Global Electronic Sports (eSports) Market Growth (Status and Outlook) 2022-2028

SKU ID :LPI-19909180 | Published Date: 12-Jan-2022 | No. of pages: 111
1 Scope of the Report 1.1 Market Introduction 1.2 Years Considered 1.3 Research Objectives 1.4 Market Research Methodology 1.5 Research Process and Data Source 1.6 Economic Indicators 1.7 Currency Considered 2 Executive Summary 2.1 World Market Overview 2.1.1 Global Electronic Sports (eSports) Market Size 2017-2028 2.1.2 Electronic Sports (eSports) Market Size CAGR by Region 2017 VS 2022 VS 2028 2.2 Electronic Sports (eSports) Segment by Type 2.2.1 Media Rights (Subscription & Online Advertisement) 2.2.2 Tickets and Merchandise 2.2.3 Sponsorship & Direct Advertisement 2.2.4 Publisher Fees 2.2.5 Others 2.3 Electronic Sports (eSports) Market Size by Type 2.3.1 Electronic Sports (eSports) Market Size CAGR by Type (2017 VS 2022 VS 2028) 2.3.2 Global Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) 2.4 Electronic Sports (eSports) Segment by Application 2.4.1 Online 2.4.2 Offline 2.5 Electronic Sports (eSports) Market Size by Application 2.5.1 Electronic Sports (eSports) Market Size CAGR by Application (2017 VS 2022 VS 2028) 2.5.2 Global Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) 3 Electronic Sports (eSports) Market Size by Player 3.1 Electronic Sports (eSports) Market Size Market Share by Players 3.1.1 Global Electronic Sports (eSports) Revenue by Players (2020-2022) 3.1.2 Global Electronic Sports (eSports) Revenue Market Share by Players (2020-2022) 3.2 Global Electronic Sports (eSports) Key Players Head office and Products Offered 3.3 Market Concentration Rate Analysis 3.3.1 Competition Landscape Analysis 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022) 3.4 New Products and Potential Entrants 3.5 Mergers & Acquisitions, Expansion 4 Electronic Sports (eSports) by Regions 4.1 Electronic Sports (eSports) Market Size by Regions (2017-2022) 4.2 Americas Electronic Sports (eSports) Market Size Growth (2017-2022) 4.3 APAC Electronic Sports (eSports) Market Size Growth (2017-2022) 4.4 Europe Electronic Sports (eSports) Market Size Growth (2017-2022) 4.5 Middle East & Africa Electronic Sports (eSports) Market Size Growth (2017-2022) 5 Americas 5.1 Americas Electronic Sports (eSports) Market Size by Country (2017-2022) 5.2 Americas Electronic Sports (eSports) Market Size by Type (2017-2022) 5.3 Americas Electronic Sports (eSports) Market Size by Application (2017-2022) 5.4 United States 5.5 Canada 5.6 Mexico 5.7 Brazil 6 APAC 6.1 APAC Electronic Sports (eSports) Market Size by Region (2017-2022) 6.2 APAC Electronic Sports (eSports) Market Size by Type (2017-2022) 6.3 APAC Electronic Sports (eSports) Market Size by Application (2017-2022) 6.4 China 6.5 Japan 6.6 Korea 6.7 Southeast Asia 6.8 India 6.9 Australia 7 Europe 7.1 Europe Electronic Sports (eSports) by Country (2017-2022) 7.2 Europe Electronic Sports (eSports) Market Size by Type (2017-2022) 7.3 Europe Electronic Sports (eSports) Market Size by Application (2017-2022) 7.4 Germany 7.5 France 7.6 UK 7.7 Italy 7.8 Russia 8 Middle East & Africa 8.1 Middle East & Africa Electronic Sports (eSports) by Region (2017-2022) 8.2 Middle East & Africa Electronic Sports (eSports) Market Size by Type (2017-2022) 8.3 Middle East & Africa Electronic Sports (eSports) Market Size by Application (2017-2022) 8.4 Egypt 8.5 South Africa 8.6 Israel 8.7 Turkey 8.8 GCC Countries 9 Market Drivers, Challenges and Trends 9.1 Market Drivers & Growth Opportunities 9.2 Market Challenges & Risks 9.3 Industry Trends 10 Global Electronic Sports (eSports) Market Forecast 10.1 Global Electronic Sports (eSports) Forecast by Regions (2023-2028) 10.1.1 Global Electronic Sports (eSports) Forecast by Regions (2023-2028) 10.1.2 Americas Electronic Sports (eSports) Forecast 10.1.3 APAC Electronic Sports (eSports) Forecast 10.1.4 Europe Electronic Sports (eSports) Forecast 10.1.5 Middle East & Africa Electronic Sports (eSports) Forecast 10.2 Americas Electronic Sports (eSports) Forecast by Country (2023-2028) 10.2.1 United States Electronic Sports (eSports) Market Forecast 10.2.2 Canada Electronic Sports (eSports) Market Forecast 10.2.3 Mexico Electronic Sports (eSports) Market Forecast 10.2.4 Brazil Electronic Sports (eSports) Market Forecast 10.3 APAC Electronic Sports (eSports) Forecast by Region (2023-2028) 10.3.1 China Electronic Sports (eSports) Market Forecast 10.3.2 Japan Electronic Sports (eSports) Market Forecast 10.3.3 Korea Electronic Sports (eSports) Market Forecast 10.3.4 Southeast Asia Electronic Sports (eSports) Market Forecast 10.3.5 India Electronic Sports (eSports) Market Forecast 10.3.6 Australia Electronic Sports (eSports) Market Forecast 10.4 Europe Electronic Sports (eSports) Forecast by Country (2023-2028) 10.4.1 Germany Electronic Sports (eSports) Market Forecast 10.4.2 France Electronic Sports (eSports) Market Forecast 10.4.3 UK Electronic Sports (eSports) Market Forecast 10.4.4 Italy Electronic Sports (eSports) Market Forecast 10.4.5 Russia Electronic Sports (eSports) Market Forecast 10.5 Middle East & Africa Electronic Sports (eSports) Forecast by Region (2023-2028) 10.5.1 Egypt Electronic Sports (eSports) Market Forecast 10.5.2 South Africa Electronic Sports (eSports) Market Forecast 10.5.3 Israel Electronic Sports (eSports) Market Forecast 10.5.4 Turkey Electronic Sports (eSports) Market Forecast 10.5.5 GCC Countries Electronic Sports (eSports) Market Forecast 10.6 Global Electronic Sports (eSports) Forecast by Type (2023-2028) 10.7 Global Electronic Sports (eSports) Forecast by Application (2023-2028) 11 Key Players Analysis 11.1 Modern Times Group (Sweden) 11.1.1 Modern Times Group (Sweden) Company Information 11.1.2 Modern Times Group (Sweden) Electronic Sports (eSports) Product Offered 11.1.3 Modern Times Group (Sweden) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.1.4 Modern Times Group (Sweden) Main Business Overview 11.1.5 Modern Times Group (Sweden) Latest Developments 11.2 Activision Blizzard (US) 11.2.1 Activision Blizzard (US) Company Information 11.2.2 Activision Blizzard (US) Electronic Sports (eSports) Product Offered 11.2.3 Activision Blizzard (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.2.4 Activision Blizzard (US) Main Business Overview 11.2.5 Activision Blizzard (US) Latest Developments 11.3 FACEIT (UK) 11.3.1 FACEIT (UK) Company Information 11.3.2 FACEIT (UK) Electronic Sports (eSports) Product Offered 11.3.3 FACEIT (UK) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.3.4 FACEIT (UK) Main Business Overview 11.3.5 FACEIT (UK) Latest Developments 11.4 Total Entertainment Network (US) 11.4.1 Total Entertainment Network (US) Company Information 11.4.2 Total Entertainment Network (US) Electronic Sports (eSports) Product Offered 11.4.3 Total Entertainment Network (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.4.4 Total Entertainment Network (US) Main Business Overview 11.4.5 Total Entertainment Network (US) Latest Developments 11.5 Gfinity (UK) 11.5.1 Gfinity (UK) Company Information 11.5.2 Gfinity (UK) Electronic Sports (eSports) Product Offered 11.5.3 Gfinity (UK) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.5.4 Gfinity (UK) Main Business Overview 11.5.5 Gfinity (UK) Latest Developments 11.6 Turner Broadcasting System (US) 11.6.1 Turner Broadcasting System (US) Company Information 11.6.2 Turner Broadcasting System (US) Electronic Sports (eSports) Product Offered 11.6.3 Turner Broadcasting System (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.6.4 Turner Broadcasting System (US) Main Business Overview 11.6.5 Turner Broadcasting System (US) Latest Developments 11.7 CJ Corporation (South Korea) 11.7.1 CJ Corporation (South Korea) Company Information 11.7.2 CJ Corporation (South Korea) Electronic Sports (eSports) Product Offered 11.7.3 CJ Corporation (South Korea) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.7.4 CJ Corporation (South Korea) Main Business Overview 11.7.5 CJ Corporation (South Korea) Latest Developments 11.8 Valve Corporation (US) 11.8.1 Valve Corporation (US) Company Information 11.8.2 Valve Corporation (US) Electronic Sports (eSports) Product Offered 11.8.3 Valve Corporation (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.8.4 Valve Corporation (US) Main Business Overview 11.8.5 Valve Corporation (US) Latest Developments 11.9 Tencent (China) 11.9.1 Tencent (China) Company Information 11.9.2 Tencent (China) Electronic Sports (eSports) Product Offered 11.9.3 Tencent (China) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.9.4 Tencent (China) Main Business Overview 11.9.5 Tencent (China) Latest Developments 11.10 Electronic Arts (EA) (US) 11.10.1 Electronic Arts (EA) (US) Company Information 11.10.2 Electronic Arts (EA) (US) Electronic Sports (eSports) Product Offered 11.10.3 Electronic Arts (EA) (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.10.4 Electronic Arts (EA) (US) Main Business Overview 11.10.5 Electronic Arts (EA) (US) Latest Developments 11. Hi-Rez Studios (US) 11.11.1 Hi-Rez Studios (US) Company Information 11.11.2 Hi-Rez Studios (US) Electronic Sports (eSports) Product Offered 11.11.3 Hi-Rez Studios (US) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.11.4 Hi-Rez Studios (US) Main Business Overview 11.11.5 Hi-Rez Studios (US) Latest Developments 11.12 KaBuM (Canada) 11.12.1 KaBuM (Canada) Company Information 11.12.2 KaBuM (Canada) Electronic Sports (eSports) Product Offered 11.12.3 KaBuM (Canada) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.12.4 KaBuM (Canada) Main Business Overview 11.12.5 KaBuM (Canada) Latest Developments 11.13 Wargaming Public (Cyprus) 11.13.1 Wargaming Public (Cyprus) Company Information 11.13.2 Wargaming Public (Cyprus) Electronic Sports (eSports) Product Offered 11.13.3 Wargaming Public (Cyprus) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.13.4 Wargaming Public (Cyprus) Main Business Overview 11.13.5 Wargaming Public (Cyprus) Latest Developments 11.14 Rovio Entertainment (Finland) 11.14.1 Rovio Entertainment (Finland) Company Information 11.14.2 Rovio Entertainment (Finland) Electronic Sports (eSports) Product Offered 11.14.3 Rovio Entertainment (Finland) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.14.4 Rovio Entertainment (Finland) Main Business Overview 11.14.5 Rovio Entertainment (Finland) Latest Developments 11.15 GungHo Online Entertainment (Japan) 11.15.1 GungHo Online Entertainment (Japan) Company Information 11.15.2 GungHo Online Entertainment (Japan) Electronic Sports (eSports) Product Offered 11.15.3 GungHo Online Entertainment (Japan) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.15.4 GungHo Online Entertainment (Japan) Main Business Overview 11.15.5 GungHo Online Entertainment (Japan) Latest Developments 11.16 Alisports (China) 11.16.1 Alisports (China) Company Information 11.16.2 Alisports (China) Electronic Sports (eSports) Product Offered 11.16.3 Alisports (China) Electronic Sports (eSports) Revenue, Gross Margin and Market Share (2020-2022) 11.16.4 Alisports (China) Main Business Overview 11.16.5 Alisports (China) Latest Developments 12 Research Findings and Conclusion
List of Tables Table 1. Electronic Sports (eSports) Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions) Table 2. Major Players of Media Rights (Subscription & Online Advertisement) Table 3. Major Players of Tickets and Merchandise Table 4. Major Players of Sponsorship & Direct Advertisement Table 5. Major Players of Publisher Fees Table 6. Major Players of Others Table 7. Electronic Sports (eSports) Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions) Table 8. Global Electronic Sports (eSports) Market Size by Type (2017-2022) & ($ Millions) Table 9. Global Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) Table 10. Electronic Sports (eSports) Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions) Table 11. Global Electronic Sports (eSports) Market Size by Application (2017-2022) & ($ Millions) Table 12. Global Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) Table 13. Global Electronic Sports (eSports) Revenue by Players (2020-2022) & ($ Millions) Table 14. Global Electronic Sports (eSports) Revenue Market Share by Player (2020-2022) Table 15. Electronic Sports (eSports) Key Players Head office and Products Offered Table 16. Electronic Sports (eSports) Concentration Ratio (CR3, CR5 and CR10) & (2020-2022) Table 17. New Products and Potential Entrants Table 18. Mergers & Acquisitions, Expansion Table 19. Global Electronic Sports (eSports) Market Size by Regions 2017-2022 & ($ Millions) Table 20. Global Electronic Sports (eSports) Market Size Market Share by Regions (2017-2022) Table 21. Americas Electronic Sports (eSports) Market Size by Country (2017-2022) & ($ Millions) Table 22. Americas Electronic Sports (eSports) Market Size Market Share by Country (2017-2022) Table 23. Americas Electronic Sports (eSports) Market Size by Type (2017-2022) & ($ Millions) Table 24. Americas Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) Table 25. Americas Electronic Sports (eSports) Market Size by Application (2017-2022) & ($ Millions) Table 26. Americas Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) Table 27. APAC Electronic Sports (eSports) Market Size by Region (2017-2022) & ($ Millions) Table 28. APAC Electronic Sports (eSports) Market Size Market Share by Region (2017-2022) Table 29. APAC Electronic Sports (eSports) Market Size by Type (2017-2022) & ($ Millions) Table 30. APAC Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) Table 31. APAC Electronic Sports (eSports) Market Size by Application (2017-2022) & ($ Millions) Table 32. APAC Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) Table 33. Europe Electronic Sports (eSports) Market Size by Country (2017-2022) & ($ Millions) Table 34. Europe Electronic Sports (eSports) Market Size Market Share by Country (2017-2022) Table 35. Europe Electronic Sports (eSports) Market Size by Type (2017-2022) & ($ Millions) Table 36. Europe Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) Table 37. Europe Electronic Sports (eSports) Market Size by Application (2017-2022) & ($ Millions) Table 38. Europe Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) Table 39. Middle East & Africa Electronic Sports (eSports) Market Size by Region (2017-2022) & ($ Millions) Table 40. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Region (2017-2022) Table 41. Middle East & Africa Electronic Sports (eSports) Market Size by Type (2017-2022) & ($ Millions) Table 42. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Type (2017-2022) Table 43. Middle East & Africa Electronic Sports (eSports) Market Size by Application (2017-2022) & ($ Millions) Table 44. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Application (2017-2022) Table 45. Key Market Drivers & Growth Opportunities of Electronic Sports (eSports) Table 46. Key Market Challenges & Risks of Electronic Sports (eSports) Table 47. Key Industry Trends of Electronic Sports (eSports) Table 48. Global Electronic Sports (eSports) Market Size Forecast by Regions (2023-2028) & ($ Millions) Table 49. Global Electronic Sports (eSports) Market Size Market Share Forecast by Regions (2023-2028) Table 50. Global Electronic Sports (eSports) Market Size Forecast by Type (2023-2028) & ($ Millions) Table 51. Global Electronic Sports (eSports) Market Size Market Share Forecast by Type (2023-2028) Table 52. Global Electronic Sports (eSports) Market Size Forecast by Application (2023-2028) & ($ Millions) Table 53. Global Electronic Sports (eSports) Market Size Market Share Forecast by Application (2023-2028) Table 54. Modern Times Group (Sweden) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 55. Modern Times Group (Sweden) Electronic Sports (eSports) Product Offered Table 56. Modern Times Group (Sweden) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 57. Modern Times Group (Sweden) Main Business Table 58. Modern Times Group (Sweden) Latest Developments Table 59. Activision Blizzard (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 60. Activision Blizzard (US) Electronic Sports (eSports) Product Offered Table 61. Activision Blizzard (US) Main Business Table 62. Activision Blizzard (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 63. Activision Blizzard (US) Latest Developments Table 64. FACEIT (UK) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 65. FACEIT (UK) Electronic Sports (eSports) Product Offered Table 66. FACEIT (UK) Main Business Table 67. FACEIT (UK) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 68. FACEIT (UK) Latest Developments Table 69. Total Entertainment Network (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 70. Total Entertainment Network (US) Electronic Sports (eSports) Product Offered Table 71. Total Entertainment Network (US) Main Business Table 72. Total Entertainment Network (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 73. Total Entertainment Network (US) Latest Developments Table 74. Gfinity (UK) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 75. Gfinity (UK) Electronic Sports (eSports) Product Offered Table 76. Gfinity (UK) Main Business Table 77. Gfinity (UK) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 78. Gfinity (UK) Latest Developments Table 79. Turner Broadcasting System (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 80. Turner Broadcasting System (US) Electronic Sports (eSports) Product Offered Table 81. Turner Broadcasting System (US) Main Business Table 82. Turner Broadcasting System (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 83. Turner Broadcasting System (US) Latest Developments Table 84. CJ Corporation (South Korea) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 85. CJ Corporation (South Korea) Electronic Sports (eSports) Product Offered Table 86. CJ Corporation (South Korea) Main Business Table 87. CJ Corporation (South Korea) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 88. CJ Corporation (South Korea) Latest Developments Table 89. Valve Corporation (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 90. Valve Corporation (US) Electronic Sports (eSports) Product Offered Table 91. Valve Corporation (US) Main Business Table 92. Valve Corporation (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 93. Valve Corporation (US) Latest Developments Table 94. Tencent (China) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 95. Tencent (China) Electronic Sports (eSports) Product Offered Table 96. Tencent (China) Main Business Table 97. Tencent (China) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 98. Tencent (China) Latest Developments Table 99. Electronic Arts (EA) (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 100. Electronic Arts (EA) (US) Electronic Sports (eSports) Product Offered Table 101. Electronic Arts (EA) (US) Main Business Table 102. Electronic Arts (EA) (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 103. Electronic Arts (EA) (US) Latest Developments Table 104. Hi-Rez Studios (US) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 105. Hi-Rez Studios (US) Electronic Sports (eSports) Product Offered Table 106. Hi-Rez Studios (US) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 107. Hi-Rez Studios (US) Main Business Table 108. Hi-Rez Studios (US) Latest Developments Table 109. KaBuM (Canada) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 110. KaBuM (Canada) Electronic Sports (eSports) Product Offered Table 111. KaBuM (Canada) Main Business Table 112. KaBuM (Canada) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 113. KaBuM (Canada) Latest Developments Table 114. Wargaming Public (Cyprus) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 115. Wargaming Public (Cyprus) Electronic Sports (eSports) Product Offered Table 116. Wargaming Public (Cyprus) Main Business Table 117. Wargaming Public (Cyprus) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 118. Wargaming Public (Cyprus) Latest Developments Table 119. Rovio Entertainment (Finland) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 120. Rovio Entertainment (Finland) Electronic Sports (eSports) Product Offered Table 121. Rovio Entertainment (Finland) Main Business Table 122. Rovio Entertainment (Finland) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 123. Rovio Entertainment (Finland) Latest Developments Table 124. GungHo Online Entertainment (Japan) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 125. GungHo Online Entertainment (Japan) Electronic Sports (eSports) Product Offered Table 126. GungHo Online Entertainment (Japan) Main Business Table 127. GungHo Online Entertainment (Japan) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 128. GungHo Online Entertainment (Japan) Latest Developments Table 129. Alisports (China) Details, Company Type, Electronic Sports (eSports) Area Served and Its Competitors Table 130. Alisports (China) Electronic Sports (eSports) Product Offered Table 131. Alisports (China) Main Business Table 132. Alisports (China) Electronic Sports (eSports) Revenue ($ million), Gross Margin and Market Share (2020-2022) Table 133. Alisports (China) Latest Developments List of Figures Figure 1. Electronic Sports (eSports) Report Years Considered Figure 2. Research Objectives Figure 3. Research Methodology Figure 4. Research Process and Data Source Figure 5. Global Electronic Sports (eSports) Market Size Growth Rate 2017-2028 ($ Millions) Figure 6. Global Electronic Sports (eSports) Market Size Market Share by Type in 2021 Figure 7. Electronic Sports (eSports) in Online Figure 8. Global Electronic Sports (eSports) Market: Online (2017-2022) & ($ Millions) Figure 9. Electronic Sports (eSports) in Offline Figure 10. Global Electronic Sports (eSports) Market: Offline (2017-2022) & ($ Millions) Figure 11. Global Electronic Sports (eSports) Market Size Market Share by Application in 2021 Figure 12. Global Electronic Sports (eSports) Revenue Market Share by Player in 2021 Figure 13. Global Electronic Sports (eSports) Market Size Market Share by Regions (2017-2022) Figure 14. Americas Electronic Sports (eSports) Market Size 2017-2022 ($ Millions) Figure 15. APAC Electronic Sports (eSports) Market Size 2017-2022 ($ Millions) Figure 16. Europe Electronic Sports (eSports) Market Size 2017-2022 ($ Millions) Figure 17. Middle East & Africa Electronic Sports (eSports) Market Size 2017-2022 ($ Millions) Figure 18. Americas Electronic Sports (eSports) Value Market Share by Country in 2021 Figure 19. Americas Electronic Sports (eSports) Consumption Market Share by Type in 2021 Figure 20. Americas Electronic Sports (eSports) Market Size Market Share by Application in 2021 Figure 21. United States Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 22. Canada Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 23. Mexico Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 24. Brazil Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 25. APAC Electronic Sports (eSports) Market Size Market Share by Region in 2021 Figure 26. APAC Electronic Sports (eSports) Market Size Market Share by Application in 2021 Figure 27. China Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 28. Japan Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 29. Korea Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 30. Southeast Asia Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 31. India Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 32. Australia Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 33. Europe Electronic Sports (eSports) Market Size Market Share by Country in 2021 Figure 34. Europe Electronic Sports (eSports) Market Size Market Share by Type in 2021 Figure 35. Europe Electronic Sports (eSports) Market Size Market Share by Application in 2021 Figure 36. Germany Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 37. France Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 38. UK Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 39. Italy Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 40. Russia Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 41. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Region in 2021 Figure 42. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Type in 2021 Figure 43. Middle East & Africa Electronic Sports (eSports) Market Size Market Share by Application in 2021 Figure 44. Egypt Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 45. South Africa Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 46. Israel Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 47. Turkey Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 48. GCC Country Electronic Sports (eSports) Market Size Growth 2017-2022 ($ Millions) Figure 49. Americas Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 50. APAC Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 51. Europe Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 52. Middle East & Africa Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 53. United States Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 54. Canada Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 55. Mexico Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 56. Brazil Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 57. China Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 58. Japan Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 59. Korea Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 60. Southeast Asia Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 61. India Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 62. Australia Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 63. Germany Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 64. France Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 65. UK Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 66. Italy Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 67. Russia Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 68. Spain Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 69. Egypt Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 70. South Africa Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 71. Israel Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 72. Turkey Electronic Sports (eSports) Market Size 2023-2028 ($ Millions) Figure 73. GCC Countries Electronic Sports (eSports) Market Size 2023-2028 ($ Millions)
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