Global and United States Esports Gaming Equipment Market Insights, Forecast to 2027

SKU ID :QYR-19101305 | Published Date: 07-Sep-2021 | No. of pages: 157
1 Study Coverage 1.1 Esports Gaming Equipment Product Introduction 1.2 Market by Type 1.2.1 Global Esports Gaming Equipment Market Size Growth Rate by Type 1.2.2 Esports Headset 1.2.3 Gaming Mouse 1.2.4 Gaming Keyboard 1.2.5 Others 1.3 Market by Application 1.3.1 Global Esports Gaming Equipment Market Size Growth Rate by Application 1.3.2 Personal 1.3.3 Commercial 1.4 Study Objectives 1.5 Years Considered 2 Executive Summary 2.1 Global Esports Gaming Equipment Market Size, Estimates and Forecasts 2.1.1 Global Esports Gaming Equipment Revenue 2016-2027 2.1.2 Global Esports Gaming Equipment Sales 2016-2027 2.2 Global Esports Gaming Equipment, Market Size by Region: 2016 VS 2021 VS 2027 2.3 Esports Gaming Equipment Historical Market Size by Region (2016-2021) 2.3.1 Global Esports Gaming Equipment Retrospective Market Scenario in Sales by Region: 2016-2021 2.3.2 Global Esports Gaming Equipment Retrospective Market Scenario in Revenue by Region: 2016-2021 2.4 Esports Gaming Equipment Market Estimates and Projections by Region (2022-2027) 2.4.1 Global Esports Gaming Equipment Sales Forecast by Region (2022-2027) 2.4.2 Global Esports Gaming Equipment Revenue Forecast by Region (2022-2027) 3 Global Esports Gaming Equipment Competitor Landscape by Players 3.1 Global Top Esports Gaming Equipment Manufacturers by Sales 3.1.1 Global Esports Gaming Equipment Sales by Manufacturer (2016-2021) 3.1.2 Global Esports Gaming Equipment Sales Market Share by Manufacturer (2016-2021) 3.2 Global Top Esports Gaming Equipment Manufacturers by Revenue 3.2.1 Key Esports Gaming Equipment Manufacturers Covered: Ranking by Revenue 3.2.2 Global Esports Gaming Equipment Revenue by Manufacturers (2016-2021) 3.2.3 Global Esports Gaming Equipment Revenue Share by Manufacturers (2016-2021) 3.2.4 Global Esports Gaming Equipment Market Concentration Ratio (CR5 and HHI) (2016-2021) 3.2.5 Global Top 10 and Top 5 Companies by Esports Gaming Equipment Revenue in 2020 3.2.6 Global Esports Gaming Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Global Esports Gaming Equipment Price by Manufacturers 3.4 Global Esports Gaming Equipment Manufacturing Base Distribution, Product Types 3.4.1 Esports Gaming Equipment Manufacturers Manufacturing Base Distribution, Headquarters 3.4.2 Manufacturers Esports Gaming Equipment Product Type 3.4.3 Date of International Manufacturers Enter into Esports Gaming Equipment Market 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type (2016-2027) 4.1 Global Esports Gaming Equipment Market Size by Type (2016-2021) 4.1.1 Global Esports Gaming Equipment Sales by Type (2016-2021) 4.1.2 Global Esports Gaming Equipment Revenue by Type (2016-2021) 4.1.3 Esports Gaming Equipment Average Selling Price (ASP) by Type (2016-2021) 4.2 Global Esports Gaming Equipment Market Size Forecast by Type (2022-2027) 4.2.1 Global Esports Gaming Equipment Sales Forecast by Type (2022-2027) 4.2.2 Global Esports Gaming Equipment Revenue Forecast by Type (2022-2027) 4.2.3 Esports Gaming Equipment Average Selling Price (ASP) Forecast by Type (2022-2027) 5 Breakdown Data by Application (2016-2027) 5.1 Global Esports Gaming Equipment Market Size by Application (2016-2021) 5.1.1 Global Esports Gaming Equipment Sales by Application (2016-2021) 5.1.2 Global Esports Gaming Equipment Revenue by Application (2016-2021) 5.1.3 Esports Gaming Equipment Price by Application (2016-2021) 5.2 Esports Gaming Equipment Market Size Forecast by Application (2022-2027) 5.2.1 Global Esports Gaming Equipment Sales Forecast by Application (2022-2027) 5.2.2 Global Esports Gaming Equipment Revenue Forecast by Application (2022-2027) 5.2.3 Global Esports Gaming Equipment Price Forecast by Application (2022-2027) 6 United States by Players, Type and Application 6.1 United States Esports Gaming Equipment Market Size YoY Growth 2016-2027 6.1.1 United States Esports Gaming Equipment Sales YoY Growth 2016-2027 6.1.2 United States Esports Gaming Equipment Revenue YoY Growth 2016-2027 6.1.3 United States Esports Gaming Equipment Market Share in Global Market 2016-2027 6.2 United States Esports Gaming Equipment Market Size by Players (International and Local Players) 6.2.1 United States Top Esports Gaming Equipment Players by Sales (2016-2021) 6.2.2 United States Top Esports Gaming Equipment Players by Revenue (2016-2021) 6.3 United States Esports Gaming Equipment Historic Market Review by Type (2016-2021) 6.3.1 United States Esports Gaming Equipment Sales Market Share by Type (2016-2021) 6.3.2 United States Esports Gaming Equipment Revenue Market Share by Type (2016-2021) 6.3.3 United States Esports Gaming Equipment Price by Type (2016-2021) 6.4 United States Esports Gaming Equipment Market Estimates and Forecasts by Type (2022-2027) 6.4.1 United States Esports Gaming Equipment Sales Forecast by Type (2022-2027) 6.4.2 United States Esports Gaming Equipment Revenue Forecast by Type (2022-2027) 6.4.3 United States Esports Gaming Equipment Price Forecast by Type (2022-2027) 6.5 United States Esports Gaming Equipment Historic Market Review by Application (2016-2021) 6.5.1 United States Esports Gaming Equipment Sales Market Share by Application (2016-2021) 6.5.2 United States Esports Gaming Equipment Revenue Market Share by Application (2016-2021) 6.5.3 United States Esports Gaming Equipment Price by Application (2016-2021) 6.6 United States Esports Gaming Equipment Market Estimates and Forecasts by Application (2022-2027) 6.6.1 United States Esports Gaming Equipment Sales Forecast by Application (2022-2027) 6.6.2 United States Esports Gaming Equipment Revenue Forecast by Application (2022-2027) 6.6.3 United States Esports Gaming Equipment Price Forecast by Application (2022-2027) 7 North America 7.1 North America Esports Gaming Equipment Market Size YoY Growth 2016-2027 7.2 North America Esports Gaming Equipment Market Facts & Figures by Country 7.2.1 North America Esports Gaming Equipment Sales by Country (2016-2021) 7.2.2 North America Esports Gaming Equipment Revenue by Country (2016-2021) 7.2.3 United States 7.2.4 Canada 8 Asia Pacific 8.1 Asia Pacific Esports Gaming Equipment Market Size YoY Growth 2016-2027 8.2 Asia Pacific Esports Gaming Equipment Market Facts & Figures by Region 8.2.1 Asia Pacific Esports Gaming Equipment Sales by Region (2016-2021) 8.2.2 Asia Pacific Esports Gaming Equipment Revenue by Region (2016-2021) 8.2.3 China 8.2.4 Japan 8.2.5 South Korea 8.2.6 India 8.2.7 Australia 8.2.8 Australia 8.2.9 Indonesia 8.2.10 Thailand 8.2.11 Malaysia 9 Europe 9.1 Europe Esports Gaming Equipment Market Size YoY Growth 2016-2027 9.2 Europe Esports Gaming Equipment Market Facts & Figures by Country 9.2.1 Europe Esports Gaming Equipment Sales by Country (2016-2021) 9.2.2 Europe Esports Gaming Equipment Revenue by Country (2016-2021) 9.2.3 Germany 9.2.4 France 9.2.5 U.K. 9.2.6 Italy 10 Latin America 10.1 Latin America Esports Gaming Equipment Market Size YoY Growth 2016-2027 10.2 Latin America Esports Gaming Equipment Market Facts & Figures by Country 10.2.1 Latin America Esports Gaming Equipment Sales by Country (2016-2021) 10.2.2 Latin America Esports Gaming Equipment Revenue by Country (2016-2021) 10.2.3 Mexico 10.2.4 Brazil 10.2.5 Argentina 11 Middle East and Africa 11.1 Middle East and Africa Esports Gaming Equipment Market Size YoY Growth 2016-2027 11.2 Middle East and Africa Esports Gaming Equipment Market Facts & Figures by Country 11.2.1 Middle East and Africa Esports Gaming Equipment Sales by Country (2016-2021) 11.2.2 Middle East and Africa Esports Gaming Equipment Revenue by Country (2016-2021) 11.2.3 Turkey 11.2.4 Saudi Arabia 11.2.5 UAE 12 Company Profiles 12.1 Razer 12.1.1 Razer Corporation Information 12.1.2 Razer Description and Business Overview 12.1.3 Razer Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.1.4 Razer Esports Gaming Equipment Products Offered 12.1.5 Razer Recent Development 12.2 Logitech G (ASTRO) 12.2.1 Logitech G (ASTRO) Corporation Information 12.2.2 Logitech G (ASTRO) Description and Business Overview 12.2.3 Logitech G (ASTRO) Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.2.4 Logitech G (ASTRO) Esports Gaming Equipment Products Offered 12.2.5 Logitech G (ASTRO) Recent Development 12.3 Turtle Beach 12.3.1 Turtle Beach Corporation Information 12.3.2 Turtle Beach Description and Business Overview 12.3.3 Turtle Beach Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.3.4 Turtle Beach Esports Gaming Equipment Products Offered 12.3.5 Turtle Beach Recent Development 12.4 Corsair 12.4.1 Corsair Corporation Information 12.4.2 Corsair Description and Business Overview 12.4.3 Corsair Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.4.4 Corsair Esports Gaming Equipment Products Offered 12.4.5 Corsair Recent Development 12.5 Sennheiser 12.5.1 Sennheiser Corporation Information 12.5.2 Sennheiser Description and Business Overview 12.5.3 Sennheiser Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.5.4 Sennheiser Esports Gaming Equipment Products Offered 12.5.5 Sennheiser Recent Development 12.6 Plantronics 12.6.1 Plantronics Corporation Information 12.6.2 Plantronics Description and Business Overview 12.6.3 Plantronics Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.6.4 Plantronics Esports Gaming Equipment Products Offered 12.6.5 Plantronics Recent Development 12.7 SteelSeries 12.7.1 SteelSeries Corporation Information 12.7.2 SteelSeries Description and Business Overview 12.7.3 SteelSeries Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.7.4 SteelSeries Esports Gaming Equipment Products Offered 12.7.5 SteelSeries Recent Development 12.8 Mad Catz 12.8.1 Mad Catz Corporation Information 12.8.2 Mad Catz Description and Business Overview 12.8.3 Mad Catz Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.8.4 Mad Catz Esports Gaming Equipment Products Offered 12.8.5 Mad Catz Recent Development 12.9 ROCCAT 12.9.1 ROCCAT Corporation Information 12.9.2 ROCCAT Description and Business Overview 12.9.3 ROCCAT Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.9.4 ROCCAT Esports Gaming Equipment Products Offered 12.9.5 ROCCAT Recent Development 12.10 QPAD 12.10.1 QPAD Corporation Information 12.10.2 QPAD Description and Business Overview 12.10.3 QPAD Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.10.4 QPAD Esports Gaming Equipment Products Offered 12.10.5 QPAD Recent Development 12.11 Razer 12.11.1 Razer Corporation Information 12.11.2 Razer Description and Business Overview 12.11.3 Razer Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.11.4 Razer Esports Gaming Equipment Products Offered 12.11.5 Razer Recent Development 12.12 HyperX 12.12.1 HyperX Corporation Information 12.12.2 HyperX Description and Business Overview 12.12.3 HyperX Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.12.4 HyperX Products Offered 12.12.5 HyperX Recent Development 12.13 Tt eSPORTS 12.13.1 Tt eSPORTS Corporation Information 12.13.2 Tt eSPORTS Description and Business Overview 12.13.3 Tt eSPORTS Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.13.4 Tt eSPORTS Products Offered 12.13.5 Tt eSPORTS Recent Development 12.14 Cooler Master 12.14.1 Cooler Master Corporation Information 12.14.2 Cooler Master Description and Business Overview 12.14.3 Cooler Master Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.14.4 Cooler Master Products Offered 12.14.5 Cooler Master Recent Development 12.15 ZOWIE 12.15.1 ZOWIE Corporation Information 12.15.2 ZOWIE Description and Business Overview 12.15.3 ZOWIE Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.15.4 ZOWIE Products Offered 12.15.5 ZOWIE Recent Development 12.16 Sharkoon 12.16.1 Sharkoon Corporation Information 12.16.2 Sharkoon Description and Business Overview 12.16.3 Sharkoon Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.16.4 Sharkoon Products Offered 12.16.5 Sharkoon Recent Development 12.17 Trust 12.17.1 Trust Corporation Information 12.17.2 Trust Description and Business Overview 12.17.3 Trust Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.17.4 Trust Products Offered 12.17.5 Trust Recent Development 12.18 Microsoft 12.18.1 Microsoft Corporation Information 12.18.2 Microsoft Description and Business Overview 12.18.3 Microsoft Esports Gaming Equipment Sales, Revenue and Gross Margin (2016-2021) 12.18.4 Microsoft Products Offered 12.18.5 Microsoft Recent Development 13 Market Opportunities, Challenges, Risks and Influences Factors Analysis 13.1 Esports Gaming Equipment Industry Trends 13.2 Esports Gaming Equipment Market Drivers 13.3 Esports Gaming Equipment Market Challenges 13.4 Esports Gaming Equipment Market Restraints 14 Value Chain and Sales Channels Analysis 14.1 Value Chain Analysis 14.2 Esports Gaming Equipment Customers 14.3 Sales Channels Analysis 14.3.1 Sales Channels 14.3.2 Distributors 15 Research Findings and Conclusion 16 Appendix 16.1 Research Methodology 16.1.1 Methodology/Research Approach 16.1.2 Data Source 16.2 Author Details 16.3 Disclaimer
List of Tables Table 1. Global Esports Gaming Equipment Market Size Growth Rate by Type, 2016 VS 2021 VS 2027 (US$ Million) Table 2. Major Manufacturers of Esports Headset Table 3. Major Manufacturers of Gaming Mouse Table 4. Major Manufacturers of Gaming Keyboard Table 5. Major Manufacturers of Others Table 6. Global Esports Gaming Equipment Market Size Growth Rate by Application (2021-2027) & (K Units) Table 7. Global Esports Gaming Equipment Market Size by Region (K Units) & (US$ Million), 2016 VS 2021 VS 2027 Table 8. Global Esports Gaming Equipment Sales by Regions (2016-2021) & (K Units) Table 9. Global Esports Gaming Equipment Sales Market Share by Regions (2016-2021) Table 10. Global Esports Gaming Equipment Revenue by Regions (2016-2021) & (US$ Million) Table 11. Global Esports Gaming Equipment Sales Forecast by Region (2022-2027) & (K Units) Table 12. Global Esports Gaming Equipment Sales Market Share Forecast by Region (2022-2027) Table 13. Global Esports Gaming Equipment Revenue Forecast by Region (2022-2027) & (US$ Million) Table 14. Global Esports Gaming Equipment Revenue Market Share Forecast by Region (2022-2027) Table 15. Global Esports Gaming Equipment Sales by Manufacturers (2016-2021) (K Units) Table 16. Global Esports Gaming Equipment Sales Share by Manufacturers (2016-2021) Table 17. Ranking of Global Top Esports Gaming Equipment Manufacturers by Revenue (US$ Million) in 2020 Table 18. Esports Gaming Equipment Revenue by Manufacturers (2016-2021) (US$ Million) Table 19. Esports Gaming Equipment Revenue Share by Manufacturers (2016-2021) Table 20. Global Esports Gaming Equipment Manufacturers Market Concentration Ratio (CR5 and HHI) & (2016-2021) Table 21. Global Esports Gaming Equipment by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esports Gaming Equipment as of 2020) Table 22. Key Manufacturers Esports Gaming Equipment Price (2016-2021) (US$/Unit) Table 23. Esports Gaming Equipment Manufacturers Manufacturing Base Distribution and Headquarters Table 24. Manufacturers Esports Gaming Equipment Product Type Table 25. Date of International Manufacturers Enter into Esports Gaming Equipment Market Table 26. Manufacturers Mergers & Acquisitions, Expansion Plans Table 27. Global Esports Gaming Equipment Sales by Type (2016-2021) (K Units) Table 28. Global Esports Gaming Equipment Sales Share by Type (2016-2021) Table 29. Global Esports Gaming Equipment Revenue by Type (2016-2021) (US$ Million) Table 30. Global Esports Gaming Equipment Revenue Share by Type (2016-2021) Table 31. Esports Gaming Equipment Average Selling Price (ASP) by Type (2016-2021) & (US$/Unit) Table 32. Global Esports Gaming Equipment Sales Forecast by Type (2022-2027) & (K Units) Table 33. Global Esports Gaming Equipment Sales Market Share Forecast by Type (2022-2027) Table 34. Global Esports Gaming Equipment Revenue Forecast V (2022-2027) & (US$ Million) Table 35. Global Esports Gaming Equipment Revenue Market Share Forecast by Type (2022-2027) Table 36. Global Esports Gaming Equipment Average Selling Price (ASP) Forecast by Type (2022-2027) & (US$/Unit) Table 37. Global Esports Gaming Equipment Sales by Application (2016-2021) (K Units) Table 38. Global Esports Gaming Equipment Sales Share by Application (2016-2021) Table 39. Global Esports Gaming Equipment Revenue by Application (2016-2021) (US$ Million) Table 40. Global Esports Gaming Equipment Revenue Share by Application (2016-2021) Table 41. Esports Gaming Equipment Average Selling Price (ASP) by Application (2016-2021) & (US$/Unit) Table 42. Global Esports Gaming Equipment Sales Forecast by Application (2022-2027) & (K Units) Table 43. Global Esports Gaming Equipment Sales Market Share Forecast by Application (2022-2027) Table 44. Global Esports Gaming Equipment Revenue Forecast by Application (2022-2027) & (US$ Million) Table 45. Global Esports Gaming Equipment Revenue Market Share Forecast by Application (2022-2027) Table 46. Global Esports Gaming Equipment Average Selling Price (ASP) Forecast by Application (2022-2027) & (US$/Unit) Table 47. United States Esports Gaming Equipment Sales (K Units) of Key Companies (2016-2021) Table 48. United States Esports Gaming Equipment Sales Share by Company (2016-2021) Table 49. United States Esports Gaming Equipment Revenue (US$ Million) by Company (2016-2021) Table 50. United States Esports Gaming Equipment Revenue Share by Company (2016-2021) Table 51. United States Esports Gaming Equipment Sales (K Units) by Type (2016-2021) Table 52. United States Esports Gaming Equipment Sales Share by Type (2016-2021) Table 53. United States Esports Gaming Equipment Revenue (US$ Million) Market Share by Type (2016-2021) Table 54. United States Esports Gaming Equipment Price (US$/Unit) by Type (2016-2021) Table 55. United States Esports Gaming Equipment Sales (K Units) by Type (2022-2027) Table 56. United States Esports Gaming Equipment Sales Share by Type (2022-2027) Table 57. United States Esports Gaming Equipment Revenue (US$ Million) Market Share by Type (2022-2027) Table 58. United States Esports Gaming Equipment Revenue Share by Type (2022-2027) Table 59. United States Esports Gaming Equipment Price (US$/Unit) by Type (2022-2027) Table 60. United States Esports Gaming Equipment Sales (K Units) by Application (2016-2021) Table 61. United States Esports Gaming Equipment Sales Share by Application (2016-2021) Table 62. United States Esports Gaming Equipment Revenue (US$ Million) Market Share by Application (2016-2021) Table 63. United States Esports Gaming Equipment Price (US$/Unit) by Application (2016-2021) Table 64. United States Esports Gaming Equipment Sales (K Units) by Application (2022-2027) Table 65. United States Esports Gaming Equipment Sales Share by Application (2022-2027) Table 66. United States Esports Gaming Equipment Revenue (US$ Million) Market Share by Application (2022-2027) Table 67. United States Esports Gaming Equipment Revenue Share by Application (2022-2027) Table 68. United States Esports Gaming Equipment Price (US$/Unit) by Application (2022-2027) Table 69. North America Esports Gaming Equipment Sales by Country (2016-2021) & (K Units) Table 70. North America Esports Gaming Equipment Sales Market Share by Country (2016-2021) Table 71. North America Esports Gaming Equipment Revenue by Country (2016-2021) & (US$ Million) Table 72. North America Esports Gaming Equipment Revenue Market Share by Country (2016-2021) Table 73. Asia Pacific Esports Gaming Equipment Sales by Region (2016-2021) & (K Units) Table 74. Asia Pacific Esports Gaming Equipment Sales Market Share by Region (2016-2021) Table 75. Asia Pacific Esports Gaming Equipment Revenue by Region (2016-2021) & (US$ Million) Table 76. Asia Pacific Esports Gaming Equipment Revenue Market Share by Region (2016-2021) Table 77. Europe Esports Gaming Equipment Sales by Country (2016-2021) & (K Units) Table 78. Europe Esports Gaming Equipment Sales Market Share by Country (2016-2021) Table 79. Europe Esports Gaming Equipment Revenue by Country (2016-2021) & (US$ Million) Table 80. Europe Esports Gaming Equipment Revenue Market Share by Country (2016-2021) Table 81. Latin America Esports Gaming Equipment Sales by Country (2016-2021) & (K Units) Table 82. Latin America Esports Gaming Equipment Sales Market Share by Country (2016-2021) Table 83. Latin Americaa Esports Gaming Equipment Revenue by Country (2016-2021) & (US$ Million) Table 84. Latin America Esports Gaming Equipment Revenue Market Share by Country (2016-2021) Table 85. Middle East and Africa Esports Gaming Equipment Sales by Country (2016-2021) & (K Units) Table 86. Middle East and Africa Esports Gaming Equipment Sales Market Share by Country (2016-2021) Table 87. Middle East and Africa Esports Gaming Equipment Revenue by Country (2016-2021) & (US$ Million) Table 88. Middle East and Africa Esports Gaming Equipment Revenue Market Share by Country (2016-2021) Table 89. Razer Corporation Information Table 90. Razer Description and Business Overview Table 91. Razer Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 92. Razer Esports Gaming Equipment Product Table 93. Razer Recent Development Table 94. Logitech G (ASTRO) Corporation Information Table 95. Logitech G (ASTRO) Description and Business Overview Table 96. Logitech G (ASTRO) Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 97. Logitech G (ASTRO) Product Table 98. Logitech G (ASTRO) Recent Development Table 99. Turtle Beach Corporation Information Table 100. Turtle Beach Description and Business Overview Table 101. Turtle Beach Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 102. Turtle Beach Product Table 103. Turtle Beach Recent Development Table 104. Corsair Corporation Information Table 105. Corsair Description and Business Overview Table 106. Corsair Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 107. Corsair Product Table 108. Corsair Recent Development Table 109. Sennheiser Corporation Information Table 110. Sennheiser Description and Business Overview Table 111. Sennheiser Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 112. Sennheiser Product Table 113. Sennheiser Recent Development Table 114. Plantronics Corporation Information Table 115. Plantronics Description and Business Overview Table 116. Plantronics Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 117. Plantronics Product Table 118. Plantronics Recent Development Table 119. SteelSeries Corporation Information Table 120. SteelSeries Description and Business Overview Table 121. SteelSeries Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 122. SteelSeries Product Table 123. SteelSeries Recent Development Table 124. Mad Catz Corporation Information Table 125. Mad Catz Description and Business Overview Table 126. Mad Catz Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 127. Mad Catz Product Table 128. Mad Catz Recent Development Table 129. ROCCAT Corporation Information Table 130. ROCCAT Description and Business Overview Table 131. ROCCAT Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 132. ROCCAT Product Table 133. ROCCAT Recent Development Table 134. QPAD Corporation Information Table 135. QPAD Description and Business Overview Table 136. QPAD Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 137. QPAD Product Table 138. QPAD Recent Development Table 139. Thrustmaster Corporation Information Table 140. Thrustmaster Description and Business Overview Table 141. Thrustmaster Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 142. Thrustmaster Product Table 143. Thrustmaster Recent Development Table 144. HyperX Corporation Information Table 145. HyperX Description and Business Overview Table 146. HyperX Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 147. HyperX Product Table 148. HyperX Recent Development Table 149. Tt eSPORTS Corporation Information Table 150. Tt eSPORTS Description and Business Overview Table 151. Tt eSPORTS Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 152. Tt eSPORTS Product Table 153. Tt eSPORTS Recent Development Table 154. Cooler Master Corporation Information Table 155. Cooler Master Description and Business Overview Table 156. Cooler Master Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 157. Cooler Master Product Table 158. Cooler Master Recent Development Table 159. ZOWIE Corporation Information Table 160. ZOWIE Description and Business Overview Table 161. ZOWIE Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 162. ZOWIE Product Table 163. ZOWIE Recent Development Table 164. Sharkoon Corporation Information Table 165. Sharkoon Description and Business Overview Table 166. Sharkoon Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 167. Sharkoon Product Table 168. Sharkoon Recent Development Table 169. Trust Corporation Information Table 170. Trust Description and Business Overview Table 171. Trust Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 172. Trust Product Table 173. Trust Recent Development Table 174. Microsoft Corporation Information Table 175. Microsoft Description and Business Overview Table 176. Microsoft Esports Gaming Equipment Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021) Table 177. Microsoft Product Table 178. Microsoft Recent Development Table 179. Esports Gaming Equipment Market Trends Table 180. Esports Gaming Equipment Market Drivers Table 181. Esports Gaming Equipment Market Challenges Table 182. Esports Gaming Equipment Market Restraints Table 183. Esports Gaming Equipment Customers List Table 184. Esports Gaming Equipment Distributors List Table 185. Research Programs/Design for This Report Table 186. Key Data Information from Secondary Sources Table 187. Key Data Information from Primary Sources List of Figures Figure 1. Esports Gaming Equipment Product Picture Figure 2. Global Esports Gaming Equipment Sales Market Share by Type in 2020 & 2027 Figure 3. Esports Headset Product Picture Figure 4. Gaming Mouse Product Picture Figure 5. Gaming Keyboard Product Picture Figure 6. Others Product Picture Figure 7. Global Esports Gaming Equipment Sales Market Share by Application in 2020 & 2027 Figure 8. Personal Figure 9. Commercial Figure 10. Esports Gaming Equipment Report Years Considered Figure 11. Global Esports Gaming Equipment Market Size, (US$ Million), 2016 VS 2021 VS 2027 Figure 12. Global Esports Gaming Equipment Market Size 2016-2027 (US$ Million) Figure 13. Global Esports Gaming Equipment Sales 2016-2027 (K Units) Figure 14. Global Esports Gaming Equipment Market Size Market Share by Region: 2021 Versus 2027 Figure 15. Global Esports Gaming Equipment Sales Market Share by Region (2016-2021) Figure 16. Global Esports Gaming Equipment Sales Market Share by Region in 2020 Figure 17. Global Esports Gaming Equipment Revenue Market Share by Region (2016-2021) Figure 18. Global Esports Gaming Equipment Revenue Market Share by Region in 2020 Figure 19. Global Esports Gaming Equipment Sales Share by Manufacturer in 2020 Figure 20. The Top 10 and 5 Players Market Share by Esports Gaming Equipment Revenue in 2020 Figure 21. Esports Gaming Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 22. Global Esports Gaming Equipment Sales Market Share by Type (2016-2021) Figure 23. Global Esports Gaming Equipment Sales Market Share by Type in 2020 Figure 24. Global Esports Gaming Equipment Revenue Market Share by Type (2016-2021) Figure 25. Global Esports Gaming Equipment Revenue Market Share by Type in 2020 Figure 26. Global Esports Gaming Equipment Sales Market Share by Application (2016-2021) Figure 27. Global Esports Gaming Equipment Sales Market Share by Application in 2020 Figure 28. Global Esports Gaming Equipment Revenue Market Share by Application (2016-2021) Figure 29. Global Esports Gaming Equipment Revenue Market Share by Application in 2020 Figure 30. United States Esports Gaming Equipment Sales Growth Rate 2016-2027 (K Units) Figure 31. United States Esports Gaming Equipment Revenue Growth Rate 2016-2027 (US$ Million) Figure 32. United States Esports Gaming Equipment Market Share in Global Market 2016-2027 Figure 33. United States 5 and 10 Largest Esports Gaming Equipment Players Market Share by Revenue in Esports Gaming Equipment in 2020 Figure 34. United States Esports Gaming Equipment Revenue Share by Type (2016-2021) Figure 35. United States Esports Gaming Equipment Revenue Growth Rate by Type in 2016 & 2020 Figure 36. United States Esports Gaming Equipment Revenue Share by Application (2016-2021) Figure 37. United States Esports Gaming Equipment Revenue Growth Rate by Application in 2016 & 2020 Figure 38. North America Esports Gaming Equipment Sales Growth Rate 2016-2021 (K Units) Figure 39. North America Esports Gaming Equipment Revenue Growth Rate 2016-2021 (US$ Million) Figure 40. North America Esports Gaming Equipment Sales Market Share by Country in 2020 Figure 41. North America Esports Gaming Equipment Revenue Market Share by Country in 2020 Figure 42. United States Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 43. United States Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 44. Canada Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 45. Canada Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 46. Europe Esports Gaming Equipment Sales Growth Rate 2016-2021 (K Units) Figure 47. Europe Esports Gaming Equipment Revenue Growth Rate 2016-2021 (US$ Million) Figure 48. Europe Esports Gaming Equipment Sales Market Share by Country in 2020 Figure 49. Europe Esports Gaming Equipment Revenue Market Share by Country in 2020 Figure 50. Germany Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 51. Germany Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 52. France Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 53. France Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 54. U.K. Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 55. U.K. Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 56. Italy Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 57. Italy Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 58. Russia Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 59. Russia Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 60. Asia Pacific Esports Gaming Equipment Sales Growth Rate 2016-2021 (K Units) Figure 61. Asia Pacific Esports Gaming Equipment Revenue Growth Rate 2016-2021 (US$ Million) Figure 62. Asia Pacific Esports Gaming Equipment Sales Market Share by Region in 2020 Figure 63. Asia Pacific Esports Gaming Equipment Revenue Market Share by Region in 2020 Figure 64. China Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 65. China Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 66. Japan Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 67. Japan Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 68. South Korea Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 69. South Korea Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 70. India Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 71. India Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 72. Australia Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 73. Australia Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 74. Taiwan Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 75. Taiwan Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 76. Indonesia Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 77. Indonesia Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 78. Thailand Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 79. Thailand Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 80. Malaysia Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 81. Malaysia Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 82. Latin America Esports Gaming Equipment Sales Growth Rate 2016-2021 (K Units) Figure 83. Latin America Esports Gaming Equipment Revenue Growth Rate 2016-2021 (US$ Million) Figure 84. Latin America Esports Gaming Equipment Sales Market Share by Country in 2020 Figure 85. Latin America Esports Gaming Equipment Revenue Market Share by Country in 2020 Figure 86. Mexico Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 87. Mexico Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 88. Brazil Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 89. Brazil Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 90. Argentina Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 91. Argentina Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 92. Middle East and Africa Esports Gaming Equipment Sales Growth Rate 2016-2021 (K Units) Figure 93. Middle East and Africa Esports Gaming Equipment Revenue Growth Rate 2016-2021 (US$ Million) Figure 94. Middle East and Africa Esports Gaming Equipment Sales Market Share by Country in 2020 Figure 95. Middle East and Africa Esports Gaming Equipment Revenue Market Share by Country in 2020 Figure 96. Turkey Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 97. Turkey Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 98. Saudi Arabia Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 99. Saudi Arabia Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 100. UAE Esports Gaming Equipment Sales Growth Rate (2016-2021) (K Units) Figure 101. UAE Esports Gaming Equipment Revenue Growth Rate (2016-2021) (US$ Million) Figure 102. Esports Gaming Equipment Value Chain Figure 103. Channels of Distribution Figure 104. Distributors Profiles Figure 105. Bottom-up and Top-down Approaches for This Report Figure 106. Data Triangulation Figure 107. Key Executives Interviewed
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