Global E-Sports Market Size, Status and Forecast 2021-2027

SKU ID :QYR-17767693 | Published Date: 22-Mar-2021 | No. of pages: 122
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global E-Sports Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Real-time Strategy (RTS) 1.2.3 First-person Shooter (FPS) 1.2.4 Multiplayer Online Battle Arena (MOBA) 1.2.5 Others 1.3 Market by Application 1.3.1 Global E-Sports Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Mobilehone & Tablet 1.3.3 PC 1.3.4 Video Game 1.3.5 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global E-Sports Market Perspective (2016-2027) 2.2 E-Sports Growth Trends by Regions 2.2.1 E-Sports Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 E-Sports Historic Market Share by Regions (2016-2021) 2.2.3 E-Sports Forecasted Market Size by Regions (2022-2027) 2.3 E-Sports Industry Dynamic 2.3.1 E-Sports Market Trends 2.3.2 E-Sports Market Drivers 2.3.3 E-Sports Market Challenges 2.3.4 E-Sports Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top E-Sports Players by Revenue 3.1.1 Global Top E-Sports Players by Revenue (2016-2021) 3.1.2 Global E-Sports Revenue Market Share by Players (2016-2021) 3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by E-Sports Revenue 3.4 Global E-Sports Market Concentration Ratio 3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2020 3.5 E-Sports Key Players Head office and Area Served 3.6 Key Players E-Sports Product Solution and Service 3.7 Date of Enter into E-Sports Market 3.8 Mergers & Acquisitions, Expansion Plans 4 E-Sports Breakdown Data by Type 4.1 Global E-Sports Historic Market Size by Type (2016-2021) 4.2 Global E-Sports Forecasted Market Size by Type (2022-2027) 5 E-Sports Breakdown Data by Application 5.1 Global E-Sports Historic Market Size by Application (2016-2021) 5.2 Global E-Sports Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America E-Sports Market Size (2016-2027) 6.2 North America E-Sports Market Size by Type 6.2.1 North America E-Sports Market Size by Type (2016-2021) 6.2.2 North America E-Sports Market Size by Type (2022-2027) 6.2.3 North America E-Sports Market Size by Type (2016-2027) 6.3 North America E-Sports Market Size by Application 6.3.1 North America E-Sports Market Size by Application (2016-2021) 6.3.2 North America E-Sports Market Size by Application (2022-2027) 6.3.3 North America E-Sports Market Size by Application (2016-2027) 6.4 North America E-Sports Market Size by Country 6.4.1 North America E-Sports Market Size by Country (2016-2021) 6.4.2 North America E-Sports Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe E-Sports Market Size (2016-2027) 7.2 Europe E-Sports Market Size by Type 7.2.1 Europe E-Sports Market Size by Type (2016-2021) 7.2.2 Europe E-Sports Market Size by Type (2022-2027) 7.2.3 Europe E-Sports Market Size by Type (2016-2027) 7.3 Europe E-Sports Market Size by Application 7.3.1 Europe E-Sports Market Size by Application (2016-2021) 7.3.2 Europe E-Sports Market Size by Application (2022-2027) 7.3.3 Europe E-Sports Market Size by Application (2016-2027) 7.4 Europe E-Sports Market Size by Country 7.4.1 Europe E-Sports Market Size by Country (2016-2021) 7.4.2 Europe E-Sports Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific E-Sports Market Size (2016-2027) 8.2 Asia-Pacific E-Sports Market Size by Type 8.2.1 Asia-Pacific E-Sports Market Size by Type (2016-2021) 8.2.2 Asia-Pacific E-Sports Market Size by Type (2022-2027) 8.2.3 Asia-Pacific E-Sports Market Size by Type (2016-2027) 8.3 Asia-Pacific E-Sports Market Size by Application 8.3.1 Asia-Pacific E-Sports Market Size by Application (2016-2021) 8.3.2 Asia-Pacific E-Sports Market Size by Application (2022-2027) 8.3.3 Asia-Pacific E-Sports Market Size by Application (2016-2027) 8.4 Asia-Pacific E-Sports Market Size by Region 8.4.1 Asia-Pacific E-Sports Market Size by Region (2016-2021) 8.4.2 Asia-Pacific E-Sports Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America E-Sports Market Size (2016-2027) 9.2 Latin America E-Sports Market Size by Type 9.2.1 Latin America E-Sports Market Size by Type (2016-2021) 9.2.2 Latin America E-Sports Market Size by Type (2022-2027) 9.2.3 Latin America E-Sports Market Size by Type (2016-2027) 9.3 Latin America E-Sports Market Size by Application 9.3.1 Latin America E-Sports Market Size by Application (2016-2021) 9.3.2 Latin America E-Sports Market Size by Application (2022-2027) 9.3.3 Latin America E-Sports Market Size by Application (2016-2027) 9.4 Latin America E-Sports Market Size by Country 9.4.1 Latin America E-Sports Market Size by Country (2016-2021) 9.4.2 Latin America E-Sports Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa E-Sports Market Size (2016-2027) 10.2 Middle East & Africa E-Sports Market Size by Type 10.2.1 Middle East & Africa E-Sports Market Size by Type (2016-2021) 10.2.2 Middle East & Africa E-Sports Market Size by Type (2022-2027) 10.2.3 Middle East & Africa E-Sports Market Size by Type (2016-2027) 10.3 Middle East & Africa E-Sports Market Size by Application 10.3.1 Middle East & Africa E-Sports Market Size by Application (2016-2021) 10.3.2 Middle East & Africa E-Sports Market Size by Application (2022-2027) 10.3.3 Middle East & Africa E-Sports Market Size by Application (2016-2027) 10.4 Middle East & Africa E-Sports Market Size by Country 10.4.1 Middle East & Africa E-Sports Market Size by Country (2016-2021) 10.4.2 Middle East & Africa E-Sports Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Modern Times Group 11.1.1 Modern Times Group Company Details 11.1.2 Modern Times Group Business Overview 11.1.3 Modern Times Group E-Sports Introduction 11.1.4 Modern Times Group Revenue in E-Sports Business (2016-2021) 11.1.5 Modern Times Group Recent Development 11.2 Activision Blizzard 11.2.1 Activision Blizzard Company Details 11.2.2 Activision Blizzard Business Overview 11.2.3 Activision Blizzard E-Sports Introduction 11.2.4 Activision Blizzard Revenue in E-Sports Business (2016-2021) 11.2.5 Activision Blizzard Recent Development 11.3 Valve Corporation 11.3.1 Valve Corporation Company Details 11.3.2 Valve Corporation Business Overview 11.3.3 Valve Corporation E-Sports Introduction 11.3.4 Valve Corporation Revenue in E-Sports Business (2016-2021) 11.3.5 Valve Corporation Recent Development 11.4 CJ Corporation 11.4.1 CJ Corporation Company Details 11.4.2 CJ Corporation Business Overview 11.4.3 CJ Corporation E-Sports Introduction 11.4.4 CJ Corporation Revenue in E-Sports Business (2016-2021) 11.4.5 CJ Corporation Recent Development 11.5 Electronic Arts 11.5.1 Electronic Arts Company Details 11.5.2 Electronic Arts Business Overview 11.5.3 Electronic Arts E-Sports Introduction 11.5.4 Electronic Arts Revenue in E-Sports Business (2016-2021) 11.5.5 Electronic Arts Recent Development 11.6 Nintendo 11.6.1 Nintendo Company Details 11.6.2 Nintendo Business Overview 11.6.3 Nintendo E-Sports Introduction 11.6.4 Nintendo Revenue in E-Sports Business (2016-2021) 11.6.5 Nintendo Recent Development 11.7 Turner Broadcasting System 11.7.1 Turner Broadcasting System Company Details 11.7.2 Turner Broadcasting System Business Overview 11.7.3 Turner Broadcasting System E-Sports Introduction 11.7.4 Turner Broadcasting System Revenue in E-Sports Business (2016-2021) 11.7.5 Turner Broadcasting System Recent Development 11.8 Faceit 11.8.1 Faceit Company Details 11.8.2 Faceit Business Overview 11.8.3 Faceit E-Sports Introduction 11.8.4 Faceit Revenue in E-Sports Business (2016-2021) 11.8.5 Faceit Recent Development 11.9 Gfinity 11.9.1 Gfinity Company Details 11.9.2 Gfinity Business Overview 11.9.3 Gfinity E-Sports Introduction 11.9.4 Gfinity Revenue in E-Sports Business (2016-2021) 11.9.5 Gfinity Recent Development 11.10 Hi Rez Studios 11.10.1 Hi Rez Studios Company Details 11.10.2 Hi Rez Studios Business Overview 11.10.3 Hi Rez Studios E-Sports Introduction 11.10.4 Hi Rez Studios Revenue in E-Sports Business (2016-2021) 11.10.5 Hi Rez Studios Recent Development 11.11 Kabum 11.11.1 Kabum Company Details 11.11.2 Kabum Business Overview 11.11.3 Kabum E-Sports Introduction 11.11.4 Kabum Revenue in E-Sports Business (2016-2021) 11.11.5 Kabum Recent Development 11.12 Wargaming Public 11.12.1 Wargaming Public Company Details 11.12.2 Wargaming Public Business Overview 11.12.3 Wargaming Public E-Sports Introduction 11.12.4 Wargaming Public Revenue in E-Sports Business (2016-2021) 11.12.5 Wargaming Public Recent Development 11.13 Rovio Entertainment 11.13.1 Rovio Entertainment Company Details 11.13.2 Rovio Entertainment Business Overview 11.13.3 Rovio Entertainment E-Sports Introduction 11.13.4 Rovio Entertainment Revenue in E-Sports Business (2016-2021) 11.13.5 Rovio Entertainment Recent Development 11.14 Gungho Online Entertainment 11.14.1 Gungho Online Entertainment Company Details 11.14.2 Gungho Online Entertainment Business Overview 11.14.3 Gungho Online Entertainment E-Sports Introduction 11.14.4 Gungho Online Entertainment Revenue in E-Sports Business (2016-2021) 11.14.5 Gungho Online Entertainment Recent Development 11.15 Alisports 11.15.1 Alisports Company Details 11.15.2 Alisports Business Overview 11.15.3 Alisports E-Sports Introduction 11.15.4 Alisports Revenue in E-Sports Business (2016-2021) 11.15.5 Alisports Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global E-Sports Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Real-time Strategy (RTS) Table 3. Key Players of First-person Shooter (FPS) Table 4. Key Players of Multiplayer Online Battle Arena (MOBA) Table 5. Key Players of Others Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 7. Global E-Sports Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 8. Global E-Sports Market Size by Regions (2016-2021) & (US$ Million) Table 9. Global E-Sports Market Share by Regions (2016-2021) Table 10. Global E-Sports Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 11. Global E-Sports Market Share by Regions (2022-2027) Table 12. E-Sports Market Trends Table 13. E-Sports Market Drivers Table 14. E-Sports Market Challenges Table 15. E-Sports Market Restraints Table 16. Global E-Sports Revenue by Players (2016-2021) & (US$ Million) Table 17. Global E-Sports Market Share by Players (2016-2021) Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020) Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2020 Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2016-2021) Table 21. Key Players Headquarters and Area Served Table 22. Key Players E-Sports Product Solution and Service Table 23. Date of Enter into E-Sports Market Table 24. Mergers & Acquisitions, Expansion Plans Table 25. Global E-Sports Market Size by Type (2016-2021) (US$ Million) Table 26. Global E-Sports Revenue Market Share by Type (2016-2021) Table 27. Global E-Sports Forecasted Market Size by Type (2022-2027) (US$ Million) Table 28. Global E-Sports Revenue Market Share by Type (2022-2027) & (US$ Million) Table 29. Global E-Sports Market Size Share by Application (2016-2021) & (US$ Million) Table 30. Global E-Sports Revenue Market Share by Application (2016-2021) Table 31. Global E-Sports Forecasted Market Size by Application (2022-2027) (US$ Million) Table 32. Global E-Sports Revenue Market Share by Application (2022-2027) & (US$ Million) Table 33. North America E-Sports Market Size by Type (2016-2021) (US$ Million) Table 34. North America E-Sports Market Size by Type (2022-2027) & (US$ Million) Table 35. North America E-Sports Market Size by Application (2016-2021) (US$ Million) Table 36. North America E-Sports Market Size by Application (2022-2027) & (US$ Million) Table 37. North America E-Sports Market Size by Country (2016-2021) & (US$ Million) Table 38. North America E-Sports Market Size by Country (2022-2027) & (US$ Million) Table 39. Europe E-Sports Market Size by Type (2016-2021) (US$ Million) Table 40. Europe E-Sports Market Size by Type (2022-2027) & (US$ Million) Table 41. Europe E-Sports Market Size by Application (2016-2021) (US$ Million) Table 42. Europe E-Sports Market Size by Application (2022-2027) & (US$ Million) Table 43. Europe E-Sports Market Size by Country (2016-2021) & (US$ Million) Table 44. Europe E-Sports Market Size by Country (2022-2027) & (US$ Million) Table 45. Asia-Pacific E-Sports Market Size by Type (2016-2021) (US$ Million) Table 46. Asia-Pacific E-Sports Market Size by Type (2022-2027) & (US$ Million) Table 47. Asia-Pacific E-Sports Market Size by Application (2016-2021) (US$ Million) Table 48. Asia-Pacific E-Sports Market Size by Application (2022-2027) & (US$ Million) Table 49. Asia-Pacific E-Sports Market Size by Region (2016-2021) & (US$ Million) Table 50. Asia-Pacific E-Sports Market Size by Region (2022-2027) & (US$ Million) Table 51. Latin America E-Sports Market Size by Type (2016-2021) (US$ Million) Table 52. Latin America E-Sports Market Size by Type (2022-2027) & (US$ Million) Table 53. Latin America E-Sports Market Size by Application (2016-2021) (US$ Million) Table 54. Latin America E-Sports Market Size by Application (2022-2027) & (US$ Million) Table 55. Latin America E-Sports Market Size by Country (2016-2021) & (US$ Million) Table 56. Latin America E-Sports Market Size by Country (2022-2027) & (US$ Million) Table 57. Middle East & Africa E-Sports Market Size by Type (2016-2021) (US$ Million) Table 58. Middle East & Africa E-Sports Market Size by Type (2022-2027) & (US$ Million) Table 59. Middle East & Africa E-Sports Market Size by Application (2016-2021) (US$ Million) Table 60. Middle East & Africa E-Sports Market Size by Application (2022-2027) & (US$ Million) Table 61. Middle East & Africa E-Sports Market Size by Country (2016-2021) & (US$ Million) Table 62. Middle East & Africa E-Sports Market Size by Country (2022-2027) & (US$ Million) Table 63. Modern Times Group Company Details Table 64. Modern Times Group Business Overview Table 65. Modern Times Group E-Sports Product Table 66. Modern Times Group Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 67. Modern Times Group Recent Development Table 68. Activision Blizzard Company Details Table 69. Activision Blizzard Business Overview Table 70. Activision Blizzard E-Sports Product Table 71. Activision Blizzard Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 72. Activision Blizzard Recent Development Table 73. Valve Corporation Company Details Table 74. Valve Corporation Business Overview Table 75. Valve Corporation E-Sports Product Table 76. Valve Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 77. Valve Corporation Recent Development Table 78. CJ Corporation Company Details Table 79. CJ Corporation Business Overview Table 80. CJ Corporation E-Sports Product Table 81. CJ Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 82. CJ Corporation Recent Development Table 83. Electronic Arts Company Details Table 84. Electronic Arts Business Overview Table 85. Electronic Arts E-Sports Product Table 86. Electronic Arts Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 87. Electronic Arts Recent Development Table 88. Nintendo Company Details Table 89. Nintendo Business Overview Table 90. Nintendo E-Sports Product Table 91. Nintendo Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 92. Nintendo Recent Development Table 93. Turner Broadcasting System Company Details Table 94. Turner Broadcasting System Business Overview Table 95. Turner Broadcasting System E-Sports Product Table 96. Turner Broadcasting System Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 97. Turner Broadcasting System Recent Development Table 98. Faceit Company Details Table 99. Faceit Business Overview Table 100. Faceit Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 101. Faceit Recent Development Table 102. Gfinity Company Details Table 103. Gfinity Business Overview Table 104. Gfinity E-Sports Product Table 105. Gfinity Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 106. Gfinity Recent Development Table 107. Hi Rez Studios Company Details Table 108. Hi Rez Studios Business Overview Table 109. Hi Rez Studios E-Sports Product Table 110. Hi Rez Studios Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 111. Hi Rez Studios Recent Development Table 112. Kabum Company Details Table 113. Kabum Business Overview Table 114. Kabum E-Sports Product Table 115. Kabum Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 116. Kabum Recent Development Table 117. Wargaming Public Company Details Table 118. Wargaming Public Business Overview Table 119. Wargaming Public E-Sports Product Table 120. Wargaming Public Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 121. Wargaming Public Recent Development Table 122. Rovio Entertainment Company Details Table 123. Rovio Entertainment Business Overview Table 124. Rovio Entertainment E-Sports Product Table 125. Rovio Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 126. Rovio Entertainment Recent Development Table 127. Gungho Online Entertainment Company Details Table 128. Gungho Online Entertainment Business Overview Table 129. Gungho Online Entertainment E-Sports Product Table 130. Gungho Online Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 131. Gungho Online Entertainment Recent Development Table 132. Alisports Company Details Table 133. Alisports Business Overview Table 134. Alisports E-Sports Product Table 135. Alisports Revenue in E-Sports Business (2016-2021) & (US$ Million) Table 136. Alisports Recent Development Table 137. Research Programs/Design for This Report Table 138. Key Data Information from Secondary Sources Table 139. Key Data Information from Primary Sources List of Figures Figure 1. Global E-Sports Market Share by Type: 2020 VS 2027 Figure 2. Real-time Strategy (RTS) Features Figure 3. First-person Shooter (FPS) Features Figure 4. Multiplayer Online Battle Arena (MOBA) Features Figure 5. Others Features Figure 6. Global E-Sports Market Share by Application: 2020 VS 2027 Figure 7. Mobilehone & Tablet Case Studies Figure 8. PC Case Studies Figure 9. Video Game Case Studies Figure 10. Others Case Studies Figure 11. E-Sports Report Years Considered Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 13. Global E-Sports Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 14. Global E-Sports Market Share by Regions: 2020 VS 2027 Figure 15. Global E-Sports Market Share by Regions (2022-2027) Figure 16. Global E-Sports Market Share by Players in 2020 Figure 17. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020 Figure 18. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2020 Figure 19. Global E-Sports Revenue Market Share by Type (2016-2021) Figure 20. Global E-Sports Revenue Market Share by Type (2022-2027) Figure 21. North America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 22. North America E-Sports Market Share by Type (2016-2027) Figure 23. North America E-Sports Market Share by Application (2016-2027) Figure 24. North America E-Sports Market Share by Country (2016-2027) Figure 25. United States E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Canada E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Europe E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 28. Europe E-Sports Market Share by Type (2016-2027) Figure 29. Europe E-Sports Market Share by Application (2016-2027) Figure 30. Europe E-Sports Market Share by Country (2016-2027) Figure 31. Germany E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. France E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. U.K. E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Italy E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Russia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Nordic E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Asia-Pacific E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 38. Asia-Pacific E-Sports Market Share by Type (2016-2027) Figure 39. Asia-Pacific E-Sports Market Share by Application (2016-2027) Figure 40. Asia-Pacific E-Sports Market Share by Region (2016-2027) Figure 41. China E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. Japan E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. South Korea E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Southeast Asia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. India E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Australia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Latin America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 48. Latin America E-Sports Market Share by Type (2016-2027) Figure 49. Latin America E-Sports Market Share by Application (2016-2027) Figure 50. Latin America E-Sports Market Share by Country (2016-2027) Figure 51. Mexico E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Brazil E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Middle East & Africa E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 54. Middle East & Africa E-Sports Market Share by Type (2016-2027) Figure 55. Middle East & Africa E-Sports Market Share by Application (2016-2027) Figure 56. Middle East & Africa E-Sports Market Share by Country (2016-2027) Figure 57. Turkey E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. Saudi Arabia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. UAE E-Sports Market Size YoY Growth (2016-2027) & (US$ Million) Figure 60. Modern Times Group Revenue Growth Rate in E-Sports Business (2016-2021) Figure 61. Activision Blizzard Revenue Growth Rate in E-Sports Business (2016-2021) Figure 62. Valve Corporation Revenue Growth Rate in E-Sports Business (2016-2021) Figure 63. CJ Corporation Revenue Growth Rate in E-Sports Business (2016-2021) Figure 64. Electronic Arts Revenue Growth Rate in E-Sports Business (2016-2021) Figure 65. Nintendo Revenue Growth Rate in E-Sports Business (2016-2021) Figure 66. Turner Broadcasting System Revenue Growth Rate in E-Sports Business (2016-2021) Figure 67. Faceit Revenue Growth Rate in E-Sports Business (2016-2021) Figure 68. Gfinity Revenue Growth Rate in E-Sports Business (2016-2021) Figure 69. Hi Rez Studios Revenue Growth Rate in E-Sports Business (2016-2021) Figure 70. Kabum Revenue Growth Rate in E-Sports Business (2016-2021) Figure 71. Wargaming Public Revenue Growth Rate in E-Sports Business (2016-2021) Figure 72. Rovio Entertainment Revenue Growth Rate in E-Sports Business (2016-2021) Figure 73. Gungho Online Entertainment Revenue Growth Rate in E-Sports Business (2016-2021) Figure 74. Alisports Revenue Growth Rate in E-Sports Business (2016-2021) Figure 75. Bottom-up and Top-down Approaches for This Report Figure 76. Data Triangulation Figure 77. Key Executives Interviewed
Modern Times Group Activision Blizzard Valve Corporation CJ Corporation Electronic Arts Nintendo Turner Broadcasting System Faceit Gfinity Hi Rez Studios Kabum Wargaming Public Rovio Entertainment Gungho Online Entertainment Alisports
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