COVID-19 Outbreak-Global E-Sports Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

SKU ID :Maia-15717177 | Published Date: 28-May-2020 | No. of pages: 109
Table of Content 1 E-Sports Introduction and Market Overview 1.1 Objectives of the Study 1.2 Overview of E-Sports 1.3 Scope of The Study 1.3.1 Key Market Segments 1.3.2 Players Covered 1.3.3 COVID-19's impact on the E-Sports industry 1.4 Methodology of The Study 1.5 Research Data Source 2 Executive Summary 2.1 Market Overview 2.1.1 Global E-Sports Market Size, 2015 – 2020 2.1.2 Global E-Sports Market Size by Type, 2015 – 2020 2.1.3 Global E-Sports Market Size by Application, 2015 – 2020 2.1.4 Global E-Sports Market Size by Region, 2015 - 2025 2.2 Business Environment Analysis 2.2.1 Global COVID-19 Status and Economic Overview 2.2.2 Influence of COVID-19 Outbreak on E-Sports Industry Development 3 Industry Chain Analysis 3.1 Upstream Raw Material Suppliers of E-Sports Analysis 3.2 Major Players of E-Sports 3.3 E-Sports Manufacturing Cost Structure Analysis 3.3.1 Production Process Analysis 3.3.2 Manufacturing Cost Structure of E-Sports 3.3.3 Labor Cost of E-Sports 3.4 Market Distributors of E-Sports 3.5 Major Downstream Buyers of E-Sports Analysis 3.6 The Impact of Covid-19 From the Perspective of Industry Chain 3.7 Regional Import and Export Controls Will Exist for a Long Time 3.8 Continued downward PMI Spreads Globally 4 Global E-Sports Market, by Type 4.1 Global E-Sports Value and Market Share by Type (2015-2020) 4.2 Global E-Sports Production and Market Share by Type (2015-2020) 4.3 Global E-Sports Value and Growth Rate by Type (2015-2020) 4.3.1 Global E-Sports Value and Growth Rate of MOBA 4.3.2 Global E-Sports Value and Growth Rate of FPS 4.3.3 Global E-Sports Value and Growth Rate of RTS 4.3.4 Global E-Sports Value and Growth Rate of Others 4.4 Global E-Sports Price Analysis by Type (2015-2020) 5 E-Sports Market, by Application 5.1 Downstream Market Overview 5.2 Global E-Sports Consumption and Market Share by Application (2015-2020) 5.3 Global E-Sports Consumption and Growth Rate by Application (2015-2020) 5.3.1 Global E-Sports Consumption and Growth Rate of Professional (2015-2020) 5.3.2 Global E-Sports Consumption and Growth Rate of Amateur (2015-2020) 6 Global E-Sports Market Analysis by Regions 6.1 Global E-Sports Sales, Revenue and Market Share by Regions 6.1.1 Global E-Sports Sales by Regions (2015-2020) 6.1.2 Global E-Sports Revenue by Regions (2015-2020) 6.2 North America E-Sports Sales and Growth Rate (2015-2020) 6.3 Europe E-Sports Sales and Growth Rate (2015-2020) 6.4 Asia-Pacific E-Sports Sales and Growth Rate (2015-2020) 6.5 Middle East and Africa E-Sports Sales and Growth Rate (2015-2020) 6.6 South America E-Sports Sales and Growth Rate (2015-2020) 7 North America E-Sports Market Analysis by Countries 7.1 The Influence of COVID-19 on North America Market 7.2 North America E-Sports Sales, Revenue and Market Share by Countries 7.2.1 North America E-Sports Sales by Countries (2015-2020) 7.2.2 North America E-Sports Revenue by Countries (2015-2020) 7.3 United States E-Sports Sales and Growth Rate (2015-2020) 7.4 Canada E-Sports Sales and Growth Rate (2015-2020) 7.5 Mexico E-Sports Sales and Growth Rate (2015-2020) 8 Europe E-Sports Market Analysis by Countries 8.1 The Influence of COVID-19 on Europe Market 8.2 Europe E-Sports Sales, Revenue and Market Share by Countries 8.2.1 Europe E-Sports Sales by Countries (2015-2020) 8.2.2 Europe E-Sports Revenue by Countries (2015-2020) 8.3 Germany E-Sports Sales and Growth Rate (2015-2020) 8.4 UK E-Sports Sales and Growth Rate (2015-2020) 8.5 France E-Sports Sales and Growth Rate (2015-2020) 8.6 Italy E-Sports Sales and Growth Rate (2015-2020) 8.7 Spain E-Sports Sales and Growth Rate (2015-2020) 8.8 Russia E-Sports Sales and Growth Rate (2015-2020) 9 Asia Pacific E-Sports Market Analysis by Countries 9.1 The Influence of COVID-19 on Asia Pacific Market 9.2 Asia Pacific E-Sports Sales, Revenue and Market Share by Countries 9.2.1 Asia Pacific E-Sports Sales by Countries (2015-2020) 9.2.2 Asia Pacific E-Sports Revenue by Countries (2015-2020) 9.3 China E-Sports Sales and Growth Rate (2015-2020) 9.4 Japan E-Sports Sales and Growth Rate (2015-2020) 9.5 South Korea E-Sports Sales and Growth Rate (2015-2020) 9.6 India E-Sports Sales and Growth Rate (2015-2020) 9.7 Southeast Asia E-Sports Sales and Growth Rate (2015-2020) 9.8 Australia E-Sports Sales and Growth Rate (2015-2020) 10 Middle East and Africa E-Sports Market Analysis by Countries 10.1 The Influence of COVID-19 on Middle East and Africa Market 10.2 Middle East and Africa E-Sports Sales, Revenue and Market Share by Countries 10.2.1 Middle East and Africa E-Sports Sales by Countries (2015-2020) 10.2.2 Middle East and Africa E-Sports Revenue by Countries (2015-2020) 10.3 Saudi Arabia E-Sports Sales and Growth Rate (2015-2020) 10.4 UAE E-Sports Sales and Growth Rate (2015-2020) 10.5 Egypt E-Sports Sales and Growth Rate (2015-2020) 10.6 Nigeria E-Sports Sales and Growth Rate (2015-2020) 10.7 South Africa E-Sports Sales and Growth Rate (2015-2020) 11 South America E-Sports Market Analysis by Countries 11.1 The Influence of COVID-19 on Middle East and Africa Market 11.2 South America E-Sports Sales, Revenue and Market Share by Countries 11.2.1 South America E-Sports Sales by Countries (2015-2020) 11.2.2 South America E-Sports Revenue by Countries (2015-2020) 11.3 Brazil E-Sports Sales and Growth Rate (2015-2020) 11.4 Argentina E-Sports Sales and Growth Rate (2015-2020) 11.5 Columbia E-Sports Sales and Growth Rate (2015-2020) 11.6 Chile E-Sports Sales and Growth Rate (2015-2020) 12 Competitive Landscape 12.1 OpTic Gaming 12.1.1 OpTic Gaming Basic Information 12.1.2 E-Sports Product Introduction 12.1.3 OpTic Gaming Production, Value, Price, Gross Margin 2015-2020 12.2 G2 Esports 12.2.1 G2 Esports Basic Information 12.2.2 E-Sports Product Introduction 12.2.3 G2 Esports Production, Value, Price, Gross Margin 2015-2020 12.3 Echo Fox 12.3.1 Echo Fox Basic Information 12.3.2 E-Sports Product Introduction 12.3.3 Echo Fox Production, Value, Price, Gross Margin 2015-2020 12.4 Cloud 9 12.4.1 Cloud 9 Basic Information 12.4.2 E-Sports Product Introduction 12.4.3 Cloud 9 Production, Value, Price, Gross Margin 2015-2020 12.5 Gen.G Esports 12.5.1 Gen.G Esports Basic Information 12.5.2 E-Sports Product Introduction 12.5.3 Gen.G Esports Production, Value, Price, Gross Margin 2015-2020 12.6 Envy Gaming 12.6.1 Envy Gaming Basic Information 12.6.2 E-Sports Product Introduction 12.6.3 Envy Gaming Production, Value, Price, Gross Margin 2015-2020 12.7 100 Thieves 12.7.1 100 Thieves Basic Information 12.7.2 E-Sports Product Introduction 12.7.3 100 Thieves Production, Value, Price, Gross Margin 2015-2020 12.8 Immortals 12.8.1 Immortals Basic Information 12.8.2 E-Sports Product Introduction 12.8.3 Immortals Production, Value, Price, Gross Margin 2015-2020 12.9 Team SoloMid 12.9.1 Team SoloMid Basic Information 12.9.2 E-Sports Product Introduction 12.9.3 Team SoloMid Production, Value, Price, Gross Margin 2015-2020 12.10 Fnatic 12.10.1 Fnatic Basic Information 12.10.2 E-Sports Product Introduction 12.10.3 Fnatic Production, Value, Price, Gross Margin 2015-2020 12.11 TeamLiquid 12.11.1 TeamLiquid Basic Information 12.11.2 E-Sports Product Introduction 12.11.3 TeamLiquid Production, Value, Price, Gross Margin 2015-2020 12.12 Counter Logic Gaming 12.12.1 Counter Logic Gaming Basic Information 12.12.2 E-Sports Product Introduction 12.12.3 Counter Logic Gaming Production, Value, Price, Gross Margin 2015-2020 13 Industry Outlook 13.1 Market Driver Analysis 13.1.2 Market Restraints Analysis 13.1.3 Market Trends Analysis 13.2 Merger, Acquisition and New Investment 13.3 News of Product Release 14 Global E-Sports Market Forecast 14.1 Global E-Sports Market Value & Volume Forecast, by Type (2020-2025) 14.1.1 MOBA Market Value and Volume Forecast (2020-2025) 14.1.2 FPS Market Value and Volume Forecast (2020-2025) 14.1.3 RTS Market Value and Volume Forecast (2020-2025) 14.1.4 Others Market Value and Volume Forecast (2020-2025) 14.2 Global E-Sports Market Value & Volume Forecast, by Application (2020-2025) 14.2.1 Professional Market Value and Volume Forecast (2020-2025) 14.2.2 Amateur Market Value and Volume Forecast (2020-2025) 14.3 E-Sports Market Analysis and Forecast by Region 14.3.1 North America Market Value and Consumption Forecast (2020-2025) 14.3.2 Europe Market Value and Consumption Forecast (2020-2025) 14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025) 14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025) 14.3.5 South America Market Value and Consumption Forecast (2020-2025) 15 New Project Feasibility Analysis 15.1 Industry Barriers and New Entrants SWOT Analysis 15.1.1 Porter’s Five Forces Analysis 15.1.2 New Entrants SWOT Analysis 15.2 Analysis and Suggestions on New Project Investment  
List of Tables and Figures Figure Product Picture of E-Sports Table Product Specification of E-Sports Table E-Sports Key Market Segments Table Key Players E-Sports Covered Figure Global E-Sports Market Size, 2015 – 2025 Table Different Types of E-Sports Figure Global E-Sports Value ($) Segment by Type from 2015-2020 Figure Global E-Sports Market Share by Types in 2019 Table Different Applications of E-Sports Figure Global E-Sports Value ($) Segment by Applications from 2015-2020 Figure Global E-Sports Market Share by Applications in 2019 Figure Global E-Sports Market Share by Regions in 2019 Figure North America E-Sports Production Value ($) and Growth Rate (2015-2020) Figure Europe E-Sports Production Value ($) and Growth Rate (2015-2020) Figure Asia Pacific E-Sports Production Value ($) and Growth Rate (2015-2020) Figure Middle East and Africa E-Sports Production Value ($) and Growth Rate (2015-2020) Figure South America E-Sports Production Value ($) and Growth Rate (2015-2020) Table Global COVID-19 Status and Economic Overview Figure Global COVID-19 Status Figure COVID-19 Comparison of Major Countries Figure Industry Chain Analysis of E-Sports Table Upstream Raw Material Suppliers of E-Sports with Contact Information Table Major Players Headquarters, and Service Area of E-Sports Figure Major Players Production Value Market Share of E-Sports in 2019 Table Major Players E-Sports Product Types in 2019 Figure Production Process of E-Sports Figure Manufacturing Cost Structure of E-Sports Figure Channel Status of E-Sports Table Major Distributors of E-Sports with Contact Information Table Major Downstream Buyers of E-Sports with Contact Information Table Global E-Sports Value ($) by Type (2015-2020) Table Global E-Sports Value Share by Type (2015-2020) Figure Global E-Sports Value Share by Type (2015-2020) Table Global E-Sports Production by Type (2015-2020) Table Global E-Sports Production Share by Type (2015-2020) Figure Global E-Sports Production Share by Type (2015-2020) Figure Global E-Sports Value ($) and Growth Rate of MOBA (2015-2020) Figure Global E-Sports Value ($) and Growth Rate of FPS (2015-2020) Figure Global E-Sports Value ($) and Growth Rate of RTS (2015-2020) Figure Global E-Sports Value ($) and Growth Rate of Others (2015-2020) Figure Global E-Sports Price by Type (2015-2020) Figure Downstream Market Overview Table Global E-Sports Consumption by Application (2015-2020) Table Global E-Sports Consumption Market Share by Application (2015-2020) Figure Global E-Sports Consumption Market Share by Application (2015-2020) Figure Global E-Sports Consumption and Growth Rate of Professional (2015-2020) Figure Global E-Sports Consumption and Growth Rate of Amateur (2015-2020) Figure Global E-Sports Sales and Growth Rate (2015-2020) Figure Global E-Sports Revenue (M USD) and Growth (2015-2020) Table Global E-Sports Sales by Regions (2015-2020) Table Global E-Sports Sales Market Share by Regions (2015-2020) Table Global E-Sports Revenue (M USD) by Regions (2015-2020) Table Global E-Sports Revenue Market Share by Regions (2015-2020) Table Global E-Sports Revenue Market Share by Regions in 2015 Table Global E-Sports Revenue Market Share by Regions in 2019 Figure North America E-Sports Sales and Growth Rate (2015-2020) Figure Europe E-Sports Sales and Growth Rate (2015-2020) Figure Asia-Pacific E-Sports Sales and Growth Rate (2015-2020) Figure Middle East and Africa E-Sports Sales and Growth Rate (2015-2020) Figure South America E-Sports Sales and Growth Rate (2015-2020) Figure North America COVID-19 Status Figure North America COVID-19 Confirmed Cases Major Distribution Figure North America E-Sports Revenue (M USD) and Growth (2015-2020) Table North America E-Sports Sales by Countries (2015-2020) Table North America E-Sports Sales Market Share by Countries (2015-2020) Table North America E-Sports Revenue (M USD) by Countries (2015-2020) Table North America E-Sports Revenue Market Share by Countries (2015-2020) Figure United States E-Sports Sales and Growth Rate (2015-2020) Figure Canada E-Sports Sales and Growth Rate (2015-2020) Figure Mexico E-Sports Sales and Growth (2015-2020) Figure Europe COVID-19 Status Figure Europe COVID-19 Confirmed Cases Major Distribution Figure Europe E-Sports Revenue (M USD) and Growth (2015-2020) Table Europe E-Sports Sales by Countries (2015-2020) Table Europe E-Sports Sales Market Share by Countries (2015-2020) Table Europe E-Sports Revenue (M USD) by Countries (2015-2020) Table Europe E-Sports Revenue Market Share by Countries (2015-2020) Figure Germany E-Sports Sales and Growth Rate (2015-2020) Figure UK E-Sports Sales and Growth Rate (2015-2020) Figure France E-Sports Sales and Growth (2015-2020) Figure Italy E-Sports Sales and Growth (2015-2020) Figure Spain E-Sports Sales and Growth (2015-2020) Figure Russia E-Sports Sales and Growth (2015-2020) Figure Asia Pacific COVID-19 Status Figure Asia Pacific E-Sports Revenue (M USD) and Growth (2015-2020) Table Asia Pacific E-Sports Sales by Countries (2015-2020) Table Asia Pacific E-Sports Sales Market Share by Countries (2015-2020) Table Asia Pacific E-Sports Revenue (M USD) by Countries (2015-2020) Table Asia Pacific E-Sports Revenue Market Share by Countries (2015-2020) Figure China E-Sports Sales and Growth Rate (2015-2020) Figure Japan E-Sports Sales and Growth Rate (2015-2020) Figure South Korea E-Sports Sales and Growth (2015-2020) Figure India E-Sports Sales and Growth (2015-2020) Figure Southeast Asia E-Sports Sales and Growth (2015-2020) Figure Australia E-Sports Sales and Growth (2015-2020) Figure Middle East E-Sports Revenue (M USD) and Growth (2015-2020) Table Middle East E-Sports Sales by Countries (2015-2020) Table Middle East and Africa E-Sports Sales Market Share by Countries (2015-2020) Table Middle East and Africa E-Sports Revenue (M USD) by Countries (2015-2020) Table Middle East and Africa E-Sports Revenue Market Share by Countries (2015-2020) Figure Saudi Arabia E-Sports Sales and Growth Rate (2015-2020) Figure UAE E-Sports Sales and Growth Rate (2015-2020) Figure Egypt E-Sports Sales and Growth (2015-2020) Figure Nigeria E-Sports Sales and Growth (2015-2020) Figure South Africa E-Sports Sales and Growth (2015-2020) Figure South America E-Sports Revenue (M USD) and Growth (2015-2020) Table South America E-Sports Sales by Countries (2015-2020) Table South America E-Sports Sales Market Share by Countries (2015-2020) Table South America E-Sports Revenue (M USD) by Countries (2015-2020) Table South America E-Sports Revenue Market Share by Countries (2015-2020) Figure Brazil E-Sports Sales and Growth Rate (2015-2020) Figure Argentina E-Sports Sales and Growth Rate (2015-2020) Figure Columbia E-Sports Sales and Growth (2015-2020) Figure Chile E-Sports Sales and Growth (2015-2020) Figure Top 3 Market Share of E-Sports Companies in 2019 Figure Top 6 Market Share of E-Sports Companies in 2019 Table Major Players Production Value ($) Share (2015-2020) Table OpTic Gaming Profile Table OpTic Gaming Product Introduction Figure OpTic Gaming Production and Growth Rate Figure OpTic Gaming Value ($) Market Share 2015-2020 Table G2 Esports Profile Table G2 Esports Product Introduction Figure G2 Esports Production and Growth Rate Figure G2 Esports Value ($) Market Share 2015-2020 Table Echo Fox Profile Table Echo Fox Product Introduction Figure Echo Fox Production and Growth Rate Figure Echo Fox Value ($) Market Share 2015-2020 Table Cloud 9 Profile Table Cloud 9 Product Introduction Figure Cloud 9 Production and Growth Rate Figure Cloud 9 Value ($) Market Share 2015-2020 Table Gen.G Esports Profile Table Gen.G Esports Product Introduction Figure Gen.G Esports Production and Growth Rate Figure Gen.G Esports Value ($) Market Share 2015-2020 Table Envy Gaming Profile Table Envy Gaming Product Introduction Figure Envy Gaming Production and Growth Rate Figure Envy Gaming Value ($) Market Share 2015-2020 Table 100 Thieves Profile Table 100 Thieves Product Introduction Figure 100 Thieves Production and Growth Rate Figure 100 Thieves Value ($) Market Share 2015-2020 Table Immortals Profile Table Immortals Product Introduction Figure Immortals Production and Growth Rate Figure Immortals Value ($) Market Share 2015-2020 Table Team SoloMid Profile Table Team SoloMid Product Introduction Figure Team SoloMid Production and Growth Rate Figure Team SoloMid Value ($) Market Share 2015-2020 Table Fnatic Profile Table Fnatic Product Introduction Figure Fnatic Production and Growth Rate Figure Fnatic Value ($) Market Share 2015-2020 Table TeamLiquid Profile Table TeamLiquid Product Introduction Figure TeamLiquid Production and Growth Rate Figure TeamLiquid Value ($) Market Share 2015-2020 Table Counter Logic Gaming Profile Table Counter Logic Gaming Product Introduction Figure Counter Logic Gaming Production and Growth Rate Figure Counter Logic Gaming Value ($) Market Share 2015-2020 Table Market Driving Factors of E-Sports Table Merger, Acquisition and New Investment Table Global E-Sports Market Value ($) Forecast, by Type Table Global E-Sports Market Volume Forecast, by Type Figure Global E-Sports Market Value ($) and Growth Rate Forecast of MOBA (2020-2025) Figure Global E-Sports Market Volume ($) and Growth Rate Forecast of MOBA (2020-2025) Figure Global E-Sports Market Value ($) and Growth Rate Forecast of FPS (2020-2025) Figure Global E-Sports Market Volume ($) and Growth Rate Forecast of FPS (2020-2025) Figure Global E-Sports Market Value ($) and Growth Rate Forecast of RTS (2020-2025) Figure Global E-Sports Market Volume ($) and Growth Rate Forecast of RTS (2020-2025) Figure Global E-Sports Market Value ($) and Growth Rate Forecast of Others (2020-2025) Figure Global E-Sports Market Volume ($) and Growth Rate Forecast of Others (2020-2025) Table Global Market Value ($) Forecast by Application (2020-2025) Table Global Market Volume Forecast by Application (2020-2025) Figure Market Value ($) and Growth Rate Forecast of Professional (2020-2025) Figure Market Volume and Growth Rate Forecast of Professional (2020-2025) Figure Market Value ($) and Growth Rate Forecast of Amateur (2020-2025) Figure Market Volume and Growth Rate Forecast of Amateur (2020-2025) Figure North America Market Value ($) and Growth Rate Forecast (2020-2025) Figure North America Consumption and Growth Rate Forecast (2020-2025) Figure Europe Market Value ($) and Growth Rate Forecast (2020-2025) Figure Europe Consumption and Growth Rate Forecast (2020-2025) Figure Asia Pacific Market Value ($) and Growth Rate Forecast (2020-2025) Figure Asia Pacific Consumption and Growth Rate Forecast (2020-2025) Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2020-2025) Figure Middle East and Africa Consumption and Growth Rate Forecast (2020-2025) Figure South America Market Value ($) and Growth Rate Forecast (2020-2025) Figure South America Consumption and Growth Rate Forecast (2020-2025) Figure Porter’s Five Forces Analysis Table New Entrants SWOT Analysis Table New Project Analysis of Investment Recovery
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