Global and Japan Mobile and Handheld Gaming Market Size, Status and Forecast 2020-2026

SKU ID :QYR-16422269 | Published Date: 14-Sep-2020 | No. of pages: 98
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Mobile and Handheld Gaming Market Size Growth Rate by Type: 2020 VS 2026 1.2.2 iOS 1.2.3 Android 1.2.4 Other 1.3 Market by Application 1.3.1 Global Mobile and Handheld Gaming Market Share by Application: 2020 VS 2026 1.3.2 Handheld Game Consoles 1.3.3 Smartphone 1.3.4 Tablet 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Mobile and Handheld Gaming Market Perspective (2015-2026) 2.2 Global Mobile and Handheld Gaming Growth Trends by Regions 2.2.1 Mobile and Handheld Gaming Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Mobile and Handheld Gaming Historic Market Share by Regions (2015-2020) 2.2.3 Mobile and Handheld Gaming Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Mobile and Handheld Gaming Players by Market Size 3.1.1 Global Top Mobile and Handheld Gaming Players by Revenue (2015-2020) 3.1.2 Global Mobile and Handheld Gaming Revenue Market Share by Players (2015-2020) 3.2 Global Mobile and Handheld Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Mobile and Handheld Gaming Revenue 3.4 Global Mobile and Handheld Gaming Market Concentration Ratio 3.4.1 Global Mobile and Handheld Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Mobile and Handheld Gaming Revenue in 2019 3.5 Key Players Mobile and Handheld Gaming Area Served 3.6 Key Players Mobile and Handheld Gaming Product Solution and Service 3.7 Date of Enter into Mobile and Handheld Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Mobile and Handheld Gaming Breakdown Data by Type (2015-2026) 4.1 Global Mobile and Handheld Gaming Historic Market Size by Type (2015-2020) 4.2 Global Mobile and Handheld Gaming Forecasted Market Size by Type (2021-2026) 5 Mobile and Handheld Gaming Breakdown Data by Application (2015-2026) 5.1 Global Mobile and Handheld Gaming Historic Market Size by Application (2015-2020) 5.2 Global Mobile and Handheld Gaming Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Mobile and Handheld Gaming Market Size (2015-2026) 6.2 North America Mobile and Handheld Gaming Market Size by Type (2015-2020) 6.3 North America Mobile and Handheld Gaming Market Size by Application (2015-2020) 6.4 North America Mobile and Handheld Gaming Market Size by Country (2015-2020) 6.4.1 United States 6.4.2 Canada 7 Europe 7.1 Europe Mobile and Handheld Gaming Market Size (2015-2026) 7.2 Europe Mobile and Handheld Gaming Market Size by Type (2015-2020) 7.3 Europe Mobile and Handheld Gaming Market Size by Application (2015-2020) 7.4 Europe Mobile and Handheld Gaming Market Size by Country (2015-2020) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 7.4.6 Nordic 7.4.7 Rest of Europe 8 China 8.1 China Mobile and Handheld Gaming Market Size (2015-2026) 8.2 China Mobile and Handheld Gaming Market Size by Type (2015-2020) 8.3 China Mobile and Handheld Gaming Market Size by Application (2015-2020) 8.4 China Mobile and Handheld Gaming Market Size by Region (2015-2020) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 Southeast Asia 8.4.5 India 8.4.6 Australia 8.4.7 Rest of Asia-Pacific 9 Japan 9.1 Japan Mobile and Handheld Gaming Market Size (2015-2026) 9.2 Japan Mobile and Handheld Gaming Market Size by Type (2015-2020) 9.3 Japan Mobile and Handheld Gaming Market Size by Application (2015-2020) 9.4 Japan Mobile and Handheld Gaming Market Size by Country (2015-2020) 9.4.1 Mexico 9.4.2 Brazil 10 Southeast Asia 10.1 Southeast Asia Mobile and Handheld Gaming Market Size (2015-2026) 10.2 Southeast Asia Mobile and Handheld Gaming Market Size by Type (2015-2020) 10.3 Southeast Asia Mobile and Handheld Gaming Market Size by Application (2015-2020) 10.4 Southeast Asia Mobile and Handheld Gaming Market Size by Country (2015-2020) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 UAE 10.4.4 Rest of Middle East & Africa 11 Key Players Profiles 11.1 NVIDIA 11.1.1 NVIDIA Company Details 11.1.2 NVIDIA Business Overview 11.1.3 NVIDIA Mobile and Handheld Gaming Introduction 11.1.4 NVIDIA Revenue in Mobile and Handheld Gaming Business (2015-2020)) 11.1.5 NVIDIA Recent Development 11.2 Microsoft 11.2.1 Microsoft Company Details 11.2.2 Microsoft Business Overview 11.2.3 Microsoft Mobile and Handheld Gaming Introduction 11.2.4 Microsoft Revenue in Mobile and Handheld Gaming Business (2015-2020) 11.2.5 Microsoft Recent Development 11.3 Ubisoft Entertainment 11.3.1 Ubisoft Entertainment Company Details 11.3.2 Ubisoft Entertainment Business Overview 11.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Introduction 11.3.4 Ubisoft Entertainment Revenue in Mobile and Handheld Gaming Business (2015-2020) 11.3.5 Ubisoft Entertainment Recent Development 11.4 King 11.4.1 King Company Details 11.4.2 King Business Overview 11.4.3 King Mobile and Handheld Gaming Introduction 11.4.4 King Revenue in Mobile and Handheld Gaming Business (2015-2020) 11.4.5 King Recent Development 11.5 Supercell 11.5.1 Supercell Company Details 11.5.2 Supercell Business Overview 11.5.3 Supercell Mobile and Handheld Gaming Introduction 11.5.4 Supercell Revenue in Mobile and Handheld Gaming Business (2015-2020) 11.5.5 Supercell Recent Development 11.6 The Walt Disney 11.6.1 The Walt Disney Company Details 11.6.2 The Walt Disney Business Overview 11.6.3 The Walt Disney Mobile and Handheld Gaming Introduction 11.6.4 The Walt Disney Revenue in Mobile and Handheld Gaming Business (2015-2020) 11.6.5 The Walt Disney Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Mobile and Handheld Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026 Table 3. Key Players of iOS Table 4. Key Players of Android Table 5. Key Players of Other Table 6. Global Mobile and Handheld Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026 Table 7. Global Mobile and Handheld Gaming Market Size by Regions (US$ Million): 2020 VS 2026 Table 8. Global Mobile and Handheld Gaming Market Size by Regions (2015-2020) (US$ Million) Table 9. Global Mobile and Handheld Gaming Market Share by Regions (2015-2020) Table 10. Global Mobile and Handheld Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million) Table 11. Global Mobile and Handheld Gaming Market Share by Regions (2021-2026) Table 12. Mobile and Handheld Gaming Market Market Trends Table 13. Mobile and Handheld Gaming Market Drivers Table 14. Mobile and Handheld Gaming Market Challenges Table 15. Mobile and Handheld Gaming Market Restraints Table 16. Global Mobile and Handheld Gaming Revenue by Players (2015-2020) (US$ Million) Table 17. Global Mobile and Handheld Gaming Market Share by Players (2015-2020) Table 18. Global Top Mobile and Handheld Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile and Handheld Gaming as of 2019) Table 19. Global Mobile and Handheld Gaming by Players Market Concentration Ratio (CR5 and HHI) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Mobile and Handheld Gaming Product Solution and Service Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 24. Global Mobile and Handheld Gaming Market Size Share by Type (2015-2020) Table 25. Global Mobile and Handheld Gaming Revenue Market Share by Type (2021-2026) Table 26. Global Mobile and Handheld Gaming Market Size Share by Application (2015-2020) Table 27. Global Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 28. Global Mobile and Handheld Gaming Market Size Share by Application (2021-2026) Table 29. North America Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 30. North America Mobile and Handheld Gaming Market Share by Type (2015-2020) Table 31. North America Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 32. North America Mobile and Handheld Gaming Market Share by Application (2015-2020) Table 33. North America Mobile and Handheld Gaming Market Size by Country (US$ Million) (2015-2020) Table 34. North America Mobile and Handheld Gaming Market Share by Country (2015-2020) Table 35. Europe Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 36. Europe Mobile and Handheld Gaming Market Share by Type (2015-2020) Table 37. Europe Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 38. Europe Mobile and Handheld Gaming Market Share by Application (2015-2020) Table 39. Europe Mobile and Handheld Gaming Market Size by Country (US$ Million) (2015-2020) Table 40. Europe Mobile and Handheld Gaming Market Share by Country (2015-2020) Table 41. China Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 42. China Mobile and Handheld Gaming Market Share by Type (2015-2020) Table 43. China Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 44. China Mobile and Handheld Gaming Market Share by Application (2015-2020) Table 45. China Mobile and Handheld Gaming Market Size by Region (US$ Million) (2015-2020) Table 46. China Mobile and Handheld Gaming Market Share by Region (2015-2020) Table 47. Japan Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 48. Japan Mobile and Handheld Gaming Market Share by Type (2015-2020) Table 49. Japan Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 50. Japan Mobile and Handheld Gaming Market Share by Application (2015-2020) Table 51. Japan Mobile and Handheld Gaming Market Size by Country (US$ Million) (2015-2020) Table 52. Japan Mobile and Handheld Gaming Market Share by Country (2015-2020) Table 53. Southeast Asia Mobile and Handheld Gaming Market Size by Type (2015-2020) (US$ Million) Table 54. Southeast Asia Mobile and Handheld Gaming Market Share by Type (2015-2020) Table 55. Southeast Asia Mobile and Handheld Gaming Market Size by Application (2015-2020) (US$ Million) Table 56. Southeast Asia Mobile and Handheld Gaming Market Share by Application (2015-2020) Table 57. Southeast Asia Mobile and Handheld Gaming Market Size by Country (US$ Million) (2015-2020) Table 58. Southeast Asia Mobile and Handheld Gaming Market Share by Country (2015-2020) Table 59. NVIDIA Company Details Table 60. NVIDIA Business Overview Table 61. NVIDIA Product Table 62. NVIDIA Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 63. NVIDIA Recent Development Table 64. Microsoft Company Details Table 65. Microsoft Business Overview Table 66. Microsoft Product Table 67. Microsoft Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 68. Microsoft Recent Development Table 69. Ubisoft Entertainment Company Details Table 70. Ubisoft Entertainment Business Overview Table 71. Ubisoft Entertainment Product Table 72. Ubisoft Entertainment Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 73. Ubisoft Entertainment Recent Development Table 74. King Company Details Table 75. King Business Overview Table 76. King Product Table 77. King Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 78. King Recent Development Table 79. Supercell Company Details Table 80. Supercell Business Overview Table 81. Supercell Product Table 82. Supercell Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 83. Supercell Recent Development Table 84. The Walt Disney Company Details Table 85. The Walt Disney Business Overview Table 86. The Walt Disney Product Table 87. The Walt Disney Revenue in Mobile and Handheld Gaming Business (2015-2020) (US$ Million) Table 88. The Walt Disney Recent Development Table 89. Research Programs/Design for This Report Table 90. Key Data Information from Secondary Sources Table 91. Key Data Information from Primary Sources List of Figures Figure 1. Global Mobile and Handheld Gaming Market Share by Type: 2020 VS 2026 Figure 2. iOS Features Figure 3. Android Features Figure 4. Other Features Figure 5. Global Mobile and Handheld Gaming Market Share by Application: 2020 VS 2026 Figure 6. Handheld Game Consoles Case Studies Figure 7. Smartphone Case Studies Figure 8. Tablet Case Studies Figure 9. Mobile and Handheld Gaming Report Years Considered Figure 10. Global Mobile and Handheld Gaming Market Size (US$ Million), YoY Growth 2015-2026 Figure 11. Global Mobile and Handheld Gaming Market Share by Regions: 2020 VS 2026 Figure 12. Global Mobile and Handheld Gaming Market Share by Regions (2021-2026) Figure 13. Global Mobile and Handheld Gaming Market Share by Players in 2019 Figure 14. Global Top Mobile and Handheld Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile and Handheld Gaming as of 2019 Figure 15. The Top 10 and 5 Players Market Share by Mobile and Handheld Gaming Revenue in 2019 Figure 16. North America Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 17. United States Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 18. Canada Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 19. Europe Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 20. Germany Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 21. France Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 22. U.K. Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 23. Italy Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 24. Russia Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 25. Nordic Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 26. Rest of Europe Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 27. Asia-Pacific Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 28. China Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 29. Japan Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 30. South Korea Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 31. Southeast Asia Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 32. India Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 33. Australia Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 34. Rest of Asia-Pacific Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 35. Latin America Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 36. Mexico Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 37. Brazil Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 38. Middle East & Africa Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 39. Turkey Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 40. Saudi Arabia Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 41. UAE Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 42. Rest of Middle East & Africa Mobile and Handheld Gaming Market Size YoY Growth (2015-2026) & (US$ Million) Figure 43. NVIDIA Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 44. Microsoft Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 45. Ubisoft Entertainment Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 46. King Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 47. Supercell Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 48. The Walt Disney Revenue Growth Rate in Mobile and Handheld Gaming Business (2015-2020) Figure 49. Bottom-up and Top-down Approaches for This Report Figure 50. Data Triangulation Figure 51. Key Executives Interviewed
NVIDIA Microsoft Ubisoft Entertainment King Supercell The Walt Disney
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