Global E-Sports Market Size, Status and Forecast 2021-2027
SKU ID :QYR-17767693 | Published Date: 22-Mar-2021 | No. of pages: 122Description
TOC
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Sports Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Real-time Strategy (RTS)
1.2.3 First-person Shooter (FPS)
1.2.4 Multiplayer Online Battle Arena (MOBA)
1.2.5 Others
1.3 Market by Application
1.3.1 Global E-Sports Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Mobilehone & Tablet
1.3.3 PC
1.3.4 Video Game
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Market Perspective (2016-2027)
2.2 E-Sports Growth Trends by Regions
2.2.1 E-Sports Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 E-Sports Historic Market Share by Regions (2016-2021)
2.2.3 E-Sports Forecasted Market Size by Regions (2022-2027)
2.3 E-Sports Industry Dynamic
2.3.1 E-Sports Market Trends
2.3.2 E-Sports Market Drivers
2.3.3 E-Sports Market Challenges
2.3.4 E-Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Players by Revenue
3.1.1 Global Top E-Sports Players by Revenue (2016-2021)
3.1.2 Global E-Sports Revenue Market Share by Players (2016-2021)
3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by E-Sports Revenue
3.4 Global E-Sports Market Concentration Ratio
3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2020
3.5 E-Sports Key Players Head office and Area Served
3.6 Key Players E-Sports Product Solution and Service
3.7 Date of Enter into E-Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Breakdown Data by Type
4.1 Global E-Sports Historic Market Size by Type (2016-2021)
4.2 Global E-Sports Forecasted Market Size by Type (2022-2027)
5 E-Sports Breakdown Data by Application
5.1 Global E-Sports Historic Market Size by Application (2016-2021)
5.2 Global E-Sports Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America E-Sports Market Size (2016-2027)
6.2 North America E-Sports Market Size by Type
6.2.1 North America E-Sports Market Size by Type (2016-2021)
6.2.2 North America E-Sports Market Size by Type (2022-2027)
6.2.3 North America E-Sports Market Size by Type (2016-2027)
6.3 North America E-Sports Market Size by Application
6.3.1 North America E-Sports Market Size by Application (2016-2021)
6.3.2 North America E-Sports Market Size by Application (2022-2027)
6.3.3 North America E-Sports Market Size by Application (2016-2027)
6.4 North America E-Sports Market Size by Country
6.4.1 North America E-Sports Market Size by Country (2016-2021)
6.4.2 North America E-Sports Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe E-Sports Market Size (2016-2027)
7.2 Europe E-Sports Market Size by Type
7.2.1 Europe E-Sports Market Size by Type (2016-2021)
7.2.2 Europe E-Sports Market Size by Type (2022-2027)
7.2.3 Europe E-Sports Market Size by Type (2016-2027)
7.3 Europe E-Sports Market Size by Application
7.3.1 Europe E-Sports Market Size by Application (2016-2021)
7.3.2 Europe E-Sports Market Size by Application (2022-2027)
7.3.3 Europe E-Sports Market Size by Application (2016-2027)
7.4 Europe E-Sports Market Size by Country
7.4.1 Europe E-Sports Market Size by Country (2016-2021)
7.4.2 Europe E-Sports Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size (2016-2027)
8.2 Asia-Pacific E-Sports Market Size by Type
8.2.1 Asia-Pacific E-Sports Market Size by Type (2016-2021)
8.2.2 Asia-Pacific E-Sports Market Size by Type (2022-2027)
8.2.3 Asia-Pacific E-Sports Market Size by Type (2016-2027)
8.3 Asia-Pacific E-Sports Market Size by Application
8.3.1 Asia-Pacific E-Sports Market Size by Application (2016-2021)
8.3.2 Asia-Pacific E-Sports Market Size by Application (2022-2027)
8.3.3 Asia-Pacific E-Sports Market Size by Application (2016-2027)
8.4 Asia-Pacific E-Sports Market Size by Region
8.4.1 Asia-Pacific E-Sports Market Size by Region (2016-2021)
8.4.2 Asia-Pacific E-Sports Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America E-Sports Market Size (2016-2027)
9.2 Latin America E-Sports Market Size by Type
9.2.1 Latin America E-Sports Market Size by Type (2016-2021)
9.2.2 Latin America E-Sports Market Size by Type (2022-2027)
9.2.3 Latin America E-Sports Market Size by Type (2016-2027)
9.3 Latin America E-Sports Market Size by Application
9.3.1 Latin America E-Sports Market Size by Application (2016-2021)
9.3.2 Latin America E-Sports Market Size by Application (2022-2027)
9.3.3 Latin America E-Sports Market Size by Application (2016-2027)
9.4 Latin America E-Sports Market Size by Country
9.4.1 Latin America E-Sports Market Size by Country (2016-2021)
9.4.2 Latin America E-Sports Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size (2016-2027)
10.2 Middle East & Africa E-Sports Market Size by Type
10.2.1 Middle East & Africa E-Sports Market Size by Type (2016-2021)
10.2.2 Middle East & Africa E-Sports Market Size by Type (2022-2027)
10.2.3 Middle East & Africa E-Sports Market Size by Type (2016-2027)
10.3 Middle East & Africa E-Sports Market Size by Application
10.3.1 Middle East & Africa E-Sports Market Size by Application (2016-2021)
10.3.2 Middle East & Africa E-Sports Market Size by Application (2022-2027)
10.3.3 Middle East & Africa E-Sports Market Size by Application (2016-2027)
10.4 Middle East & Africa E-Sports Market Size by Country
10.4.1 Middle East & Africa E-Sports Market Size by Country (2016-2021)
10.4.2 Middle East & Africa E-Sports Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Modern Times Group
11.1.1 Modern Times Group Company Details
11.1.2 Modern Times Group Business Overview
11.1.3 Modern Times Group E-Sports Introduction
11.1.4 Modern Times Group Revenue in E-Sports Business (2016-2021)
11.1.5 Modern Times Group Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard E-Sports Introduction
11.2.4 Activision Blizzard Revenue in E-Sports Business (2016-2021)
11.2.5 Activision Blizzard Recent Development
11.3 Valve Corporation
11.3.1 Valve Corporation Company Details
11.3.2 Valve Corporation Business Overview
11.3.3 Valve Corporation E-Sports Introduction
11.3.4 Valve Corporation Revenue in E-Sports Business (2016-2021)
11.3.5 Valve Corporation Recent Development
11.4 CJ Corporation
11.4.1 CJ Corporation Company Details
11.4.2 CJ Corporation Business Overview
11.4.3 CJ Corporation E-Sports Introduction
11.4.4 CJ Corporation Revenue in E-Sports Business (2016-2021)
11.4.5 CJ Corporation Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts E-Sports Introduction
11.5.4 Electronic Arts Revenue in E-Sports Business (2016-2021)
11.5.5 Electronic Arts Recent Development
11.6 Nintendo
11.6.1 Nintendo Company Details
11.6.2 Nintendo Business Overview
11.6.3 Nintendo E-Sports Introduction
11.6.4 Nintendo Revenue in E-Sports Business (2016-2021)
11.6.5 Nintendo Recent Development
11.7 Turner Broadcasting System
11.7.1 Turner Broadcasting System Company Details
11.7.2 Turner Broadcasting System Business Overview
11.7.3 Turner Broadcasting System E-Sports Introduction
11.7.4 Turner Broadcasting System Revenue in E-Sports Business (2016-2021)
11.7.5 Turner Broadcasting System Recent Development
11.8 Faceit
11.8.1 Faceit Company Details
11.8.2 Faceit Business Overview
11.8.3 Faceit E-Sports Introduction
11.8.4 Faceit Revenue in E-Sports Business (2016-2021)
11.8.5 Faceit Recent Development
11.9 Gfinity
11.9.1 Gfinity Company Details
11.9.2 Gfinity Business Overview
11.9.3 Gfinity E-Sports Introduction
11.9.4 Gfinity Revenue in E-Sports Business (2016-2021)
11.9.5 Gfinity Recent Development
11.10 Hi Rez Studios
11.10.1 Hi Rez Studios Company Details
11.10.2 Hi Rez Studios Business Overview
11.10.3 Hi Rez Studios E-Sports Introduction
11.10.4 Hi Rez Studios Revenue in E-Sports Business (2016-2021)
11.10.5 Hi Rez Studios Recent Development
11.11 Kabum
11.11.1 Kabum Company Details
11.11.2 Kabum Business Overview
11.11.3 Kabum E-Sports Introduction
11.11.4 Kabum Revenue in E-Sports Business (2016-2021)
11.11.5 Kabum Recent Development
11.12 Wargaming Public
11.12.1 Wargaming Public Company Details
11.12.2 Wargaming Public Business Overview
11.12.3 Wargaming Public E-Sports Introduction
11.12.4 Wargaming Public Revenue in E-Sports Business (2016-2021)
11.12.5 Wargaming Public Recent Development
11.13 Rovio Entertainment
11.13.1 Rovio Entertainment Company Details
11.13.2 Rovio Entertainment Business Overview
11.13.3 Rovio Entertainment E-Sports Introduction
11.13.4 Rovio Entertainment Revenue in E-Sports Business (2016-2021)
11.13.5 Rovio Entertainment Recent Development
11.14 Gungho Online Entertainment
11.14.1 Gungho Online Entertainment Company Details
11.14.2 Gungho Online Entertainment Business Overview
11.14.3 Gungho Online Entertainment E-Sports Introduction
11.14.4 Gungho Online Entertainment Revenue in E-Sports Business (2016-2021)
11.14.5 Gungho Online Entertainment Recent Development
11.15 Alisports
11.15.1 Alisports Company Details
11.15.2 Alisports Business Overview
11.15.3 Alisports E-Sports Introduction
11.15.4 Alisports Revenue in E-Sports Business (2016-2021)
11.15.5 Alisports Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Tables & Figures
List of Tables
Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Real-time Strategy (RTS)
Table 3. Key Players of First-person Shooter (FPS)
Table 4. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 5. Key Players of Others
Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global E-Sports Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global E-Sports Market Size by Regions (2016-2021) & (US$ Million)
Table 9. Global E-Sports Market Share by Regions (2016-2021)
Table 10. Global E-Sports Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 11. Global E-Sports Market Share by Regions (2022-2027)
Table 12. E-Sports Market Trends
Table 13. E-Sports Market Drivers
Table 14. E-Sports Market Challenges
Table 15. E-Sports Market Restraints
Table 16. Global E-Sports Revenue by Players (2016-2021) & (US$ Million)
Table 17. Global E-Sports Market Share by Players (2016-2021)
Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020)
Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2020
Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2016-2021)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players E-Sports Product Solution and Service
Table 23. Date of Enter into E-Sports Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 26. Global E-Sports Revenue Market Share by Type (2016-2021)
Table 27. Global E-Sports Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 28. Global E-Sports Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 29. Global E-Sports Market Size Share by Application (2016-2021) & (US$ Million)
Table 30. Global E-Sports Revenue Market Share by Application (2016-2021)
Table 31. Global E-Sports Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 32. Global E-Sports Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 33. North America E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 34. North America E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 35. North America E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 36. North America E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 37. North America E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 38. North America E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 39. Europe E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 40. Europe E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 41. Europe E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 42. Europe E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 43. Europe E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 44. Europe E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 45. Asia-Pacific E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 46. Asia-Pacific E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 47. Asia-Pacific E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 48. Asia-Pacific E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 49. Asia-Pacific E-Sports Market Size by Region (2016-2021) & (US$ Million)
Table 50. Asia-Pacific E-Sports Market Size by Region (2022-2027) & (US$ Million)
Table 51. Latin America E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 52. Latin America E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 53. Latin America E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 54. Latin America E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 55. Latin America E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 56. Latin America E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 57. Middle East & Africa E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 58. Middle East & Africa E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 59. Middle East & Africa E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 60. Middle East & Africa E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 61. Middle East & Africa E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 62. Middle East & Africa E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 63. Modern Times Group Company Details
Table 64. Modern Times Group Business Overview
Table 65. Modern Times Group E-Sports Product
Table 66. Modern Times Group Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 67. Modern Times Group Recent Development
Table 68. Activision Blizzard Company Details
Table 69. Activision Blizzard Business Overview
Table 70. Activision Blizzard E-Sports Product
Table 71. Activision Blizzard Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 72. Activision Blizzard Recent Development
Table 73. Valve Corporation Company Details
Table 74. Valve Corporation Business Overview
Table 75. Valve Corporation E-Sports Product
Table 76. Valve Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 77. Valve Corporation Recent Development
Table 78. CJ Corporation Company Details
Table 79. CJ Corporation Business Overview
Table 80. CJ Corporation E-Sports Product
Table 81. CJ Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 82. CJ Corporation Recent Development
Table 83. Electronic Arts Company Details
Table 84. Electronic Arts Business Overview
Table 85. Electronic Arts E-Sports Product
Table 86. Electronic Arts Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 87. Electronic Arts Recent Development
Table 88. Nintendo Company Details
Table 89. Nintendo Business Overview
Table 90. Nintendo E-Sports Product
Table 91. Nintendo Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 92. Nintendo Recent Development
Table 93. Turner Broadcasting System Company Details
Table 94. Turner Broadcasting System Business Overview
Table 95. Turner Broadcasting System E-Sports Product
Table 96. Turner Broadcasting System Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 97. Turner Broadcasting System Recent Development
Table 98. Faceit Company Details
Table 99. Faceit Business Overview
Table 100. Faceit Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 101. Faceit Recent Development
Table 102. Gfinity Company Details
Table 103. Gfinity Business Overview
Table 104. Gfinity E-Sports Product
Table 105. Gfinity Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 106. Gfinity Recent Development
Table 107. Hi Rez Studios Company Details
Table 108. Hi Rez Studios Business Overview
Table 109. Hi Rez Studios E-Sports Product
Table 110. Hi Rez Studios Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 111. Hi Rez Studios Recent Development
Table 112. Kabum Company Details
Table 113. Kabum Business Overview
Table 114. Kabum E-Sports Product
Table 115. Kabum Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 116. Kabum Recent Development
Table 117. Wargaming Public Company Details
Table 118. Wargaming Public Business Overview
Table 119. Wargaming Public E-Sports Product
Table 120. Wargaming Public Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 121. Wargaming Public Recent Development
Table 122. Rovio Entertainment Company Details
Table 123. Rovio Entertainment Business Overview
Table 124. Rovio Entertainment E-Sports Product
Table 125. Rovio Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 126. Rovio Entertainment Recent Development
Table 127. Gungho Online Entertainment Company Details
Table 128. Gungho Online Entertainment Business Overview
Table 129. Gungho Online Entertainment E-Sports Product
Table 130. Gungho Online Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 131. Gungho Online Entertainment Recent Development
Table 132. Alisports Company Details
Table 133. Alisports Business Overview
Table 134. Alisports E-Sports Product
Table 135. Alisports Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 136. Alisports Recent Development
Table 137. Research Programs/Design for This Report
Table 138. Key Data Information from Secondary Sources
Table 139. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Share by Type: 2020 VS 2027
Figure 2. Real-time Strategy (RTS) Features
Figure 3. First-person Shooter (FPS) Features
Figure 4. Multiplayer Online Battle Arena (MOBA) Features
Figure 5. Others Features
Figure 6. Global E-Sports Market Share by Application: 2020 VS 2027
Figure 7. Mobilehone & Tablet Case Studies
Figure 8. PC Case Studies
Figure 9. Video Game Case Studies
Figure 10. Others Case Studies
Figure 11. E-Sports Report Years Considered
Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global E-Sports Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global E-Sports Market Share by Regions: 2020 VS 2027
Figure 15. Global E-Sports Market Share by Regions (2022-2027)
Figure 16. Global E-Sports Market Share by Players in 2020
Figure 17. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020
Figure 18. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2020
Figure 19. Global E-Sports Revenue Market Share by Type (2016-2021)
Figure 20. Global E-Sports Revenue Market Share by Type (2022-2027)
Figure 21. North America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America E-Sports Market Share by Type (2016-2027)
Figure 23. North America E-Sports Market Share by Application (2016-2027)
Figure 24. North America E-Sports Market Share by Country (2016-2027)
Figure 25. United States E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe E-Sports Market Share by Type (2016-2027)
Figure 29. Europe E-Sports Market Share by Application (2016-2027)
Figure 30. Europe E-Sports Market Share by Country (2016-2027)
Figure 31. Germany E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific E-Sports Market Share by Type (2016-2027)
Figure 39. Asia-Pacific E-Sports Market Share by Application (2016-2027)
Figure 40. Asia-Pacific E-Sports Market Share by Region (2016-2027)
Figure 41. China E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America E-Sports Market Share by Type (2016-2027)
Figure 49. Latin America E-Sports Market Share by Application (2016-2027)
Figure 50. Latin America E-Sports Market Share by Country (2016-2027)
Figure 51. Mexico E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa E-Sports Market Share by Type (2016-2027)
Figure 55. Middle East & Africa E-Sports Market Share by Application (2016-2027)
Figure 56. Middle East & Africa E-Sports Market Share by Country (2016-2027)
Figure 57. Turkey E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Modern Times Group Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 61. Activision Blizzard Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 62. Valve Corporation Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 63. CJ Corporation Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 64. Electronic Arts Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 65. Nintendo Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 66. Turner Broadcasting System Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 67. Faceit Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 68. Gfinity Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 69. Hi Rez Studios Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 70. Kabum Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 71. Wargaming Public Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 72. Rovio Entertainment Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 73. Gungho Online Entertainment Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 74. Alisports Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 75. Bottom-up and Top-down Approaches for This Report
Figure 76. Data Triangulation
Figure 77. Key Executives Interviewed
Companies
Modern Times Group
Activision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports
- PRICE
-
$3900$7800$5850Buy Now