Global Augmented Reality and Virtual Reality in Gaming Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID :QYR-18698276 | Published Date: 06-Jul-2021 | No. of pages: 114
1 Market Overview of Augmented Reality and Virtual Reality in Gaming 1.1 Augmented Reality and Virtual Reality in Gaming Market Overview 1.1.1 Augmented Reality and Virtual Reality in Gaming Product Scope 1.1.2 Augmented Reality and Virtual Reality in Gaming Market Status and Outlook 1.2 Global Augmented Reality and Virtual Reality in Gaming Market Size Overview by Region 2016 VS 2021VS 2027 1.3 Global Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2027) 1.4 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Region (2016-2021) 1.5 Global Augmented Reality and Virtual Reality in Gaming Market Size Forecast by Region (2022-2027) 1.6 Key Regions, Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 1.6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 1.6.2 Europe Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 1.6.3 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 1.6.4 Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 1.6.5 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) 2 Augmented Reality and Virtual Reality in Gaming Market Overview by Type 2.1 Global Augmented Reality and Virtual Reality in Gaming Market Size by Type: 2016 VS 2021 VS 2027 2.2 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Type (2016-2021) 2.3 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2022-2027) 2.4 Head Mounted Displays 2.5 Smart Glass 2.6 Handheld Devices 3 Augmented Reality and Virtual Reality in Gaming Market Overview by Application 3.1 Global Augmented Reality and Virtual Reality in Gaming Market Size by Application: 2016 VS 2021 VS 2027 3.2 Global Augmented Reality and Virtual Reality in Gaming Historic Market Size by Application (2016-2021) 3.3 Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2022-2027) 3.4 Private 3.5 Commerce 4 Augmented Reality and Virtual Reality in Gaming Competition Analysis by Players 4.1 Global Augmented Reality and Virtual Reality in Gaming Market Size by Players (2016-2021) 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2020) 4.3 Date of Key Players Enter into Augmented Reality and Virtual Reality in Gaming Market 4.4 Global Top Players Augmented Reality and Virtual Reality in Gaming Headquarters and Area Served 4.5 Key Players Augmented Reality and Virtual Reality in Gaming Product Solution and Service 4.6 Competitive Status 4.6.1 Augmented Reality and Virtual Reality in Gaming Market Concentration Rate 4.6.2 Mergers & Acquisitions, Expansion Plans 5 Company (Top Players) Profiles and Key Data 5.1 Zco Corporation 5.1.1 Zco Corporation Profile 5.1.2 Zco Corporation Main Business 5.1.3 Zco Corporation Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.1.4 Zco Corporation Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.1.5 Zco Corporation Recent Developments 5.2 Facebook 5.2.1 Facebook Profile 5.2.2 Facebook Main Business 5.2.3 Facebook Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.2.4 Facebook Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.2.5 Facebook Recent Developments 5.3 Samsung Electronics Co. Ltd 5.5.1 Samsung Electronics Co. Ltd Profile 5.3.2 Samsung Electronics Co. Ltd Main Business 5.3.3 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.3.4 Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.3.5 HTC Corporation Recent Developments 5.4 HTC Corporation 5.4.1 HTC Corporation Profile 5.4.2 HTC Corporation Main Business 5.4.3 HTC Corporation Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.4.4 HTC Corporation Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.4.5 HTC Corporation Recent Developments 5.5 Lenovo 5.5.1 Lenovo Profile 5.5.2 Lenovo Main Business 5.5.3 Lenovo Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.5.4 Lenovo Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.5.5 Lenovo Recent Developments 5.6 Acer 5.6.1 Acer Profile 5.6.2 Acer Main Business 5.6.3 Acer Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.6.4 Acer Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.6.5 Acer Recent Developments 5.7 FOVE, Inc. 5.7.1 FOVE, Inc. Profile 5.7.2 FOVE, Inc. Main Business 5.7.3 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.7.4 FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.7.5 FOVE, Inc. Recent Developments 5.8 Beijing ANTVR Technology CO., LTD 5.8.1 Beijing ANTVR Technology CO., LTD Profile 5.8.2 Beijing ANTVR Technology CO., LTD Main Business 5.8.3 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.8.4 Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.8.5 Beijing ANTVR Technology CO., LTD Recent Developments 5.9 Pico Interactive Inc. 5.9.1 Pico Interactive Inc. Profile 5.9.2 Pico Interactive Inc. Main Business 5.9.3 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.9.4 Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.9.5 Pico Interactive Inc. Recent Developments 5.10 LG Electronics 5.10.1 LG Electronics Profile 5.10.2 LG Electronics Main Business 5.10.3 LG Electronics Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions 5.10.4 LG Electronics Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) & (2016-2021) 5.10.5 LG Electronics Recent Developments 6 North America 6.1 North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2027) 6.2 United States 6.3 Canada 7 Europe 7.1 Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2027) 7.2 Germany 7.3 France 7.4 U.K. 7.5 Italy 7.6 Russia 7.7 Nordic 7.8 Rest of Europe 8 Asia-Pacific 8.1 Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2027) 8.2 China 8.3 Japan 8.4 South Korea 8.5 Southeast Asia 8.6 India 8.7 Australia 8.8 Rest of Asia-Pacific 9 Latin America 9.1 Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2027) 9.2 Mexico 9.3 Brazil 9.4 Rest of Latin America 10 Middle East & Africa 10.1 Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2027) 10.2 Turkey 10.3 Saudi Arabia 10.4 UAE 10.5 Rest of Middle East & Africa 11 Augmented Reality and Virtual Reality in Gaming Market Dynamics 11.1 Augmented Reality and Virtual Reality in Gaming Industry Trends 11.2 Augmented Reality and Virtual Reality in Gaming Market Drivers 11.3 Augmented Reality and Virtual Reality in Gaming Market Challenges 11.4 Augmented Reality and Virtual Reality in Gaming Market Restraints 12 Research Finding /Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables Table 1. Global Market Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) Comparison by Region 2016 VS 2021 VS 2027 Table 2. Global Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2021) & (US$ Million) Table 3. Global Augmented Reality and Virtual Reality in Gaming Market Size Share by Region (2016-2021) Table 4. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Region (2022-2027) & (US$ Million) Table 5. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size Share by Region (2022-2027) Table 6. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) by Type: 2016 VS 2021 VS 2027 Table 7. Global Augmented Reality and Virtual Reality in Gaming Market Size by Type (2016-2021) & (US$ Million) Table 8. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2016-2021) Table 9. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Type (2022-2027) & (US$ Million) Table 10. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Type (2022-2027) Table 11. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) by Application: 2016 VS 2021 VS 2027 Table 12. Global Augmented Reality and Virtual Reality in Gaming Market Size by Application (2016-2021) & (US$ Million) Table 13. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2016-2021) Table 14. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size by Application (2022-2027) & (US$ Million) Table 15. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Application (2022-2027) Table 16. Global Augmented Reality and Virtual Reality in Gaming Revenue (US$ Million) by Players (2016-2021) Table 17. Global Augmented Reality and Virtual Reality in Gaming Revenue Market Share by Players (2016-2021) Table 18. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Augmented Reality and Virtual Reality in Gaming as of 2020) Table 19. Date of Key Manufacturers Enter into Augmented Reality and Virtual Reality in Gaming Market Table 20. Global Augmented Reality and Virtual Reality in Gaming Top Players Headquarters and Area Served Table 21. Augmented Reality and Virtual Reality in Gaming Product Solution and Service Table 22. Global Augmented Reality and Virtual Reality in Gaming Players Market Concentration Ratio (CR5 and HHI) Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Zco Corporation Basic Information List Table 25. Zco Corporation Description and Business Overview Table 26. Zco Corporation Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 27. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Zco Corporation (2016-2021) Table 28. Zco Corporation Recent Developments Table 29. Facebook Basic Information List Table 30. Facebook Description and Business Overview Table 31. Facebook Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 32. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Facebook (2016-2021) Table 33. Facebook Recent Developments Table 34. Samsung Electronics Co. Ltd Basic Information List Table 35. Samsung Electronics Co. Ltd Description and Business Overview Table 36. Samsung Electronics Co. Ltd Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 37. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Samsung Electronics Co. Ltd (2016-2021) Table 38. Samsung Electronics Co. Ltd Recent Developments Table 39. HTC Corporation Basic Information List Table 40. HTC Corporation Description and Business Overview Table 41. HTC Corporation Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 42. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of HTC Corporation (2016-2021) Table 43. HTC Corporation Recent Developments Table 44. Lenovo Basic Information List Table 45. Lenovo Description and Business Overview Table 46. Lenovo Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 47. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Lenovo (2016-2021) Table 48. Lenovo Recent Developments Table 49. Acer Basic Information List Table 50. Acer Description and Business Overview Table 51. Acer Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 52. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Acer (2016-2021) Table 53. Acer Recent Developments Table 54. FOVE, Inc. Basic Information List Table 55. FOVE, Inc. Description and Business Overview Table 56. FOVE, Inc. Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 57. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of FOVE, Inc. (2016-2021) Table 58. FOVE, Inc. Recent Developments Table 59. Beijing ANTVR Technology CO., LTD Basic Information List Table 60. Beijing ANTVR Technology CO., LTD Description and Business Overview Table 61. Beijing ANTVR Technology CO., LTD Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 62. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Beijing ANTVR Technology CO., LTD (2016-2021) Table 63. Beijing ANTVR Technology CO., LTD Recent Developments Table 64. Pico Interactive Inc. Basic Information List Table 65. Pico Interactive Inc. Description and Business Overview Table 66. Pico Interactive Inc. Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 67. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of Pico Interactive Inc. (2016-2021) Table 68. Pico Interactive Inc. Recent Developments Table 69. LG Electronics Basic Information List Table 70. LG Electronics Description and Business Overview Table 71. LG Electronics Augmented Reality and Virtual Reality in Gaming Products, Services and Solutions Table 72. Revenue (US$ Million) in Augmented Reality and Virtual Reality in Gaming Business of LG Electronics (2016-2021) Table 73. LG Electronics Recent Developments Table 74. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 75. North America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 76. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 77. Europe Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 78. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2016-2021) & (US$ Million) Table 79. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size by Region (2022-2027) & (US$ Million) Table 80. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Region (2016-2021) Table 81. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Region (2022-2027) Table 82. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2016-2021) & (US$ Million) Table 83. Latin America Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 84. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Players (2016-2021) & (US$ Million) Table 85. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size by Country (2022-2027) & (US$ Million) Table 86. Augmented Reality and Virtual Reality in Gaming Market Trends Table 87. Augmented Reality and Virtual Reality in Gaming Market Drivers Table 88. Augmented Reality and Virtual Reality in Gaming Market Challenges Table 89. Augmented Reality and Virtual Reality in Gaming Market Restraints Table 90. Research Programs/Design for This Report Table 91. Key Data Information from Secondary Sources Table 92. Key Data Information from Primary Sources List of Figures Figure 1. Global Augmented Reality and Virtual Reality in Gaming Market Size Year-over-Year 2016-2027 & (US$ Million) Figure 2. Global Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 3. Global Augmented Reality and Virtual Reality in Gaming Market Share by Regions: 2021 VS 2027 Figure 4. Global Augmented Reality and Virtual Reality in Gaming Forecasted Market Size Share by Region (2022-2027) Figure 5. North America Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) Growth Rate (2016-2027) Figure 6. Europe Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 7. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 8. Latin America Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 9. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size (US$ Million) and Growth Rate (2016-2027) Figure 10. Global Augmented Reality and Virtual Reality in Gaming Market Size Share by Type in 2021 & 2027 Figure 11. Head Mounted Displays Market Size (US$ Million) YoY Growth (2016-2027) Figure 12. Smart Glass Market Size (US$ Million) YoY Growth (2016-2027) Figure 13. Handheld Devices Market Size (US$ Million) YoY Growth (2016-2027) Figure 14. Global Augmented Reality and Virtual Reality in Gaming Market Size Share by Application in 2021 & 2027 Figure 15. Private Market Size (US$ Million) YoY Growth (2016-2027) Figure 16. Commerce Market Size (US$ Million) YoY Growth (2016-2027) Figure 17. Augmented Reality and Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020 Figure 18. Global Top 5 and Top 10 Players Augmented Reality and Virtual Reality in Gaming Market Share in 2020 Figure 19. North America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027) Figure 20. United States Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 21. Canada Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 22. Germany Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 23. France Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 24. U.K. Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 25. Italy Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 26. Russia Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 27. Nordic Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 28. Rest of Europe Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 29. Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Share by Region (2016-2027) Figure 30. China Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 31. Japan Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 32. South Korea Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 33. Southeast Asia Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 34. India Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 35. Australia Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 36. Rest of Asia-Pacific Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 37. Latin America Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027) Figure 38. Mexico Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 39. Brazil Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 40. Rest of Latin America Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 41. Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Share by Country (2016-2027) Figure 42. Turkey Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 43. Saudi Arabia Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 44. UAE Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 45. Rest of Middle East & Africa Augmented Reality and Virtual Reality in Gaming Market Size (2016-2027) & (US$ Million) Figure 46. Bottom-up and Top-down Approaches for This Report Figure 47. Data Triangulation
Zco Corporation Facebook Samsung Electronics Co. Ltd HTC Corporation Lenovo Acer FOVE, Inc. Beijing ANTVR Technology CO., LTD Pico Interactive Inc. LG Electronics
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