Global and United States Racing Games Market Size, Status and Forecast 2021-2027

SKU ID :QYR-18701112 | Published Date: 06-Jul-2021 | No. of pages: 115
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Racing Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 F2P 1.2.3 P2P 1.3 Market by Application 1.3.1 Global Racing Games Market Share by Terminals: 2016 VS 2021 VS 2027 1.3.2 PC 1.3.3 Mobile 1.3.4 Console 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Racing Games Market Perspective (2016-2027) 2.2 Racing Games Growth Trends by Regions 2.2.1 Racing Games Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Racing Games Historic Market Share by Regions (2016-2021) 2.2.3 Racing Games Forecasted Market Size by Regions (2022-2027) 2.3 Racing Games Industry Dynamic 2.3.1 Racing Games Market Trends 2.3.2 Racing Games Market Drivers 2.3.3 Racing Games Market Challenges 2.3.4 Racing Games Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Racing Games Players by Revenue 3.1.1 Global Top Racing Games Players by Revenue (2016-2021) 3.1.2 Global Racing Games Revenue Market Share by Players (2016-2021) 3.2 Global Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Racing Games Revenue 3.4 Global Racing Games Market Concentration Ratio 3.4.1 Global Racing Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Racing Games Revenue in 2020 3.5 Racing Games Key Players Head office and Area Served 3.6 Key Players Racing Games Product Solution and Service 3.7 Date of Enter into Racing Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Racing Games Breakdown Data by Type 4.1 Global Racing Games Historic Market Size by Type (2016-2021) 4.2 Global Racing Games Forecasted Market Size by Type (2022-2027) 5 Racing Games Breakdown Data by Terminals 5.1 Global Racing Games Historic Market Size by Terminals (2016-2021) 5.2 Global Racing Games Forecasted Market Size by Terminals (2022-2027) 6 North America 6.1 North America Racing Games Market Size (2016-2027) 6.2 North America Racing Games Market Size by Type 6.2.1 North America Racing Games Market Size by Type (2016-2021) 6.2.2 North America Racing Games Market Size by Type (2022-2027) 6.2.3 North America Racing Games Market Size by Type (2016-2027) 6.3 North America Racing Games Market Size by Terminals 6.3.1 North America Racing Games Market Size by Terminals (2016-2021) 6.3.2 North America Racing Games Market Size by Terminals (2022-2027) 6.3.3 North America Racing Games Market Size by Terminals (2016-2027) 6.4 North America Racing Games Market Size by Country 6.4.1 North America Racing Games Market Size by Country (2016-2021) 6.4.2 North America Racing Games Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Racing Games Market Size (2016-2027) 7.2 Europe Racing Games Market Size by Type 7.2.1 Europe Racing Games Market Size by Type (2016-2021) 7.2.2 Europe Racing Games Market Size by Type (2022-2027) 7.2.3 Europe Racing Games Market Size by Type (2016-2027) 7.3 Europe Racing Games Market Size by Terminals 7.3.1 Europe Racing Games Market Size by Terminals (2016-2021) 7.3.2 Europe Racing Games Market Size by Terminals (2022-2027) 7.3.3 Europe Racing Games Market Size by Terminals (2016-2027) 7.4 Europe Racing Games Market Size by Country 7.4.1 Europe Racing Games Market Size by Country (2016-2021) 7.4.2 Europe Racing Games Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Racing Games Market Size (2016-2027) 8.2 Asia-Pacific Racing Games Market Size by Type 8.2.1 Asia-Pacific Racing Games Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Racing Games Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Racing Games Market Size by Type (2016-2027) 8.3 Asia-Pacific Racing Games Market Size by Terminals 8.3.1 Asia-Pacific Racing Games Market Size by Terminals (2016-2021) 8.3.2 Asia-Pacific Racing Games Market Size by Terminals (2022-2027) 8.3.3 Asia-Pacific Racing Games Market Size by Terminals (2016-2027) 8.4 Asia-Pacific Racing Games Market Size by Region 8.4.1 Asia-Pacific Racing Games Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Racing Games Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Racing Games Market Size (2016-2027) 9.2 Latin America Racing Games Market Size by Type 9.2.1 Latin America Racing Games Market Size by Type (2016-2021) 9.2.2 Latin America Racing Games Market Size by Type (2022-2027) 9.2.3 Latin America Racing Games Market Size by Type (2016-2027) 9.3 Latin America Racing Games Market Size by Terminals 9.3.1 Latin America Racing Games Market Size by Terminals (2016-2021) 9.3.2 Latin America Racing Games Market Size by Terminals (2022-2027) 9.3.3 Latin America Racing Games Market Size by Terminals (2016-2027) 9.4 Latin America Racing Games Market Size by Country 9.4.1 Latin America Racing Games Market Size by Country (2016-2021) 9.4.2 Latin America Racing Games Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Racing Games Market Size (2016-2027) 10.2 Middle East & Africa Racing Games Market Size by Type 10.2.1 Middle East & Africa Racing Games Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Racing Games Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Racing Games Market Size by Type (2016-2027) 10.3 Middle East & Africa Racing Games Market Size by Terminals 10.3.1 Middle East & Africa Racing Games Market Size by Terminals (2016-2021) 10.3.2 Middle East & Africa Racing Games Market Size by Terminals (2022-2027) 10.3.3 Middle East & Africa Racing Games Market Size by Terminals (2016-2027) 10.4 Middle East & Africa Racing Games Market Size by Country 10.4.1 Middle East & Africa Racing Games Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Racing Games Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Turn 10 Studios (Microsoft) 11.1.1 Turn 10 Studios (Microsoft) Company Details 11.1.2 Turn 10 Studios (Microsoft) Business Overview 11.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction 11.1.4 Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2016-2021) 11.1.5 Turn 10 Studios (Microsoft) Recent Development 11.2 Codemasters 11.2.1 Codemasters Company Details 11.2.2 Codemasters Business Overview 11.2.3 Codemasters Racing Games Introduction 11.2.4 Codemasters Revenue in Racing Games Business (2016-2021) 11.2.5 Codemasters Recent Development 11.3 Electronic Arts Inc. 11.3.1 Electronic Arts Inc. Company Details 11.3.2 Electronic Arts Inc. Business Overview 11.3.3 Electronic Arts Inc. Racing Games Introduction 11.3.4 Electronic Arts Inc. Revenue in Racing Games Business (2016-2021) 11.3.5 Electronic Arts Inc. Recent Development 11.4 Ubisoft 11.4.1 Ubisoft Company Details 11.4.2 Ubisoft Business Overview 11.4.3 Ubisoft Racing Games Introduction 11.4.4 Ubisoft Revenue in Racing Games Business (2016-2021) 11.4.5 Ubisoft Recent Development 11.5 THQ Nordic 11.5.1 THQ Nordic Company Details 11.5.2 THQ Nordic Business Overview 11.5.3 THQ Nordic Racing Games Introduction 11.5.4 THQ Nordic Revenue in Racing Games Business (2016-2021) 11.5.5 THQ Nordic Recent Development 11.6 Gameloft 11.6.1 Gameloft Company Details 11.6.2 Gameloft Business Overview 11.6.3 Gameloft Racing Games Introduction 11.6.4 Gameloft Revenue in Racing Games Business (2016-2021) 11.6.5 Gameloft Recent Development 11.7 Milestone 11.7.1 Milestone Company Details 11.7.2 Milestone Business Overview 11.7.3 Milestone Racing Games Introduction 11.7.4 Milestone Revenue in Racing Games Business (2016-2021) 11.7.5 Milestone Recent Development 11.8 Criterion 11.8.1 Criterion Company Details 11.8.2 Criterion Business Overview 11.8.3 Criterion Racing Games Introduction 11.8.4 Criterion Revenue in Racing Games Business (2016-2021) 11.8.5 Criterion Recent Development 11.9 NaturalMotion 11.9.1 NaturalMotion Company Details 11.9.2 NaturalMotion Business Overview 11.9.3 NaturalMotion Racing Games Introduction 11.9.4 NaturalMotion Revenue in Racing Games Business (2016-2021) 11.9.5 NaturalMotion Recent Development 11.10 Slightly Mad Studios 11.10.1 Slightly Mad Studios Company Details 11.10.2 Slightly Mad Studios Business Overview 11.10.3 Slightly Mad Studios Racing Games Introduction 11.10.4 Slightly Mad Studios Revenue in Racing Games Business (2016-2021) 11.10.5 Slightly Mad Studios Recent Development 11.11 iRacing 11.11.1 iRacing Company Details 11.11.2 iRacing Business Overview 11.11.3 iRacing Racing Games Introduction 11.11.4 iRacing Revenue in Racing Games Business (2016-2021) 11.11.5 iRacing Recent Development 11.12 Creative Mobile 11.12.1 Creative Mobile Company Details 11.12.2 Creative Mobile Business Overview 11.12.3 Creative Mobile Racing Games Introduction 11.12.4 Creative Mobile Revenue in Racing Games Business (2016-2021) 11.12.5 Creative Mobile Recent Development 11.13 Bongfish 11.13.1 Bongfish Company Details 11.13.2 Bongfish Business Overview 11.13.3 Bongfish Racing Games Introduction 11.13.4 Bongfish Revenue in Racing Games Business (2016-2021) 11.13.5 Bongfish Recent Development 11.14 Fingersoft 11.14.1 Fingersoft Company Details 11.14.2 Fingersoft Business Overview 11.14.3 Fingersoft Racing Games Introduction 11.14.4 Fingersoft Revenue in Racing Games Business (2016-2021) 11.14.5 Fingersoft Recent Development 11.15 Aquiris Game Studio 11.15.1 Aquiris Game Studio Company Details 11.15.2 Aquiris Game Studio Business Overview 11.15.3 Aquiris Game Studio Racing Games Introduction 11.15.4 Aquiris Game Studio Revenue in Racing Games Business (2016-2021) 11.15.5 Aquiris Game Studio Recent Development 11.16 Vector Unit 11.16.1 Vector Unit Company Details 11.16.2 Vector Unit Business Overview 11.16.3 Vector Unit Racing Games Introduction 11.16.4 Vector Unit Revenue in Racing Games Business (2016-2021) 11.16.5 Vector Unit Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Racing Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of F2P Table 3. Key Players of P2P Table 4. Global Racing Games Market Size Growth by Terminals (US$ Million): 2016 VS 2021 VS 2027 Table 5. Global Racing Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Racing Games Market Size by Regions (2016-2021) & (US$ Million) Table 7. Global Racing Games Market Share by Regions (2016-2021) Table 8. Global Racing Games Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 9. Global Racing Games Market Share by Regions (2022-2027) Table 10. Racing Games Market Trends Table 11. Racing Games Market Drivers Table 12. Racing Games Market Challenges Table 13. Racing Games Market Restraints Table 14. Global Racing Games Revenue by Players (2016-2021) & (US$ Million) Table 15. Global Racing Games Market Share by Players (2016-2021) Table 16. Global Top Racing Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Racing Games as of 2020) Table 17. Ranking of Global Top Racing Games Companies by Revenue (US$ Million) in 2020 Table 18. Global 5 Largest Players Market Share by Racing Games Revenue (CR5 and HHI) & (2016-2021) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Racing Games Product Solution and Service Table 21. Date of Enter into Racing Games Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Racing Games Market Size by Type (2016-2021) (US$ Million) Table 24. Global Racing Games Revenue Market Share by Type (2016-2021) Table 25. Global Racing Games Forecasted Market Size by Type (2022-2027) (US$ Million) Table 26. Global Racing Games Revenue Market Share by Type (2022-2027) & (US$ Million) Table 27. Global Racing Games Market Size Share by Terminals (2016-2021) & (US$ Million) Table 28. Global Racing Games Revenue Market Share by Terminals (2016-2021) Table 29. Global Racing Games Forecasted Market Size by Terminals (2022-2027) (US$ Million) Table 30. Global Racing Games Revenue Market Share by Terminals (2022-2027) & (US$ Million) Table 31. North America Racing Games Market Size by Type (2016-2021) (US$ Million) Table 32. North America Racing Games Market Size by Type (2022-2027) & (US$ Million) Table 33. North America Racing Games Market Size by Terminals (2016-2021) (US$ Million) Table 34. North America Racing Games Market Size by Terminals (2022-2027) & (US$ Million) Table 35. North America Racing Games Market Size by Country (2016-2021) & (US$ Million) Table 36. North America Racing Games Market Size by Country (2022-2027) & (US$ Million) Table 37. Europe Racing Games Market Size by Type (2016-2021) (US$ Million) Table 38. Europe Racing Games Market Size by Type (2022-2027) & (US$ Million) Table 39. Europe Racing Games Market Size by Terminals (2016-2021) (US$ Million) Table 40. Europe Racing Games Market Size by Terminals (2022-2027) & (US$ Million) Table 41. Europe Racing Games Market Size by Country (2016-2021) & (US$ Million) Table 42. Europe Racing Games Market Size by Country (2022-2027) & (US$ Million) Table 43. Asia-Pacific Racing Games Market Size by Type (2016-2021) (US$ Million) Table 44. Asia-Pacific Racing Games Market Size by Type (2022-2027) & (US$ Million) Table 45. Asia-Pacific Racing Games Market Size by Terminals (2016-2021) (US$ Million) Table 46. Asia-Pacific Racing Games Market Size by Terminals (2022-2027) & (US$ Million) Table 47. Asia-Pacific Racing Games Market Size by Region (2016-2021) & (US$ Million) Table 48. Asia-Pacific Racing Games Market Size by Region (2022-2027) & (US$ Million) Table 49. Latin America Racing Games Market Size by Type (2016-2021) (US$ Million) Table 50. Latin America Racing Games Market Size by Type (2022-2027) & (US$ Million) Table 51. Latin America Racing Games Market Size by Terminals (2016-2021) (US$ Million) Table 52. Latin America Racing Games Market Size by Terminals (2022-2027) & (US$ Million) Table 53. Latin America Racing Games Market Size by Country (2016-2021) & (US$ Million) Table 54. Latin America Racing Games Market Size by Country (2022-2027) & (US$ Million) Table 55. Middle East & Africa Racing Games Market Size by Type (2016-2021) (US$ Million) Table 56. Middle East & Africa Racing Games Market Size by Type (2022-2027) & (US$ Million) Table 57. Middle East & Africa Racing Games Market Size by Terminals (2016-2021) (US$ Million) Table 58. Middle East & Africa Racing Games Market Size by Terminals (2022-2027) & (US$ Million) Table 59. Middle East & Africa Racing Games Market Size by Country (2016-2021) & (US$ Million) Table 60. Middle East & Africa Racing Games Market Size by Country (2022-2027) & (US$ Million) Table 61. Turn 10 Studios (Microsoft) Company Details Table 62. Turn 10 Studios (Microsoft) Business Overview Table 63. Turn 10 Studios (Microsoft) Racing Games Product Table 64. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 65. Turn 10 Studios (Microsoft) Recent Development Table 66. Codemasters Company Details Table 67. Codemasters Business Overview Table 68. Codemasters Racing Games Product Table 69. Codemasters Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 70. Codemasters Recent Development Table 71. Electronic Arts Inc. Company Details Table 72. Electronic Arts Inc. Business Overview Table 73. Electronic Arts Inc. Racing Games Product Table 74. Electronic Arts Inc. Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 75. Electronic Arts Inc. Recent Development Table 76. Ubisoft Company Details Table 77. Ubisoft Business Overview Table 78. Ubisoft Racing Games Product Table 79. Ubisoft Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 80. Ubisoft Recent Development Table 81. THQ Nordic Company Details Table 82. THQ Nordic Business Overview Table 83. THQ Nordic Racing Games Product Table 84. THQ Nordic Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 85. THQ Nordic Recent Development Table 86. Gameloft Company Details Table 87. Gameloft Business Overview Table 88. Gameloft Racing Games Product Table 89. Gameloft Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 90. Gameloft Recent Development Table 91. Milestone Company Details Table 92. Milestone Business Overview Table 93. Milestone Racing Games Product Table 94. Milestone Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 95. Milestone Recent Development Table 96. Criterion Company Details Table 97. Criterion Business Overview Table 98. Criterion Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 99. Criterion Recent Development Table 100. NaturalMotion Company Details Table 101. NaturalMotion Business Overview Table 102. NaturalMotion Racing Games Product Table 103. NaturalMotion Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 104. NaturalMotion Recent Development Table 105. Slightly Mad Studios Company Details Table 106. Slightly Mad Studios Business Overview Table 107. Slightly Mad Studios Racing Games Product Table 108. Slightly Mad Studios Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 109. Slightly Mad Studios Recent Development Table 110. iRacing Company Details Table 111. iRacing Business Overview Table 112. iRacing Racing Games Product Table 113. iRacing Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 114. iRacing Recent Development Table 115. Creative Mobile Company Details Table 116. Creative Mobile Business Overview Table 117. Creative Mobile Racing Games Product Table 118. Creative Mobile Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 119. Creative Mobile Recent Development Table 120. Bongfish Company Details Table 121. Bongfish Business Overview Table 122. Bongfish Racing Games Product Table 123. Bongfish Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 124. Bongfish Recent Development Table 125. Fingersoft Company Details Table 126. Fingersoft Business Overview Table 127. Fingersoft Racing Games Product Table 128. Fingersoft Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 129. Fingersoft Recent Development Table 130. Aquiris Game Studio Company Details Table 131. Aquiris Game Studio Business Overview Table 132. Aquiris Game Studio Racing Games Product Table 133. Aquiris Game Studio Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 134. Aquiris Game Studio Recent Development Table 135. Vector Unit Company Details Table 136. Vector Unit Business Overview Table 137. Vector Unit Racing Games Product Table 138. Vector Unit Revenue in Racing Games Business (2016-2021) & (US$ Million) Table 139. Vector Unit Recent Development Table 140. Research Programs/Design for This Report Table 141. Key Data Information from Secondary Sources Table 142. Key Data Information from Primary Sources List of Figures Figure 1. Global Racing Games Market Share by Type: 2020 VS 2027 Figure 2. F2P Features Figure 3. P2P Features Figure 4. Global Racing Games Market Share by Terminals: 2020 VS 2027 Figure 5. PC Case Studies Figure 6. Mobile Case Studies Figure 7. Console Case Studies Figure 8. Racing Games Report Years Considered Figure 9. Global Racing Games Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 10. Global Racing Games Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 11. Global Racing Games Market Share by Regions: 2020 VS 2027 Figure 12. Global Racing Games Market Share by Regions (2022-2027) Figure 13. Global Racing Games Market Share by Players in 2020 Figure 14. Global Top Racing Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Racing Games as of 2020 Figure 15. The Top 10 and 5 Players Market Share by Racing Games Revenue in 2020 Figure 16. Global Racing Games Revenue Market Share by Type (2016-2021) Figure 17. Global Racing Games Revenue Market Share by Type (2022-2027) Figure 18. North America Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 19. North America Racing Games Market Share by Type (2016-2027) Figure 20. North America Racing Games Market Share by Terminals (2016-2027) Figure 21. North America Racing Games Market Share by Country (2016-2027) Figure 22. United States Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. Canada Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Europe Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Racing Games Market Share by Type (2016-2027) Figure 26. Europe Racing Games Market Share by Terminals (2016-2027) Figure 27. Europe Racing Games Market Share by Country (2016-2027) Figure 28. Germany Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. France Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. U.K. Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. Italy Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Russia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Nordic Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Asia-Pacific Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Racing Games Market Share by Type (2016-2027) Figure 36. Asia-Pacific Racing Games Market Share by Terminals (2016-2027) Figure 37. Asia-Pacific Racing Games Market Share by Region (2016-2027) Figure 38. China Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Japan Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. South Korea Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Southeast Asia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. India Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Australia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Latin America Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Racing Games Market Share by Type (2016-2027) Figure 46. Latin America Racing Games Market Share by Terminals (2016-2027) Figure 47. Latin America Racing Games Market Share by Country (2016-2027) Figure 48. Mexico Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Brazil Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Middle East & Africa Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Racing Games Market Share by Type (2016-2027) Figure 52. Middle East & Africa Racing Games Market Share by Terminals (2016-2027) Figure 53. Middle East & Africa Racing Games Market Share by Country (2016-2027) Figure 54. Turkey Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Saudi Arabia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. UAE Racing Games Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Turn 10 Studios (Microsoft) Revenue Growth Rate in Racing Games Business (2016-2021) Figure 58. Codemasters Revenue Growth Rate in Racing Games Business (2016-2021) Figure 59. Electronic Arts Inc. Revenue Growth Rate in Racing Games Business (2016-2021) Figure 60. Ubisoft Revenue Growth Rate in Racing Games Business (2016-2021) Figure 61. THQ Nordic Revenue Growth Rate in Racing Games Business (2016-2021) Figure 62. Gameloft Revenue Growth Rate in Racing Games Business (2016-2021) Figure 63. Milestone Revenue Growth Rate in Racing Games Business (2016-2021) Figure 64. Criterion Revenue Growth Rate in Racing Games Business (2016-2021) Figure 65. NaturalMotion Revenue Growth Rate in Racing Games Business (2016-2021) Figure 66. Slightly Mad Studios Revenue Growth Rate in Racing Games Business (2016-2021) Figure 67. iRacing Revenue Growth Rate in Racing Games Business (2016-2021) Figure 68. Creative Mobile Revenue Growth Rate in Racing Games Business (2016-2021) Figure 69. Bongfish Revenue Growth Rate in Racing Games Business (2016-2021) Figure 70. Fingersoft Revenue Growth Rate in Racing Games Business (2016-2021) Figure 71. Aquiris Game Studio Revenue Growth Rate in Racing Games Business (2016-2021) Figure 72. Vector Unit Revenue Growth Rate in Racing Games Business (2016-2021) Figure 73. Bottom-up and Top-down Approaches for This Report Figure 74. Data Triangulation Figure 75. Key Executives Interviewed
Turn 10 Studios (Microsoft) Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Milestone Criterion NaturalMotion Slightly Mad Studios iRacing Creative Mobile Bongfish Fingersoft Aquiris Game Studio Vector Unit
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