Global Education Gamification Market Size, Status and Forecast 2021-2027

SKU ID :QYR-17765495 | Published Date: 22-Mar-2021 | No. of pages: 108
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Education Gamification Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 Augmented Reality (AR) Types 1.2.3 Virtual Reality (VR) Types 1.2.4 Other 1.3 Market by Application 1.3.1 Global Education Gamification Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 K-12 Education 1.3.3 Higher Education 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Education Gamification Market Perspective (2016-2027) 2.2 Education Gamification Growth Trends by Regions 2.2.1 Education Gamification Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 Education Gamification Historic Market Share by Regions (2016-2021) 2.2.3 Education Gamification Forecasted Market Size by Regions (2022-2027) 2.3 Education Gamification Industry Dynamic 2.3.1 Education Gamification Market Trends 2.3.2 Education Gamification Market Drivers 2.3.3 Education Gamification Market Challenges 2.3.4 Education Gamification Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Education Gamification Players by Revenue 3.1.1 Global Top Education Gamification Players by Revenue (2016-2021) 3.1.2 Global Education Gamification Revenue Market Share by Players (2016-2021) 3.2 Global Education Gamification Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Education Gamification Revenue 3.4 Global Education Gamification Market Concentration Ratio 3.4.1 Global Education Gamification Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Education Gamification Revenue in 2020 3.5 Education Gamification Key Players Head office and Area Served 3.6 Key Players Education Gamification Product Solution and Service 3.7 Date of Enter into Education Gamification Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Education Gamification Breakdown Data by Type 4.1 Global Education Gamification Historic Market Size by Type (2016-2021) 4.2 Global Education Gamification Forecasted Market Size by Type (2022-2027) 5 Education Gamification Breakdown Data by Application 5.1 Global Education Gamification Historic Market Size by Application (2016-2021) 5.2 Global Education Gamification Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America Education Gamification Market Size (2016-2027) 6.2 North America Education Gamification Market Size by Type 6.2.1 North America Education Gamification Market Size by Type (2016-2021) 6.2.2 North America Education Gamification Market Size by Type (2022-2027) 6.2.3 North America Education Gamification Market Size by Type (2016-2027) 6.3 North America Education Gamification Market Size by Application 6.3.1 North America Education Gamification Market Size by Application (2016-2021) 6.3.2 North America Education Gamification Market Size by Application (2022-2027) 6.3.3 North America Education Gamification Market Size by Application (2016-2027) 6.4 North America Education Gamification Market Size by Country 6.4.1 North America Education Gamification Market Size by Country (2016-2021) 6.4.2 North America Education Gamification Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe Education Gamification Market Size (2016-2027) 7.2 Europe Education Gamification Market Size by Type 7.2.1 Europe Education Gamification Market Size by Type (2016-2021) 7.2.2 Europe Education Gamification Market Size by Type (2022-2027) 7.2.3 Europe Education Gamification Market Size by Type (2016-2027) 7.3 Europe Education Gamification Market Size by Application 7.3.1 Europe Education Gamification Market Size by Application (2016-2021) 7.3.2 Europe Education Gamification Market Size by Application (2022-2027) 7.3.3 Europe Education Gamification Market Size by Application (2016-2027) 7.4 Europe Education Gamification Market Size by Country 7.4.1 Europe Education Gamification Market Size by Country (2016-2021) 7.4.2 Europe Education Gamification Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific Education Gamification Market Size (2016-2027) 8.2 Asia-Pacific Education Gamification Market Size by Type 8.2.1 Asia-Pacific Education Gamification Market Size by Type (2016-2021) 8.2.2 Asia-Pacific Education Gamification Market Size by Type (2022-2027) 8.2.3 Asia-Pacific Education Gamification Market Size by Type (2016-2027) 8.3 Asia-Pacific Education Gamification Market Size by Application 8.3.1 Asia-Pacific Education Gamification Market Size by Application (2016-2021) 8.3.2 Asia-Pacific Education Gamification Market Size by Application (2022-2027) 8.3.3 Asia-Pacific Education Gamification Market Size by Application (2016-2027) 8.4 Asia-Pacific Education Gamification Market Size by Region 8.4.1 Asia-Pacific Education Gamification Market Size by Region (2016-2021) 8.4.2 Asia-Pacific Education Gamification Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America Education Gamification Market Size (2016-2027) 9.2 Latin America Education Gamification Market Size by Type 9.2.1 Latin America Education Gamification Market Size by Type (2016-2021) 9.2.2 Latin America Education Gamification Market Size by Type (2022-2027) 9.2.3 Latin America Education Gamification Market Size by Type (2016-2027) 9.3 Latin America Education Gamification Market Size by Application 9.3.1 Latin America Education Gamification Market Size by Application (2016-2021) 9.3.2 Latin America Education Gamification Market Size by Application (2022-2027) 9.3.3 Latin America Education Gamification Market Size by Application (2016-2027) 9.4 Latin America Education Gamification Market Size by Country 9.4.1 Latin America Education Gamification Market Size by Country (2016-2021) 9.4.2 Latin America Education Gamification Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Education Gamification Market Size (2016-2027) 10.2 Middle East & Africa Education Gamification Market Size by Type 10.2.1 Middle East & Africa Education Gamification Market Size by Type (2016-2021) 10.2.2 Middle East & Africa Education Gamification Market Size by Type (2022-2027) 10.2.3 Middle East & Africa Education Gamification Market Size by Type (2016-2027) 10.3 Middle East & Africa Education Gamification Market Size by Application 10.3.1 Middle East & Africa Education Gamification Market Size by Application (2016-2021) 10.3.2 Middle East & Africa Education Gamification Market Size by Application (2022-2027) 10.3.3 Middle East & Africa Education Gamification Market Size by Application (2016-2027) 10.4 Middle East & Africa Education Gamification Market Size by Country 10.4.1 Middle East & Africa Education Gamification Market Size by Country (2016-2021) 10.4.2 Middle East & Africa Education Gamification Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 Badgeville 11.1.1 Badgeville Company Details 11.1.2 Badgeville Business Overview 11.1.3 Badgeville Education Gamification Introduction 11.1.4 Badgeville Revenue in Education Gamification Business (2016-2021) 11.1.5 Badgeville Recent Development 11.2 Bunchball 11.2.1 Bunchball Company Details 11.2.2 Bunchball Business Overview 11.2.3 Bunchball Education Gamification Introduction 11.2.4 Bunchball Revenue in Education Gamification Business (2016-2021) 11.2.5 Bunchball Recent Development 11.3 Classcraft Studios 11.3.1 Classcraft Studios Company Details 11.3.2 Classcraft Studios Business Overview 11.3.3 Classcraft Studios Education Gamification Introduction 11.3.4 Classcraft Studios Revenue in Education Gamification Business (2016-2021) 11.3.5 Classcraft Studios Recent Development 11.4 GoGo Labs 11.4.1 GoGo Labs Company Details 11.4.2 GoGo Labs Business Overview 11.4.3 GoGo Labs Education Gamification Introduction 11.4.4 GoGo Labs Revenue in Education Gamification Business (2016-2021) 11.4.5 GoGo Labs Recent Development 11.5 6waves 11.5.1 6waves Company Details 11.5.2 6waves Business Overview 11.5.3 6waves Education Gamification Introduction 11.5.4 6waves Revenue in Education Gamification Business (2016-2021) 11.5.5 6waves Recent Development 11.6 Recurrence 11.6.1 Recurrence Company Details 11.6.2 Recurrence Business Overview 11.6.3 Recurrence Education Gamification Introduction 11.6.4 Recurrence Revenue in Education Gamification Business (2016-2021) 11.6.5 Recurrence Recent Development 11.7 Fundamentor 11.7.1 Fundamentor Company Details 11.7.2 Fundamentor Business Overview 11.7.3 Fundamentor Education Gamification Introduction 11.7.4 Fundamentor Revenue in Education Gamification Business (2016-2021) 11.7.5 Fundamentor Recent Development 11.8 Gametize 11.8.1 Gametize Company Details 11.8.2 Gametize Business Overview 11.8.3 Gametize Education Gamification Introduction 11.8.4 Gametize Revenue in Education Gamification Business (2016-2021) 11.8.5 Gametize Recent Development 11.9 GradeCraft 11.9.1 GradeCraft Company Details 11.9.2 GradeCraft Business Overview 11.9.3 GradeCraft Education Gamification Introduction 11.9.4 GradeCraft Revenue in Education Gamification Business (2016-2021) 11.9.5 GradeCraft Recent Development 11.10 Kuato Studios 11.10.1 Kuato Studios Company Details 11.10.2 Kuato Studios Business Overview 11.10.3 Kuato Studios Education Gamification Introduction 11.10.4 Kuato Studios Revenue in Education Gamification Business (2016-2021) 11.10.5 Kuato Studios Recent Development 11.11 Kungfu-Math 11.11.1 Kungfu-Math Company Details 11.11.2 Kungfu-Math Business Overview 11.11.3 Kungfu-Math Education Gamification Introduction 11.11.4 Kungfu-Math Revenue in Education Gamification Business (2016-2021) 11.11.5 Kungfu-Math Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Education Gamification Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of Augmented Reality (AR) Types Table 3. Key Players of Virtual Reality (VR) Types Table 4. Key Players of Other Table 5. Global Education Gamification Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global Education Gamification Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 7. Global Education Gamification Market Size by Regions (2016-2021) & (US$ Million) Table 8. Global Education Gamification Market Share by Regions (2016-2021) Table 9. Global Education Gamification Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 10. Global Education Gamification Market Share by Regions (2022-2027) Table 11. Education Gamification Market Trends Table 12. Education Gamification Market Drivers Table 13. Education Gamification Market Challenges Table 14. Education Gamification Market Restraints Table 15. Global Education Gamification Revenue by Players (2016-2021) & (US$ Million) Table 16. Global Education Gamification Market Share by Players (2016-2021) Table 17. Global Top Education Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Education Gamification as of 2020) Table 18. Ranking of Global Top Education Gamification Companies by Revenue (US$ Million) in 2020 Table 19. Global 5 Largest Players Market Share by Education Gamification Revenue (CR5 and HHI) & (2016-2021) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Education Gamification Product Solution and Service Table 22. Date of Enter into Education Gamification Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 25. Global Education Gamification Revenue Market Share by Type (2016-2021) Table 26. Global Education Gamification Forecasted Market Size by Type (2022-2027) (US$ Million) Table 27. Global Education Gamification Revenue Market Share by Type (2022-2027) & (US$ Million) Table 28. Global Education Gamification Market Size Share by Application (2016-2021) & (US$ Million) Table 29. Global Education Gamification Revenue Market Share by Application (2016-2021) Table 30. Global Education Gamification Forecasted Market Size by Application (2022-2027) (US$ Million) Table 31. Global Education Gamification Revenue Market Share by Application (2022-2027) & (US$ Million) Table 32. North America Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 33. North America Education Gamification Market Size by Type (2022-2027) & (US$ Million) Table 34. North America Education Gamification Market Size by Application (2016-2021) (US$ Million) Table 35. North America Education Gamification Market Size by Application (2022-2027) & (US$ Million) Table 36. North America Education Gamification Market Size by Country (2016-2021) & (US$ Million) Table 37. North America Education Gamification Market Size by Country (2022-2027) & (US$ Million) Table 38. Europe Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 39. Europe Education Gamification Market Size by Type (2022-2027) & (US$ Million) Table 40. Europe Education Gamification Market Size by Application (2016-2021) (US$ Million) Table 41. Europe Education Gamification Market Size by Application (2022-2027) & (US$ Million) Table 42. Europe Education Gamification Market Size by Country (2016-2021) & (US$ Million) Table 43. Europe Education Gamification Market Size by Country (2022-2027) & (US$ Million) Table 44. Asia-Pacific Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 45. Asia-Pacific Education Gamification Market Size by Type (2022-2027) & (US$ Million) Table 46. Asia-Pacific Education Gamification Market Size by Application (2016-2021) (US$ Million) Table 47. Asia-Pacific Education Gamification Market Size by Application (2022-2027) & (US$ Million) Table 48. Asia-Pacific Education Gamification Market Size by Region (2016-2021) & (US$ Million) Table 49. Asia-Pacific Education Gamification Market Size by Region (2022-2027) & (US$ Million) Table 50. Latin America Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 51. Latin America Education Gamification Market Size by Type (2022-2027) & (US$ Million) Table 52. Latin America Education Gamification Market Size by Application (2016-2021) (US$ Million) Table 53. Latin America Education Gamification Market Size by Application (2022-2027) & (US$ Million) Table 54. Latin America Education Gamification Market Size by Country (2016-2021) & (US$ Million) Table 55. Latin America Education Gamification Market Size by Country (2022-2027) & (US$ Million) Table 56. Middle East & Africa Education Gamification Market Size by Type (2016-2021) (US$ Million) Table 57. Middle East & Africa Education Gamification Market Size by Type (2022-2027) & (US$ Million) Table 58. Middle East & Africa Education Gamification Market Size by Application (2016-2021) (US$ Million) Table 59. Middle East & Africa Education Gamification Market Size by Application (2022-2027) & (US$ Million) Table 60. Middle East & Africa Education Gamification Market Size by Country (2016-2021) & (US$ Million) Table 61. Middle East & Africa Education Gamification Market Size by Country (2022-2027) & (US$ Million) Table 62. Badgeville Company Details Table 63. Badgeville Business Overview Table 64. Badgeville Education Gamification Product Table 65. Badgeville Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 66. Badgeville Recent Development Table 67. Bunchball Company Details Table 68. Bunchball Business Overview Table 69. Bunchball Education Gamification Product Table 70. Bunchball Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 71. Bunchball Recent Development Table 72. Classcraft Studios Company Details Table 73. Classcraft Studios Business Overview Table 74. Classcraft Studios Education Gamification Product Table 75. Classcraft Studios Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 76. Classcraft Studios Recent Development Table 77. GoGo Labs Company Details Table 78. GoGo Labs Business Overview Table 79. GoGo Labs Education Gamification Product Table 80. GoGo Labs Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 81. GoGo Labs Recent Development Table 82. 6waves Company Details Table 83. 6waves Business Overview Table 84. 6waves Education Gamification Product Table 85. 6waves Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 86. 6waves Recent Development Table 87. Recurrence Company Details Table 88. Recurrence Business Overview Table 89. Recurrence Education Gamification Product Table 90. Recurrence Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 91. Recurrence Recent Development Table 92. Fundamentor Company Details Table 93. Fundamentor Business Overview Table 94. Fundamentor Education Gamification Product Table 95. Fundamentor Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 96. Fundamentor Recent Development Table 97. Gametize Company Details Table 98. Gametize Business Overview Table 99. Gametize Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 100. Gametize Recent Development Table 101. GradeCraft Company Details Table 102. GradeCraft Business Overview Table 103. GradeCraft Education Gamification Product Table 104. GradeCraft Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 105. GradeCraft Recent Development Table 106. Kuato Studios Company Details Table 107. Kuato Studios Business Overview Table 108. Kuato Studios Education Gamification Product Table 109. Kuato Studios Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 110. Kuato Studios Recent Development Table 111. Kungfu-Math Company Details Table 112. Kungfu-Math Business Overview Table 113. Kungfu-Math Education Gamification Product Table 114. Kungfu-Math Revenue in Education Gamification Business (2016-2021) & (US$ Million) Table 115. Kungfu-Math Recent Development Table 116. Research Programs/Design for This Report Table 117. Key Data Information from Secondary Sources Table 118. Key Data Information from Primary Sources List of Figures Figure 1. Global Education Gamification Market Share by Type: 2020 VS 2027 Figure 2. Augmented Reality (AR) Types Features Figure 3. Virtual Reality (VR) Types Features Figure 4. Other Features Figure 5. Global Education Gamification Market Share by Application: 2020 VS 2027 Figure 6. K-12 Education Case Studies Figure 7. Higher Education Case Studies Figure 8. Education Gamification Report Years Considered Figure 9. Global Education Gamification Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 10. Global Education Gamification Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 11. Global Education Gamification Market Share by Regions: 2020 VS 2027 Figure 12. Global Education Gamification Market Share by Regions (2022-2027) Figure 13. Global Education Gamification Market Share by Players in 2020 Figure 14. Global Top Education Gamification Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Education Gamification as of 2020 Figure 15. The Top 10 and 5 Players Market Share by Education Gamification Revenue in 2020 Figure 16. Global Education Gamification Revenue Market Share by Type (2016-2021) Figure 17. Global Education Gamification Revenue Market Share by Type (2022-2027) Figure 18. North America Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 19. North America Education Gamification Market Share by Type (2016-2027) Figure 20. North America Education Gamification Market Share by Application (2016-2027) Figure 21. North America Education Gamification Market Share by Country (2016-2027) Figure 22. United States Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 23. Canada Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 24. Europe Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Europe Education Gamification Market Share by Type (2016-2027) Figure 26. Europe Education Gamification Market Share by Application (2016-2027) Figure 27. Europe Education Gamification Market Share by Country (2016-2027) Figure 28. Germany Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 29. France Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 30. U.K. Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. Italy Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. Russia Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Nordic Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Asia-Pacific Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Asia-Pacific Education Gamification Market Share by Type (2016-2027) Figure 36. Asia-Pacific Education Gamification Market Share by Application (2016-2027) Figure 37. Asia-Pacific Education Gamification Market Share by Region (2016-2027) Figure 38. China Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 39. Japan Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 40. South Korea Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Southeast Asia Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. India Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Australia Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. Latin America Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Latin America Education Gamification Market Share by Type (2016-2027) Figure 46. Latin America Education Gamification Market Share by Application (2016-2027) Figure 47. Latin America Education Gamification Market Share by Country (2016-2027) Figure 48. Mexico Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 49. Brazil Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 50. Middle East & Africa Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Middle East & Africa Education Gamification Market Share by Type (2016-2027) Figure 52. Middle East & Africa Education Gamification Market Share by Application (2016-2027) Figure 53. Middle East & Africa Education Gamification Market Share by Country (2016-2027) Figure 54. Turkey Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 55. Saudi Arabia Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 56. UAE Education Gamification Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Badgeville Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 58. Bunchball Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 59. Classcraft Studios Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 60. GoGo Labs Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 61. 6waves Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 62. Recurrence Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 63. Fundamentor Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 64. Gametize Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 65. GradeCraft Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 66. Kuato Studios Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 67. Kungfu-Math Revenue Growth Rate in Education Gamification Business (2016-2021) Figure 68. Bottom-up and Top-down Approaches for This Report Figure 69. Data Triangulation Figure 70. Key Executives Interviewed
Badgeville Bunchball Classcraft Studios GoGo Labs 6waves Recurrence Fundamentor Gametize GradeCraft Kuato Studios Kungfu-Math
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