 Household VR Gym and Fitness Market Challenges 2.3.4 Household VR Gym and Fitness Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Household VR Gym and Fitness Players by Revenue 3.1.1 Global Top Household VR Gym and Fitness Players by Revenue (2017-2022) 3.1.2 Global Household VR Gym and Fitness Revenue Market Share by Players (2017-2022) 3.2 Global Household VR Gym and Fitness Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Household VR Gym and Fitness Revenue 3.4 Global Household VR Gym and Fitness Market Concentration Ratio 3.4.1 Global Household VR Gym and Fitness Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Household VR Gym and Fitness Revenue in 2021 3.5 Household VR Gym and Fitness Key Players Head office and Area Served 3.6 Key Players Household VR Gym and Fitness Product Solution and Service 3.7 Date of Enter into Household VR Gym and Fitness Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Household VR Gym and Fitness Breakdown Data by Type 4.1 Global Household VR Gym and Fitness Historic Market Size by Type (2017-2022) 4.2 Global Household VR Gym and Fitness Forecasted Market Size by Type (2023-2028) 5 Household VR Gym and Fitness Breakdown Data by Application 5.1 Global Household VR Gym and Fitness Historic Market Size by Application (2017-2022) 5.2 Global Household VR Gym and Fitness Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Household VR Gym and Fitness Market Size (2017-2028) 6.2 North America Household VR Gym and Fitness Market Size by Type 6.2.1 North America Household VR Gym and Fitness Market Size by Type (2017-2022) 6.2.2 North America Household VR Gym and Fitness Market Size by Type (2023-2028) 6.2.3 North America Household VR Gym and Fitness Market Share by Type (2017-2028) 6.3 North America Household VR Gym and Fitness Market Size by Application 6.3.1 North America Household VR Gym and Fitness Market Size by Application (2017-2022) 6.3.2 North America Household VR Gym and Fitness Market Size by Application (2023-2028) 6.3.3 North America Household VR Gym and Fitness Market Share by Application (2017-2028) 6.4 North America Household VR Gym and Fitness Market Size by Country 6.4.1 North America Household VR Gym and Fitness Market Size by Country (2017-2022) 6.4.2 North America Household VR Gym and Fitness Market Size by Country (2023-2028) 6.4.3 U.S. 6.4.4 Canada 7 Europe 7.1 Europe Household VR Gym and Fitness Market Size (2017-2028) 7.2 Europe Household VR Gym and Fitness Market Size by Type 7.2.1 Europe Household VR Gym and Fitness Market Size by Type (2017-2022) 7.2.2 Europe Household VR Gym and Fitness Market Size by Type (2023-2028) 7.2.3 Europe Household VR Gym and Fitness Market Share by Type (2017-2028) 7.3 Europe Household VR Gym and Fitness Market Size by Application 7.3.1 Europe Household VR Gym and Fitness Market Size by Application (2017-2022) 7.3.2 Europe Household VR Gym and Fitness Market Size by Application (2023-2028) 7.3.3 Europe Household VR Gym and Fitness Market Share by Application (2017-2028) 7.4 Europe Household VR Gym and Fitness Market Size by Country 7.4.1 Europe Household VR Gym and Fitness Market Size by Country (2017-2022) 7.4.2 Europe Household VR Gym and Fitness Market Size by Country (2023-2028) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Household VR Gym and Fitness Market Size (2017-2028) 8.2 Asia-Pacific Household VR Gym and Fitness Market Size by Type 8.2.1 Asia-Pacific Household VR Gym and Fitness Market Size by Type (2017-2022) 8.2.2 Asia-Pacific Household VR Gym and Fitness Market Size by Type (2023-2028) 8.2.3 Asia-Pacific Household VR Gym and Fitness Market Share by Type (2017-2028) 8.3 Asia-Pacific Household VR Gym and Fitness Market Size by Application 8.3.1 Asia-Pacific Household VR Gym and Fitness Market Size by Application (2017-2022) 8.3.2 Asia-Pacific Household VR Gym and Fitness Market Size by Application (2023-2028) 8.3.3 Asia-Pacific Household VR Gym and Fitness Market Share by Application (2017-2028) 8.4 Asia-Pacific Household VR Gym and Fitness Market Size by Region 8.4.1 Asia-Pacific Household VR Gym and Fitness Market Size by Region (2017-2022) 8.4.2 Asia-Pacific Household VR Gym and Fitness Market Size by Region (2023-2028) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Household VR Gym and Fitness Market Size (2017-2028) 9.2 Latin America Household VR Gym and Fitness Market Size by Type 9.2.1 Latin America Household VR Gym and Fitness Market Size by Type (2017-2022) 9.2.2 Latin America Household VR Gym and Fitness Market Size by Type (2023-2028) 9.2.3 Latin America Household VR Gym and Fitness Market Share by Type (2017-2028) 9.3 Latin America Household VR Gym and Fitness Market Size by Application 9.3.1 Latin America Household VR Gym and Fitness Market Size by Application (2017-2022) 9.3.2 Latin America Household VR Gym and Fitness Market Size by Application (2023-2028) 9.3.3 Latin America Household VR Gym and Fitness Market Share by Application (2017-2028) 9.4 Latin America Household VR Gym and Fitness Market Size by Country 9.4.1 Latin America Household VR Gym and Fitness Market Size by Country (2017-2022) 9.4.2 Latin America Household VR Gym and Fitness Market Size by Country (2023-2028) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Household VR Gym and Fitness Market Size (2017-2028) 10.2 Middle East & Africa Household VR Gym and Fitness Market Size by Type 10.2.1 Middle East & Africa Household VR Gym and Fitness Market Size by Type (2017-2022) 10.2.2 Middle East & Africa Household VR Gym and Fitness Market Size by Type (2023-2028) 10.2.3 Middle East & Africa Household VR Gym and Fitness Market Share by Type (2017-2028) 10.3 Middle East & Africa Household VR Gym and Fitness Market Size by Application 10.3.1 Middle East & Africa Household VR Gym and Fitness Market Size by Application (2017-2022) 10.3.2 Middle East & Africa Household VR Gym and Fitness Market Size by Application (2023-2028) 10.3.3 Middle East & Africa Household VR Gym and Fitness Market Share by Application (2017-2028) 10.4 Middle East & Africa Household VR Gym and Fitness Market Size by Country 10.4.1 Middle East & Africa Household VR Gym and Fitness Market Size by Country (2017-2022) 10.4.2 Middle East & Africa Household VR Gym and Fitness Market Size by Country (2023-2028) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Sony 11.1.1 Sony Company Details 11.1.2 Sony Business Overview 11.1.3 Sony Household VR Gym and Fitness Introduction 11.1.4 Sony Revenue in Household VR Gym and Fitness Business (2017-2022) 11.1.5 Sony Recent Developments 11.2 VR Fitness Machine 11.2.1 VR Fitness Machine Company Details 11.2.2 VR Fitness Machine Business Overview 11.2.3 VR Fitness Machine Household VR Gym and Fitness Introduction 11.2.4 VR Fitness Machine Revenue in Household VR Gym and Fitness Business (2017-2022) 11.2.5 VR Fitness Machine Recent Developments 11.3 HOLOFIT 11.3.1 HOLOFIT Company Details 11.3.2 HOLOFIT Business Overview 11.3.3 HOLOFIT Household VR Gym and Fitness Introduction 11.3.4 HOLOFIT Revenue in Household VR Gym and Fitness Business (2017-2022) 11.3.5 HOLOFIT Recent Developments 11.4 Viro Fit 11.4.1 Viro Fit Company Details 11.4.2 Viro Fit Business Overview 11.4.3 Viro Fit Household VR Gym and Fitness Introduction 11.4.4 Viro Fit Revenue in Household VR Gym and Fitness Business (2017-2022) 11.4.5 Viro Fit Recent Developments 11.5 GymCraft 11.5.1 GymCraft Company Details 11.5.2 GymCraft Business Overview 11.5.3 GymCraft Household VR Gym and Fitness Introduction 11.5.4 GymCraft Revenue in Household VR Gym and Fitness Business (2017-2022) 11.5.5 GymCraft Recent Developments 11.6 Towermax Fitness 11.6.1 Towermax Fitness Company Details 11.6.2 Towermax Fitness Business Overview 11.6.3 Towermax Fitness Household VR Gym and Fitness Introduction 11.6.4 Towermax Fitness Revenue in Household VR Gym and Fitness Business (2017-2022) 11.6.5 Towermax Fitness Recent Developments 11.7 Sourcenity 11.7.1 Sourcenity Company Details 11.7.2 Sourcenity Business Overview 11.7.3 Sourcenity Household VR Gym and Fitness Introduction 11.7.4 Sourcenity Revenue in Household VR Gym and Fitness Business (2017-2022) 11.7.5 Sourcenity Recent Developments 11.8 VirZOOM 11.8.1 VirZOOM Company Details 11.8.2 VirZOOM Business Overview 11.8.3 VirZOOM Household VR Gym and Fitness Introduction 11.8.4 VirZOOM Revenue in Household VR Gym and Fitness Business (2017-2022) 11.8.5 VirZOOM Recent Developments 11.9 Survios 11.9.1 Survios Company Details 11.9.2 Survios Business Overview 11.9.3 Survios Household VR Gym and Fitness Introduction 11.9.4 Survios Revenue in Household VR Gym and Fitness Business (2017-2022) 11.9.5 Survios Recent Developments 11.10 Vertigo Games 11.10.1 Vertigo Games Company Details 11.10.2 Vertigo Games Business Overview 11.10.3 Vertigo Games Household VR Gym and Fitness Introduction 11.10.4 Vertigo Games Revenue in Household VR Gym and Fitness Business (2017-2022) 11.10.5 Vertigo Games Recent Developments 11.11 CCP Games 11.11.1 CCP Games Company Details 11.11.2 CCP Games Business Overview 11.11.3 CCP Games Household VR Gym and Fitness Introduction 11.11.4 CCP Games Revenue in Household VR Gym and Fitness Business (2017-2022) 11.11.5 CCP Games Recent Developments 11.12 MAD Virtual Reality Studio 11.12.1 MAD Virtual Reality Studio Company Details 11.12.2 MAD Virtual Reality Studio Business Overview 11.12.3 MAD Virtual Reality Studio Household VR Gym and Fitness Introduction 11.12.4 MAD Virtual Reality Studio Revenue in Household VR Gym and Fitness Business (2017-2022) 11.12.5 MAD Virtual Reality Studio Recent Developments 11.13 Maxint 11.13.1 Maxint Company Details 11.13.2 Maxint Business Overview 11.13.3 Maxint Household VR Gym and Fitness Introduction 11.13.4 Maxint Revenue in Household VR Gym and Fitness Business (2017-2022) 11.13.5 Maxint Recent Developments 11.14 Spectral Illusions 11.14.1 Spectral Illusions Company Details 11.14.2 Spectral Illusions Business Overview 11.14.3 Spectral Illusions Household VR Gym and Fitness Introduction 11.14.4 Spectral Illusions Revenue in Household VR Gym and Fitness Business (2017-2022) 11.14.5 Spectral Illusions Recent Developments 11.15 Croteam 11.15.1 Croteam Company Details 11.15.2 Croteam Business Overview 11.15.3 Croteam Household VR Gym and Fitness Introduction 11.15.4 Croteam Revenue in Household VR Gym and Fitness Business (2017-2022) 11.15.5 Croteam Recent Developments 11.16 Beat Games 11.16.1 Beat Games Company Details 11.16.2 Beat Games Business Overview 11.16.3 Beat Games Household VR Gym and Fitness Introduction 11.16.4 Beat Games Revenue in Household VR Gym and Fitness Business (2017-2022) 11.16.5 Beat Games Recent Developments 11.17 Epic Games 11.17.1 Epic Games Company Details 11.17.2 Epic Games Business Overview 11.17.3 Epic Games Household VR Gym and Fitness Introduction 11.17.4 Epic Games Revenue in Household VR Gym and Fitness Business (2017-2022) 11.17.5 Epic Games Recent Developments 11.18 Bethesda Softworks 11.18.1 Bethesda Softworks Company Details 11.18.2 Bethesda Softworks Business Overview 11.18.3 Bethesda Softworks Household VR Gym and Fitness Introduction 11.18.4 Bethesda Softworks Revenue in Household VR Gym and Fitness Business (2017-2022) 11.18.5 Bethesda Softworks Recent Developments 11.19 Orange Bridge Studios 11.19.1 Orange Bridge Studios Company Details 11.19.2 Orange Bridge Studios Business Overview 11.19.3 Orange Bridge Studios Household VR Gym and Fitness Introduction 11.19.4 Orange Bridge Studios Revenue in Household VR Gym and Fitness Business (2017-2022) 11.19.5 Orange Bridge Studios Recent Developments 11.20 Polyarc 11.20.1 Polyarc Company Details 11.20.2 Polyarc Business Overview 11.20.3 Polyarc Household VR Gym and Fitness Introduction 11.20.4 Polyarc Revenue in Household VR Gym and Fitness Business (2017-2022) 11.20.5 Polyarc Recent Developments 11.21 Frontier Developments 11.21.1 Frontier Developments Company Details 11.21.2 Frontier Developments Business Overview 11.21.3 Frontier Developments Household VR Gym and Fitness Introduction 11.21.4 Frontier Developments Revenue in Household VR Gym and Fitness Business (2017-2022) 11.21.5 Frontier Developments Recent Developments 11.22 Puzzle video game 11.22.1 Puzzle video game Company Details 11.22.2 Puzzle video game Business Overview 11.22.3 Puzzle video game Household VR Gym and Fitness Introduction 11.22.4 Puzzle video game Revenue in Household VR Gym and Fitness Business (2017-2022) 11.22.5 Puzzle video game Recent Developments 11.23 Owlchemy Labs 11.23.1 Owlchemy Labs Company Details 11.23.2 Owlchemy Labs Business Overview 11.23.3 Owlchemy Labs Household VR Gym and Fitness Introduction 11.23.4 Owlchemy Labs Revenue in Household VR Gym and Fitness Business (2017-2022) 11.23.5 Owlchemy Labs Recent Developments 11.24 Playful Corp. 11.24.1 Playful Corp. Company Details 11.24.2 Playful Corp. Business Overview 11.24.3 Playful Corp. Household VR Gym and Fitness Introduction 11.24.4 Playful Corp. Revenue in Household VR Gym and Fitness Business (2017-2022) 11.24.5 Playful Corp. Recent Developments 11.25 Capcom 11.25.1 Capcom Company Details 11.25.2 Capcom Business Overview 11.25.3 Capcom Household VR Gym and Fitness Introduction 11.25.4 Capcom Revenue in Household VR Gym and Fitness Business (2017-2022) 11.25.5 Capcom Recent Developments 11.26 Ubisoft 11.26.1 Ubisoft Company Details 11.26.2 Ubisoft Business Overview 11.26.3 Ubisoft Household VR Gym and Fitness Introduction 11.26.4 Ubisoft Revenue in Household VR Gym and Fitness Business (2017-2022) 11.26.5 Ubisoft Recent Developments 11.27 Ian Ball 11.27.1 Ian Ball Company Details 11.27.2 Ian Ball Business Overview 11.27.3 Ian Ball Household VR Gym and Fitness Introduction 11.27.4 Ian Ball Revenue in Household VR Gym and Fitness Business (2017-2022) 11.27.5 Ian Ball Recent Developments 11.28 Bossa Studios 11.28.1 Bossa Studios Company Details 11.28.2 Bossa Studios Business Overview 11.28.3 Bossa Studios Household VR Gym and Fitness Introduction 11.28.4 Bossa Studios Revenue in Household VR Gym and Fitness Business (2017-2022) 11.28.5 Bossa Studios Recent Developments 11.29 Stress Level Zero 11.29.1 Stress Level Zero Company Details 11.29.2 Stress Level Zero Business Overview 11.29.3 Stress Level Zero Household VR Gym and Fitness Introduction 11.29.4 Stress Level Zero Revenue in Household VR Gym and Fitness Business (2017-2022) 11.29.5 Stress Level Zero Recent Developments 11.30 KUNOS-Simulazioni Srl 11.30.1 KUNOS-Simulazioni Srl Company Details 11.30.2 KUNOS-Simulazioni Srl Business Overview 11.30.3 KUNOS-Simulazioni Srl Household VR Gym and Fitness Introduction 11.30.4 KUNOS-Simulazioni Srl Revenue in Household VR Gym and Fitness Business (2017-2022) 11.30.5 KUNOS-Simulazioni Srl Recent Developments 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Author Details 13.3 Disclaimer
List of Tables Table 1. Global Household VR Gym and Fitness Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028 Table 2. Key Players of VR Games Table 3. Key Players of VR Fitness Equipment Table 4. Key Players of Other Table 5. Global Household VR Gym and Fitness Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028 Table 6. Global Household VR Gym and Fitness Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global Household VR Gym and Fitness Market Size by Region (2017-2022) & (US$ Million) Table 8. Global Household VR Gym and Fitness Market Share by Region (2017-2022) Table 9. Global Household VR Gym and Fitness Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global Household VR Gym and Fitness Market Share by Region (2023-2028) Table 11. Household VR Gym and Fitness Market Trends Table 12. Household VR Gym and Fitness Market Drivers Table 13. Household VR Gym and Fitness Market Challenges Table 14. Household VR Gym and Fitness Market Restraints Table 15. Global Household VR Gym and Fitness Revenue by Players (2017-2022) & (US$ Million) Table 16. Global Household VR Gym and Fitness Revenue Share by Players (2017-2022) Table 17. Global Top Household VR Gym and Fitness by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Household VR Gym and Fitness as of 2021) Table 18. Ranking of Global Top Household VR Gym and Fitness Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by Household VR Gym and Fitness Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Household VR Gym and Fitness Product Solution and Service Table 22. Date of Enter into Household VR Gym and Fitness Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 25. Global Household VR Gym and Fitness Revenue Market Share by Type (2017-2022) Table 26. Global Household VR Gym and Fitness Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global Household VR Gym and Fitness Revenue Market Share by Type (2023-2028) Table 28. Global Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 29. Global Household VR Gym and Fitness Revenue Share by Application (2017-2022) Table 30. Global Household VR Gym and Fitness Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global Household VR Gym and Fitness Revenue Share by Application (2023-2028) Table 32. North America Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 33. North America Household VR Gym and Fitness Market Size by Type (2023-2028) & (US$ Million) Table 34. North America Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 35. North America Household VR Gym and Fitness Market Size by Application (2023-2028) & (US$ Million) Table 36. North America Household VR Gym and Fitness Market Size by Country (2017-2022) & (US$ Million) Table 37. North America Household VR Gym and Fitness Market Size by Country (2023-2028) & (US$ Million) Table 38. Europe Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 39. Europe Household VR Gym and Fitness Market Size by Type (2023-2028) & (US$ Million) Table 40. Europe Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 41. Europe Household VR Gym and Fitness Market Size by Application (2023-2028) & (US$ Million) Table 42. Europe Household VR Gym and Fitness Market Size by Country (2017-2022) & (US$ Million) Table 43. Europe Household VR Gym and Fitness Market Size by Country (2023-2028) & (US$ Million) Table 44. Asia Pacific Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 45. Asia Pacific Household VR Gym and Fitness Market Size by Type (2023-2028) & (US$ Million) Table 46. Asia Pacific Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 47. Asia Pacific Household VR Gym and Fitness Market Size by Application (2023-2028) & (US$ Million) Table 48. Asia Pacific Household VR Gym and Fitness Market Size by Region (2017-2022) & (US$ Million) Table 49. Asia Pacific Household VR Gym and Fitness Market Size by Region (2023-2028) & (US$ Million) Table 50. Latin America Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 51. Latin America Household VR Gym and Fitness Market Size by Type (2023-2028) & (US$ Million) Table 52. Latin America Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 53. Latin America Household VR Gym and Fitness Market Size by Application (2023-2028) & (US$ Million) Table 54. Latin America Household VR Gym and Fitness Market Size by Country (2017-2022) & (US$ Million) Table 55. Latin America Household VR Gym and Fitness Market Size by Country (2023-2028) & (US$ Million) Table 56. Middle East and Africa Household VR Gym and Fitness Market Size by Type (2017-2022) & (US$ Million) Table 57. Middle East and Africa Household VR Gym and Fitness Market Size by Type (2023-2028) & (US$ Million) Table 58. Middle East and Africa Household VR Gym and Fitness Market Size by Application (2017-2022) & (US$ Million) Table 59. Middle East and Africa Household VR Gym and Fitness Market Size by Application (2023-2028) & (US$ Million) Table 60. Middle East and Africa Household VR Gym and Fitness Market Size by Country (2017-2022) & (US$ Million) Table 61. Middle East and Africa Household VR Gym and Fitness Market Size by Country (2023-2028) & (US$ Million) Table 62. Sony Company Details Table 63. Sony Business Overview Table 64. Sony Household VR Gym and Fitness Product Table 65. Sony Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 66. Sony Recent Developments Table 67. VR Fitness Machine Company Details Table 68. VR Fitness Machine Business Overview Table 69. VR Fitness Machine Household VR Gym and Fitness Product Table 70. VR Fitness Machine Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 71. VR Fitness Machine Recent Developments Table 72. HOLOFIT Company Details Table 73. HOLOFIT Business Overview Table 74. HOLOFIT Household VR Gym and Fitness Product Table 75. HOLOFIT Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 76. HOLOFIT Recent Developments Table 77. Viro Fit Company Details Table 78. Viro Fit Business Overview Table 79. Viro Fit Household VR Gym and Fitness Product Table 80. Viro Fit Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 81. Viro Fit Recent Developments Table 82. GymCraft Company Details Table 83. GymCraft Business Overview Table 84. GymCraft Household VR Gym and Fitness Product Table 85. GymCraft Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 86. GymCraft Recent Developments Table 87. Towermax Fitness Company Details Table 88. Towermax Fitness Business Overview Table 89. Towermax Fitness Household VR Gym and Fitness Product Table 90. Towermax Fitness Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 91. Towermax Fitness Recent Developments Table 92. Sourcenity Company Details Table 93. Sourcenity Business Overview Table 94. Sourcenity Household VR Gym and Fitness Product Table 95. Sourcenity Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 96. Sourcenity Recent Developments Table 97. VirZOOM Company Details Table 98. VirZOOM Business Overview Table 99. VirZOOM Household VR Gym and Fitness Product Table 100. VirZOOM Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 101. VirZOOM Recent Developments Table 102. Survios Company Details Table 103. Survios Business Overview Table 104. Survios Household VR Gym and Fitness Product Table 105. Survios Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 106. Survios Recent Developments Table 107. Vertigo Games Company Details Table 108. Vertigo Games Business Overview Table 109. Vertigo Games Household VR Gym and Fitness Product Table 110. Vertigo Games Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 111. Vertigo Games Recent Developments Table 112. CCP Games Company Details Table 113. CCP Games Business Overview Table 114. CCP Games Household VR Gym and Fitness Product Table 115. CCP Games Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 116. CCP Games Recent Developments Table 117. MAD Virtual Reality Studio Company Details Table 118. MAD Virtual Reality Studio Business Overview Table 119. MAD Virtual Reality Studio Household VR Gym and Fitness Product Table 120. MAD Virtual Reality Studio Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 121. MAD Virtual Reality Studio Recent Developments Table 122. Maxint Company Details Table 123. Maxint Business Overview Table 124. Maxint Household VR Gym and Fitness Product Table 125. Maxint Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 126. Maxint Recent Developments Table 127. Spectral Illusions Company Details Table 128. Spectral Illusions Business Overview Table 129. Spectral Illusions Household VR Gym and Fitness Product Table 130. Spectral Illusions Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 131. Spectral Illusions Recent Developments Table 132. Croteam Company Details Table 133. Croteam Business Overview Table 134. Croteam Household VR Gym and Fitness Product Table 135. Croteam Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 136. Croteam Recent Developments Table 137. Beat Games Company Details Table 138. Beat Games Business Overview Table 139. Beat Games Household VR Gym and Fitness Product Table 140. Beat Games Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 141. Beat Games Recent Developments Table 142. Epic Games Company Details Table 143. Epic Games Business Overview Table 144. Epic Games Household VR Gym and Fitness Product Table 145. Epic Games Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 146. Epic Games Recent Developments Table 147. Bethesda Softworks Company Details Table 148. Bethesda Softworks Business Overview Table 149. Bethesda Softworks Household VR Gym and Fitness Product Table 150. Bethesda Softworks Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 151. Bethesda Softworks Recent Developments Table 152. Orange Bridge Studios Company Details Table 153. Orange Bridge Studios Business Overview Table 154. Orange Bridge Studios Household VR Gym and Fitness Product Table 155. Orange Bridge Studios Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 156. Orange Bridge Studios Recent Developments Table 157. Polyarc Company Details Table 158. Polyarc Business Overview Table 159. Polyarc Household VR Gym and Fitness Product Table 160. Polyarc Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 161. Polyarc Recent Developments Table 162. Frontier Developments Company Details Table 163. Frontier Developments Business Overview Table 164. Frontier Developments Household VR Gym and Fitness Product Table 165. Frontier Developments Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 166. Frontier Developments Recent Developments Table 167. Puzzle video game Company Details Table 168. Puzzle video game Business Overview Table 169. Puzzle video game Household VR Gym and Fitness Product Table 170. Puzzle video game Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 171. Puzzle video game Recent Developments Table 172. Owlchemy Labs Company Details Table 173. Owlchemy Labs Business Overview Table 174. Owlchemy Labs Household VR Gym and Fitness Product Table 175. Owlchemy Labs Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 176. Owlchemy Labs Recent Developments Table 177. Playful Corp. Company Details Table 178. Playful Corp. Business Overview Table 179. Playful Corp. Household VR Gym and Fitness Product Table 180. Playful Corp. Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 181. Playful Corp. Recent Developments Table 182. Capcom Company Details Table 183. Capcom Business Overview Table 184. Capcom Household VR Gym and Fitness Product Table 185. Capcom Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 186. Capcom Recent Developments Table 187. Ubisoft Company Details Table 188. Ubisoft Business Overview Table 189. Ubisoft Household VR Gym and Fitness Product Table 190. Ubisoft Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 191. Ubisoft Recent Developments Table 192. Ian Ball Company Details Table 193. Ian Ball Business Overview Table 194. Ian Ball Household VR Gym and Fitness Product Table 195. Ian Ball Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 196. Ian Ball Recent Developments Table 197. Bossa Studios Company Details Table 198. Bossa Studios Business Overview Table 199. Bossa Studios Household VR Gym and Fitness Product Table 200. Bossa Studios Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 201. Bossa Studios Recent Developments Table 202. Stress Level Zero Company Details Table 203. Stress Level Zero Business Overview Table 204. Stress Level Zero Household VR Gym and Fitness Product Table 205. Stress Level Zero Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 206. Stress Level Zero Recent Developments Table 207. KUNOS-Simulazioni Srl Company Details Table 208. KUNOS-Simulazioni Srl Business Overview Table 209. KUNOS-Simulazioni Srl Household VR Gym and Fitness Product Table 210. KUNOS-Simulazioni Srl Revenue in Household VR Gym and Fitness Business (2017-2022) & (US$ Million) Table 211. KUNOS-Simulazioni Srl Recent Developments Table 212. Research Programs/Design for This Report Table 213. Key Data Information from Secondary Sources Table 214. Key Data Information from Primary Sources List of Figures Figure 1. Global Household VR Gym and Fitness Market Share by Type: 2021 VS 2028 Figure 2. VR Games Features Figure 3. VR Fitness Equipment Features Figure 4. Other Features Figure 5. Global Household VR Gym and Fitness Market Share by Application: 2021 VS 2028 Figure 6. Adult Case Studies Figure 7. Children Case Studies Figure 8. Household VR Gym and Fitness Report Years Considered Figure 9. Global Household VR Gym and Fitness Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 10. Global Household VR Gym and Fitness Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 11. Global Household VR Gym and Fitness Market Share by Region: 2021 VS 2028 Figure 12. Global Household VR Gym and Fitness Market Share by Players in 2021 Figure 13. Global Top Household VR Gym and Fitness Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Household VR Gym and Fitness as of 2021) Figure 14. The Top 10 and 5 Players Market Share by Household VR Gym and Fitness Revenue in 2021 Figure 15. North America Household VR Gym and Fitness Market Size YoY (2017-2028) & (US$ Million) Figure 16. North America Household VR Gym and Fitness Market Size Market Share by Type (2017-2028) Figure 17. North America Household VR Gym and Fitness Market Size Market Share by Application (2017-2028) Figure 18. North America Household VR Gym and Fitness Market Size Share by Country (2017-2028) Figure 19. United States Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe Household VR Gym and Fitness Market Size YoY (2017-2028) & (US$ Million) Figure 22. Europe Household VR Gym and Fitness Market Size Market Share by Type (2017-2028) Figure 23. Europe Household VR Gym and Fitness Market Size Market Share by Application (2017-2028) Figure 24. Europe Household VR Gym and Fitness Market Size Share by Country (2017-2028) Figure 25. Germany Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. France Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. U.K. Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Italy Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Russia Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Nordic Countries Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Asia-Pacific Household VR Gym and Fitness Market Size YoY (2017-2028) & (US$ Million) Figure 32. Asia Pacific Household VR Gym and Fitness Market Size Market Share by Type (2017-2028) Figure 33. Asia Pacific Household VR Gym and Fitness Market Size Market Share by Application (2017-2028) Figure 34. Asia Pacific Household VR Gym and Fitness Market Size Share by Region (2017-2028) Figure 35. China Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Japan Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. South Korea Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Southeast Asia Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. India Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Australia Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) List of Figures Figure 41. Latin America Household VR Gym and Fitness Market Size YoY (2017-2028) & (US$ Million) Figure 42. Latin America Household VR Gym and Fitness Market Size Market Share by Type (2017-2028) Figure 43. Latin America Household VR Gym and Fitness Market Size Market Share by Application (2017-2028) Figure 44. Latin America Household VR Gym and Fitness Market Size Share by Country (2017-2028) Figure 45. Mexico Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 46. Brazil Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 47. Middle East & Africa Household VR Gym and Fitness Market Size YoY (2017-2028) & (US$ Million) Figure 48. Middle East and Africa Household VR Gym and Fitness Market Size Market Share by Type (2017-2028) Figure 49. Middle East and Africa Household VR Gym and Fitness Market Size Market Share by Application (2017-2028) Figure 50. Middle East and Africa Household VR Gym and Fitness Market Size Share by Country (2017-2028) Figure 51. Turkey Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 52. Saudi Arabia Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 53. UAE Household VR Gym and Fitness Market Size YoY Growth (2017-2028) & (US$ Million) Figure 54. Sony Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 55. VR Fitness Machine Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 56. HOLOFIT Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 57. Viro Fit Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 58. GymCraft Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 59. Towermax Fitness Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 60. Sourcenity Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 61. VirZOOM Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 62. Survios Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 63. Vertigo Games Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 64. CCP Games Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 65. MAD Virtual Reality Studio Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 66. Maxint Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 67. Spectral Illusions Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 68. Croteam Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 69. Beat Games Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 70. Epic Games Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 71. Bethesda Softworks Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 72. Orange Bridge Studios Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 73. Polyarc Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 74. Frontier Developments Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 75. Puzzle video game Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 76. Owlchemy Labs Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 77. Playful Corp. Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 78. Capcom Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 79. Ubisoft Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 80. Ian Ball Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 81. Bossa Studios Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 82. Stress Level Zero Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 83. KUNOS-Simulazioni Srl Revenue Growth Rate in Household VR Gym and Fitness Business (2017-2022) Figure 84. Bottom-up and Top-down Approaches for This Report Figure 85. Data Triangulation Figure 86. Key Executives Interviewed
Sony VR Fitness Machine HOLOFIT Viro Fit GymCraft Towermax Fitness Sourcenity VirZOOM Survios Vertigo Games CCP Games MAD Virtual Reality Studio Maxint Spectral Illusions Croteam Beat Games Epic Games Bethesda Softworks Orange Bridge Studios Polyarc Frontier Developments Puzzle video game Owlchemy Labs Playful Corp. Capcom Ubisoft Ian Ball Bossa Studios Stress Level Zero KUNOS-Simulazioni Srl
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