Virtual Reality in Manufacturing Industry Market Size, Share, Growth | Global Industry Research Report, 2019-2026

SKU ID :FBUIN-15633454 | Published Date: 01-Dec-2019 | No. of pages: 120
TABLE OF CONTENT: 1. Introduction 1. Definition, By Segment 2. Research Approach 3. Sources 2. Executive Summary 3. Market Dynamics 1. Drivers, Restraints and Opportunities 2. Emerging Trends 4. Key Insights 1. Macro and Micro Economic Indicators 2. Consolidated SWOT Analysis of Key Players 5. Global Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Geography (Value) 1. North America 2. Europe 3. Asia Pacific 4. Middle East and Africa 5. Latin America 6. North America Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Country (Value) 1. United States 2. Canada 7. Europe Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Country (Value) 1. UK 2. Germany 3. France 4. Italy 5. Sweden 6. Rest of Europe 8. Asia Pacific Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Country (Value) 1. China 2. Japan 3. India 4. South East Asia 5. Rest of APAC 9. Middle East and Africa Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Country (Value) 1. GCC 2. South Africa 3. Rest of Middle East & Africa 10. Latin America Virtual Reality in Manufacturing Industry Analysis, Insights and Forecast, 2015-2026 1. Key Findings / Summary 2. Market Size Estimates and Forecasts 1. By Component (Value) 1. Hardware 2. Software 3. Content 2. By Application (Value) 1. Product Design and Development 2. Safety and Training 3. Maintenance and Repair 4. Communication and Collaboration 3. By Country (Value) 1. Brazil 2. Argentina 3. Mexico 4. Rest of LATAM 11. Competition Matrix 4. Business Strategies Adopted by Leading Players 12. Global Virtual Reality in Manufacturing Industry Revenue Share Analysis, By Key Players, 2018 13. Company Profile 3. Microsoft 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 4. Unity Technologies 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 5. Google 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 6. Sony 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 7. HTC Corporation 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 8. Samsung 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 9. Facebook Technologies, LLC. 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 10. EON Reality, Inc. 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 11. Magic Leap, Inc. 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 12. WorldViz 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 13. NextVR Inc. 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 14. NVIDIA Corporation 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 15. Virtuix 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments 16. Groove Jones LLC. 1. Overview 2. Description 3. Product Portfolio 4. Financials (Data as available in public domain and/or on paid databases) 5. Recent Developments
Unity Technologies Microsoft Google Sony HTC Corporation Samsung Facebook Technologies, LLC. EON Reality, Inc. Magic Leap, Inc. WorldViz NextVR Inc. NVIDIA Corporation Virtuix Groove Jones LLC
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