Covid-19 Impact on Video Game Engine Market, Global Research Reports 2020-2021

SKU ID :QYR-15646927 | Published Date: 11-May-2020 | No. of pages: 102
1.1 Research Scope 1.2 Market Segmentation 1.3 Research Objectives 1.4 Research Methodology 1.4.1 Research Process 1.4.2 Data Triangulation 1.4.3 Research Approach 1.4.4 Base Year 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections 1.5.2 Covid-19 Impact: Commodity Prices Indices 1.5.3 Covid-19 Impact: Global Major Government Policy 1.6 The Covid-19 Impact on Video Game Engine Industry 1.7 COVID-19 Impact: Video Game Engine Market Trends 2 Global Video Game Engine Quarterly Market Size Analysis 2.1 Video Game Engine Business Impact Assessment - COVID-19 2.1.1 Global Video Game Engine Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 2.2 Global Video Game Engine Quarterly Market Size 2020-2021 2.3 COVID-19-Driven Market Dynamics and Factor Analysis 2.3.1 Drivers 2.3.2 Restraints 2.3.3 Opportunities 2.3.4 Challenges 3 Quarterly Competitive Assessment, 2020 3.1 By Players, Global Video Game Engine Quarterly Market Size, 2019 VS 2020 3.2 By Players, Video Game Engine Headquarters and Area Served 3.3 Date of Key Players Enter into Video Game Engine Market 3.4 Key Players Video Game Engine Product Offered 3.5 Mergers & Acquisitions, Expansion Plans 4 Impact of Covid-19 on Video Game Engine Segments, By Type 4.1 Introduction 1.4.1 3D Game Engines 1.4.2 2.5D Game Engines 1.4.3 2D Game Engines 4.2 By Type, Global Video Game Engine Market Size, 2019-2021 5 Impact of Covid-19 on Video Game Engine Segments, By Application 5.1 Overview 5.5.1 PC Games 5.5.2 Mobile Games 5.5.3 TV Games 5.5.4 Other Games 5.2 By Application, Global Video Game Engine Market Size, 2019-2021 5.2.1 By Application, Global Video Game Engine Market Size by Application, 2019-2021 6 Geographic Analysis 6.1 Introduction 6.2 North America 6.2.1 Macroeconomic Indicators of US 6.2.2 US 6.2.3 Canada 6.3 Europe 6.3.1 Macroeconomic Indicators of Europe 6.3.2 Germany 6.3.3 France 6.3.4 UK 6.3.5 Italy 6.4 Asia-Pacific 6.4.1 Macroeconomic Indicators of Asia-Pacific 6.4.2 China 6.4.3 Japan 6.4.4 South Korea 6.4.5 India 6.4.6 ASEAN 6.5 Rest of World 6.5.1 Latin America 6.5.2 Middle East and Africa 7 Company Profiles 7.1 Unity Technologies 7.1.1 Unity Technologies Business Overview 7.1.2 Unity Technologies Video Game Engine Quarterly Revenue, 2020 7.1.3 Unity Technologies Video Game Engine Product Introduction 7.1.4 Unity Technologies Response to COVID-19 and Related Developments 7.2 Epic Games 7.2.1 Epic Games Business Overview 7.2.2 Epic Games Video Game Engine Quarterly Revenue, 2020 7.2.3 Epic Games Video Game Engine Product Introduction 7.2.4 Epic Games Response to COVID-19 and Related Developments 7.3 Chukong Tech 7.3.1 Chukong Tech Business Overview 7.3.2 Chukong Tech Video Game Engine Quarterly Revenue, 2020 7.3.3 Chukong Tech Video Game Engine Product Introduction 7.3.4 Chukong Tech Response to COVID-19 and Related Developments 7.4 Crytek 7.4.1 Crytek Business Overview 7.4.2 Crytek Video Game Engine Quarterly Revenue, 2020 7.4.3 Crytek Video Game Engine Product Introduction 7.4.4 Crytek Response to COVID-19 and Related Developments 7.5 Valve Corporation 7.5.1 Valve Corporation Business Overview 7.5.2 Valve Corporation Video Game Engine Quarterly Revenue, 2020 7.5.3 Valve Corporation Video Game Engine Product Introduction 7.5.4 Valve Corporation Response to COVID-19 and Related Developments 7.6 YoYo Games 7.6.1 YoYo Games Business Overview 7.6.2 YoYo Games Video Game Engine Quarterly Revenue, 2020 7.6.3 YoYo Games Video Game Engine Product Introduction 7.6.4 YoYo Games Response to COVID-19 and Related Developments 7.7 The Game Creators 7.7.1 The Game Creators Business Overview 7.7.2 The Game Creators Video Game Engine Quarterly Revenue, 2020 7.7.3 The Game Creators Video Game Engine Product Introduction 7.7.4 The Game Creators Response to COVID-19 and Related Developments 7.8 Marmalade Tech 7.8.1 Marmalade Tech Business Overview 7.8.2 Marmalade Tech Video Game Engine Quarterly Revenue, 2020 7.8.3 Marmalade Tech Video Game Engine Product Introduction 7.8.4 Marmalade Tech Response to COVID-19 and Related Developments 7.9 Idea Fabrik 7.9.1 Idea Fabrik Business Overview 7.9.2 Idea Fabrik Video Game Engine Quarterly Revenue, 2020 7.9.3 Idea Fabrik Video Game Engine Product Introduction 7.9.4 Idea Fabrik Response to COVID-19 and Related Developments 7.10 Leadwerks Software 7.10.1 Leadwerks Software Business Overview 7.10.2 Leadwerks Software Video Game Engine Quarterly Revenue, 2020 7.10.3 Leadwerks Software Video Game Engine Product Introduction 7.10.4 Leadwerks Software Response to COVID-19 and Related Developments 7.11 Sony 7.11.1 Sony Business Overview 7.11.2 Sony Video Game Engine Quarterly Revenue, 2020 7.11.3 Sony Video Game Engine Product Introduction 7.11.4 Sony Response to COVID-19 and Related Developments 7.12 Amazon 7.12.1 Amazon Business Overview 7.12.2 Amazon Video Game Engine Quarterly Revenue, 2020 7.12.3 Amazon Video Game Engine Product Introduction 7.12.4 Amazon Response to COVID-19 and Related Developments 7.13 GameSalad 7.13.1 GameSalad Business Overview 7.13.2 GameSalad Video Game Engine Quarterly Revenue, 2020 7.13.3 GameSalad Video Game Engine Product Introduction 7.13.4 GameSalad Response to COVID-19 and Related Developments 7.14 Scirra 7.14.1 Scirra Business Overview 7.14.2 Scirra Video Game Engine Quarterly Revenue, 2020 7.14.3 Scirra Video Game Engine Product Introduction 7.14.4 Scirra Response to COVID-19 and Related Developments 7.15 Corona Labs (Organization) 7.15.1 Corona Labs (Organization) Business Overview 7.15.2 Corona Labs (Organization) Video Game Engine Quarterly Revenue, 2020 7.15.3 Corona Labs (Organization) Video Game Engine Product Introduction 7.15.4 Corona Labs (Organization) Response to COVID-19 and Related Developments 7.16 Silicon Studio Corp 7.16.1 Silicon Studio Corp Business Overview 7.16.2 Silicon Studio Corp Video Game Engine Quarterly Revenue, 2020 7.16.3 Silicon Studio Corp Video Game Engine Product Introduction 7.16.4 Silicon Studio Corp Response to COVID-19 and Related Developments 7.17 Garage Games 7.17.1 Garage Games Business Overview 7.17.2 Garage Games Video Game Engine Quarterly Revenue, 2020 7.17.3 Garage Games Video Game Engine Product Introduction 7.17.4 Garage Games Response to COVID-19 and Related Developments 7.18 Briar Wallace/Blender Foundation (Organization) 7.18.1 Briar Wallace/Blender Foundation (Organization) Business Overview 7.18.2 Briar Wallace/Blender Foundation (Organization) Video Game Engine Quarterly Revenue, 2020 7.18.3 Briar Wallace/Blender Foundation (Organization) Video Game Engine Product Introduction 7.18.4 Briar Wallace/Blender Foundation (Organization) Response to COVID-19 and Related Developments 7.19 The OGRE Team (Organization) 7.19.1 The OGRE Team (Organization) Business Overview 7.19.2 The OGRE Team (Organization) Video Game Engine Quarterly Revenue, 2020 7.19.3 The OGRE Team (Organization) Video Game Engine Product Introduction 7.19.4 The OGRE Team (Organization) Response to COVID-19 and Related Developments 7.20 Godot Engine (Community developed) 7.20.1 Godot Engine (Community developed) Business Overview 7.20.2 Godot Engine (Community developed) Video Game Engine Quarterly Revenue, 2020 7.20.3 Godot Engine (Community developed) Video Game Engine Product Introduction 7.20.4 Godot Engine (Community developed) Response to COVID-19 and Related Developments 7.21 Mario Zechner (Personal) 7.21.1 Mario Zechner (Personal) Business Overview 7.21.2 Mario Zechner (Personal) Video Game Engine Quarterly Revenue, 2020 7.21.3 Mario Zechner (Personal) Video Game Engine Product Introduction 7.21.4 Mario Zechner (Personal) Response to COVID-19 and Related Developments 8 Key Findings 9 Appendix 9.1 About US 9.2 Disclaimer
List of Tables Table 1. Overview of the World Economic Outlook Projections Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity) Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise) Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise) Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise) Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise) Table 7. Covid-19 Impact: Global Major Government Policy Table 8. The Covid-19 Impact on Video Game Engine Assessment Table 9. COVID-19 Impact: Video Game Engine Market Trends Table 10. COVID-19 Impact Global Video Game Engine Market Size Table 11. Global Video Game Engine Quarterly Market Size, 2020 (US$ Million) Table 12. Global Video Game Engine Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million) Table 13. Global Video Game Engine Market Growth Drivers Table 14. Global Video Game Engine Market Restraints Table 15. Global Video Game Engine Market Opportunities Table 16. Global Video Game Engine Market Challenges Table 17. By Players, Video Game Engine Quarterly Revenue, 2019 VS 2020 (US$ Million) Table 18. Key Players, Video Game Engine Revenue Market Share, 2019 VS 2020 (%) Table 19. Key Video Game Engine Players Headquarters and Area Served Table 20. Date of Key Players Enter into Video Game Engine Market Table 21. Key Players Video Game Engine Product Type Table 22. Mergers & Acquisitions, Expansion Plans Table 23. By Players, Global Video Game Engine Market Size 2019-2021, (US$ Million) Table 24. Global Video Game Engine Market Size by Application: 2019-2021 (US$ Million) Table 25. Global Video Game Engine Market Size by Region, 2019-2021 (US$ Million) Table 26. By Country, North America Video Game Engine Market Size, 2019-2021 (US$ Million) Table 27. By Type, US Video Game Engine Market Size, 2019-2021 (US$ Million) Table 28. By Application, US Video Game Engine Market Size, 2019-2021 (US$ Million) Table 29. By Type, Canada Video Game Engine Market Size, 2019-2021 (US$ Million) Table 30. By Application, Canada Video Game Engine Market Size, 2019-2021 (US$ Million) Table 31. Macroeconomic Indicators of Europe (Germany, France, UK and Italy) Table 32. By Country, Europe Video Game Engine Market Size, 2019-2021 (US$ Million) Table 33. By Type, Germany Video Game Engine Market Size, 2019-2021 (US$ Million) Table 34. By Application, Germany Video Game Engine Market Size, 2019-2021 (US$ Million) Table 35. By Type, France Video Game Engine Market Size, 2019-2021 (US$ Million) Table 36. By Application, France Video Game Engine Market Size, 2019-2021 (US$ Million) Table 37. By Type, UK Video Game Engine Market Size, 2019-2021 (US$ Million) Table 38. By Application, UK Video Game Engine Market Size, 2019-2021 (US$ Million) Table 39. By Type, Italy Video Game Engine Market Size, 2019-2021 (US$ Million) Table 40. By Application, Italy Video Game Engine Market Size, 2019-2021 (US$ Million) Table 41. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN) Table 42. By Region, Asia-Pacific Video Game Engine Market Size, 2019-2021 (US$ Million) Table 43. By Type, China Video Game Engine Market Size, 2019-2021 (US$ Million) Table 44. By Application, China Video Game Engine Market Size, 2019-2021 (US$ Million) Table 45. By Type, Japan Video Game Engine Market Size, 2019-2021 (US$ Million) Table 46. By Application, Japan Video Game Engine Market Size, 2019-2021 (US$ Million) Table 47. By Type, South Korea Video Game Engine Market Size, 2019-2021 (US$ Million) Table 48. By Application, South Korea Video Game Engine Market Size, 2019-2021 (US$ Million) Table 49. By Type, India Video Game Engine Market Size, 2019-2021 (US$ Million) Table 50. By Application, India Video Game Engine Market Size, 2019-2021 (US$ Million) Table 51. By Type, ASEAN Video Game Engine Market Size, 2019-2021 (US$ Million) Table 52. By Application, ASEAN Video Game Engine Market Size, 2019-2021 (US$ Million) Table 53. By Type, Latin America Video Game Engine Market Size, 2019-2021 (US$ Million) Table 54. By Application, Latin America Video Game Engine Market Size, 2019-2021 (US$ Million) Table 55. By Type, Middle East and Africa Video Game Engine Market Size, 2019-2021 (US$ Million) Table 56. By Application, Middle East and Africa Video Game Engine Market Size, 2019-2021 (US$ Million) Table 57. Unity Technologies Business Overview Table 58. Unity Technologies Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 59. Unity Technologies Video Game Engine Product Table 60. Unity Technologies Response to COVID-19 and Related Developments Table 61. Epic Games Business Overview Table 62. Epic Games Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 63. Epic Games Video Game Engine Product Table 64. Epic Games Response to COVID-19 and Related Developments Table 65. Chukong Tech Business Overview Table 66. Chukong Tech Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 67. Chukong Tech Video Game Engine Product Table 68. Chukong Tech Response to COVID-19 and Related Developments Table 69. Crytek Business Overview Table 70. Crytek Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 71. Crytek Video Game Engine Product Table 72. Crytek Response to COVID-19 and Related Developments Table 73. Valve Corporation Business Overview Table 74. Valve Corporation Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 75. Valve Corporation Video Game Engine Product Table 76. Valve Corporation Response to COVID-19 and Related Developments Table 77. YoYo Games Business Overview Table 78. YoYo Games Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 79. YoYo Games Video Game Engine Product Table 80. YoYo Games Response to COVID-19 and Related Developments Table 81. The Game Creators Business Overview Table 82. The Game Creators Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 83. The Game Creators Video Game Engine Product Table 84. The Game Creators Response to COVID-19 and Related Developments Table 85. Marmalade Tech Business Overview Table 86. Marmalade Tech Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 87. Marmalade Tech Video Game Engine Product Table 88. Marmalade Tech Response to COVID-19 and Related Developments Table 89. Idea Fabrik Business Overview Table 90. Idea Fabrik Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 91. Idea Fabrik Video Game Engine Product Table 92. Idea Fabrik Response to COVID-19 and Related Developments Table 93. Leadwerks Software Business Overview Table 94. Leadwerks Software Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 95. Leadwerks Software Video Game Engine Product Table 96. Leadwerks Software Response to COVID-19 and Related Developments Table 97. Sony Business Overview Table 98. Sony Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 99. Sony Video Game Engine Product Table 100. Sony Response to COVID-19 and Related Developments Table 101. Amazon Business Overview Table 102. Amazon Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 103. Amazon Video Game Engine Product Table 104. Amazon Response to COVID-19 and Related Developments Table 105. GameSalad Business Overview Table 106. GameSalad Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 107. GameSalad Video Game Engine Product Table 108. GameSalad Response to COVID-19 and Related Developments Table 109. Scirra Business Overview Table 110. Scirra Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 111. Scirra Video Game Engine Product Table 112. Scirra Response to COVID-19 and Related Developments Table 113. Corona Labs (Organization) Business Overview Table 114. Corona Labs (Organization) Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 115. Corona Labs (Organization) Video Game Engine Product Table 116. Corona Labs (Organization) Response to COVID-19 and Related Developments Table 117. Silicon Studio Corp Business Overview Table 118. Silicon Studio Corp Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 119. Silicon Studio Corp Video Game Engine Product Table 120. Silicon Studio Corp Response to COVID-19 and Related Developments Table 121. Garage Games Business Overview Table 122. Garage Games Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 123. Garage Games Video Game Engine Product Table 124. Garage Games Response to COVID-19 and Related Developments Table 125. Briar Wallace/Blender Foundation (Organization) Business Overview Table 126. Briar Wallace/Blender Foundation (Organization) Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 127. Briar Wallace/Blender Foundation (Organization) Video Game Engine Product Table 128. Briar Wallace/Blender Foundation (Organization) Response to COVID-19 and Related Developments Table 129. The OGRE Team (Organization) Business Overview Table 130. The OGRE Team (Organization) Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 131. The OGRE Team (Organization) Video Game Engine Product Table 132. The OGRE Team (Organization) Response to COVID-19 and Related Developments Table 133. Godot Engine (Community developed) Business Overview Table 134. Godot Engine (Community developed) Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 135. Godot Engine (Community developed) Video Game Engine Product Table 136. Godot Engine (Community developed) Response to COVID-19 and Related Developments Table 137. Mario Zechner (Personal) Business Overview Table 138. Mario Zechner (Personal) Video Game Engine Revenue (US$ Million), (Q1, Q2, Q3, Q4) Quarter 2020 Table 139. Mario Zechner (Personal) Video Game Engine Product Table 140. Mario Zechner (Personal) Response to COVID-19 and Related Developments List of Figures Figure 1. Video Game Engine Product Picture Figure 2. Video Game Engine Market Segmentation Figure 3. Research Objectives Figure 4. Research Process Figure 5. Data Triangulation Figure 6. Research Approach Figure 7. Commodity Prices-Metals Price Indices Figure 8. Commodity Prices- Precious Metal Price Indices Figure 9. Commodity Prices- Agricultural Raw Material Price Indices Figure 10. Commodity Prices- Food and Beverage Price Indices Figure 11. Commodity Prices- Fertilizer Price Indices Figure 12. Commodity Prices- Energy Price Indices Figure 13. G20+: Economic Policy Responses to COVID-19 Figure 14. Global Video Game Engine Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million) Figure 15. Global Video Game Engine Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%) Figure 16. Global Video Game Engine Market Size, Quarterly Growth, 2020-2021 (%) Figure 17. Global Video Game Engine Market Size, Market Share by Type, 2019 VS 2020 (%) Figure 18. Global Video Game Engine Market Size, Market Share by Application, 2019 VS 2020 (%) Figure 19. Global Video Game Engine Market Size Market Share by Region, 2019 VS 2020 (%) Figure 20. United States Composite PMI and GDP Figure 21. Eurozone Composite PMI and GDP Figure 22. Eurozone Core v. Periphery PMI Output Indices Figure 23. Core v. Periphery PMI Employment Indices Figure 24. UK Composite PMI and GDP Figure 25. Caixin China Composite Output Index Figure 26. Caixin China General Services Business Activity Index Figure 27. Japan Composite Output Index Figure 28. South Korea Manufacturing PMI Figure 29. India Composite Output Index Figure 30. ASEAN Manufacturing PMI Figure 31. By Region, Asia-Pacific Video Game Engine Market Size Market Share, 2019-2021
Unity Technologies Epic Games Chukong Tech Crytek Valve Corporation YoYo Games The Game Creators Marmalade Tech Idea Fabrik Leadwerks Software Sony Amazon GameSalad Scirra Corona Labs (Organization) Silicon Studio Corp Garage Games Briar Wallace/Blender Foundation (Organization) The OGRE Team (Organization) Godot Engine (Community developed) Mario Zechner (Personal)
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