Global ESport Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026

SKU ID :Maia-15214893 | Published Date: 11-Feb-2020 | No. of pages: 121
Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global ESport Market Share by Type (2020-2026) 1.5.2 First person shooter 1.5.3 Real time strategy 1.5.4 Multiple online battle arena games 1.5.5 Others 1.6 Market by Application 1.6.1 Global ESport Market Share by Application (2020-2026) 1.6.2 Profession 1.6.3 Amateur 1.6.4 Others 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 3 Value Chain of ESport Market 3.1 Value Chain Status 3.2 ESport Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of ESport 3.2.3 Labor Cost of ESport 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 4 Players Profiles 4.1 Turner Broadcasting System 4.1.1 Turner Broadcasting System Basic Information 4.1.2 ESport Product Profiles, Application and Specification 4.1.3 Turner Broadcasting System ESport Market Performance (2015-2020) 4.1.4 Turner Broadcasting System Business Overview 4.2 Gfinity 4.2.1 Gfinity Basic Information 4.2.2 ESport Product Profiles, Application and Specification 4.2.3 Gfinity ESport Market Performance (2015-2020) 4.2.4 Gfinity Business Overview 4.3 Hi Rez Studios 4.3.1 Hi Rez Studios Basic Information 4.3.2 ESport Product Profiles, Application and Specification 4.3.3 Hi Rez Studios ESport Market Performance (2015-2020) 4.3.4 Hi Rez Studios Business Overview 4.4 Beyond the Summit 4.4.1 Beyond the Summit Basic Information 4.4.2 ESport Product Profiles, Application and Specification 4.4.3 Beyond the Summit ESport Market Performance (2015-2020) 4.4.4 Beyond the Summit Business Overview 4.5 Wargaming Public 4.5.1 Wargaming Public Basic Information 4.5.2 ESport Product Profiles, Application and Specification 4.5.3 Wargaming Public ESport Market Performance (2015-2020) 4.5.4 Wargaming Public Business Overview 4.6 Alisports 4.6.1 Alisports Basic Information 4.6.2 ESport Product Profiles, Application and Specification 4.6.3 Alisports ESport Market Performance (2015-2020) 4.6.4 Alisports Business Overview 4.7 Gungho Online Entertainment 4.7.1 Gungho Online Entertainment Basic Information 4.7.2 ESport Product Profiles, Application and Specification 4.7.3 Gungho Online Entertainment ESport Market Performance (2015-2020) 4.7.4 Gungho Online Entertainment Business Overview 4.8 Facebook 4.8.1 Facebook Basic Information 4.8.2 ESport Product Profiles, Application and Specification 4.8.3 Facebook ESport Market Performance (2015-2020) 4.8.4 Facebook Business Overview 4.9 Tencent 4.9.1 Tencent Basic Information 4.9.2 ESport Product Profiles, Application and Specification 4.9.3 Tencent ESport Market Performance (2015-2020) 4.9.4 Tencent Business Overview 4.10 Twitch.TV 4.10.1 Twitch.TV Basic Information 4.10.2 ESport Product Profiles, Application and Specification 4.10.3 Twitch.TV ESport Market Performance (2015-2020) 4.10.4 Twitch.TV Business Overview 4.11 Valve Corporation 4.11.1 Valve Corporation Basic Information 4.11.2 ESport Product Profiles, Application and Specification 4.11.3 Valve Corporation ESport Market Performance (2015-2020) 4.11.4 Valve Corporation Business Overview 4.12 Modern Times Group 4.12.1 Modern Times Group Basic Information 4.12.2 ESport Product Profiles, Application and Specification 4.12.3 Modern Times Group ESport Market Performance (2015-2020) 4.12.4 Modern Times Group Business Overview 4.13 Nintendo 4.13.1 Nintendo Basic Information 4.13.2 ESport Product Profiles, Application and Specification 4.13.3 Nintendo ESport Market Performance (2015-2020) 4.13.4 Nintendo Business Overview 4.14 Electronic Arts 4.14.1 Electronic Arts Basic Information 4.14.2 ESport Product Profiles, Application and Specification 4.14.3 Electronic Arts ESport Market Performance (2015-2020) 4.14.4 Electronic Arts Business Overview 4.15 Faceit 4.15.1 Faceit Basic Information 4.15.2 ESport Product Profiles, Application and Specification 4.15.3 Faceit ESport Market Performance (2015-2020) 4.15.4 Faceit Business Overview 4.16 Rovio Entertainment 4.16.1 Rovio Entertainment Basic Information 4.16.2 ESport Product Profiles, Application and Specification 4.16.3 Rovio Entertainment ESport Market Performance (2015-2020) 4.16.4 Rovio Entertainment Business Overview 4.17 Activision Blizzard 4.17.1 Activision Blizzard Basic Information 4.17.2 ESport Product Profiles, Application and Specification 4.17.3 Activision Blizzard ESport Market Performance (2015-2020) 4.17.4 Activision Blizzard Business Overview 4.18 Youtube 4.18.1 Youtube Basic Information 4.18.2 ESport Product Profiles, Application and Specification 4.18.3 Youtube ESport Market Performance (2015-2020) 4.18.4 Youtube Business Overview 4.19 Kabum 4.19.1 Kabum Basic Information 4.19.2 ESport Product Profiles, Application and Specification 4.19.3 Kabum ESport Market Performance (2015-2020) 4.19.4 Kabum Business Overview 4.20 CJ Corporation 4.20.1 CJ Corporation Basic Information 4.20.2 ESport Product Profiles, Application and Specification 4.20.3 CJ Corporation ESport Market Performance (2015-2020) 4.20.4 CJ Corporation Business Overview 5 Global ESport Market Analysis by Regions 5.1 Global ESport Sales, Revenue and Market Share by Regions 5.1.1 Global ESport Sales by Regions (2015-2020) 5.1.2 Global ESport Revenue by Regions (2015-2020) 5.2 North America ESport Sales and Growth Rate (2015-2020) 5.3 Europe ESport Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific ESport Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa ESport Sales and Growth Rate (2015-2020) 5.6 South America ESport Sales and Growth Rate (2015-2020) 6 North America ESport Market Analysis by Countries 6.1 North America ESport Sales, Revenue and Market Share by Countries 6.1.1 North America ESport Sales by Countries (2015-2020) 6.1.2 North America ESport Revenue by Countries (2015-2020) 6.2 United States ESport Sales and Growth Rate (2015-2020) 6.3 Canada ESport Sales and Growth Rate (2015-2020) 6.4 Mexico ESport Sales and Growth Rate (2015-2020) 7 Europe ESport Market Analysis by Countries 7.1 Europe ESport Sales, Revenue and Market Share by Countries 7.1.1 Europe ESport Sales by Countries (2015-2020) 7.1.2 Europe ESport Revenue by Countries (2015-2020) 7.2 Germany ESport Sales and Growth Rate (2015-2020) 7.3 UK ESport Sales and Growth Rate (2015-2020) 7.4 France ESport Sales and Growth Rate (2015-2020) 7.5 Italy ESport Sales and Growth Rate (2015-2020) 7.6 Spain ESport Sales and Growth Rate (2015-2020) 7.7 Russia ESport Sales and Growth Rate (2015-2020) 8 Asia-Pacific ESport Market Analysis by Countries 8.1 Asia-Pacific ESport Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific ESport Sales by Countries (2015-2020) 8.1.2 Asia-Pacific ESport Revenue by Countries (2015-2020) 8.2 China ESport Sales and Growth Rate (2015-2020) 8.3 Japan ESport Sales and Growth Rate (2015-2020) 8.4 South Korea ESport Sales and Growth Rate (2015-2020) 8.5 Australia ESport Sales and Growth Rate (2015-2020) 8.6 India ESport Sales and Growth Rate (2015-2020) 8.7 Southeast Asia ESport Sales and Growth Rate (2015-2020) 9 Middle East and Africa ESport Market Analysis by Countries 9.1 Middle East and Africa ESport Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa ESport Sales by Countries (2015-2020) 9.1.2 Middle East and Africa ESport Revenue by Countries (2015-2020) 9.2 Saudi Arabia ESport Sales and Growth Rate (2015-2020) 9.3 UAE ESport Sales and Growth Rate (2015-2020) 9.4 Egypt ESport Sales and Growth Rate (2015-2020) 9.5 Nigeria ESport Sales and Growth Rate (2015-2020) 9.6 South Africa ESport Sales and Growth Rate (2015-2020) 10 South America ESport Market Analysis by Countries 10.1 South America ESport Sales, Revenue and Market Share by Countries 10.1.1 South America ESport Sales by Countries (2015-2020) 10.1.2 South America ESport Revenue by Countries (2015-2020) 10.2 Brazil ESport Sales and Growth Rate (2015-2020) 10.3 Argentina ESport Sales and Growth Rate (2015-2020) 10.4 Columbia ESport Sales and Growth Rate (2015-2020) 10.5 Chile ESport Sales and Growth Rate (2015-2020) 11 Global ESport Market Segment by Types 11.1 Global ESport Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global ESport Sales and Market Share by Types (2015-2020) 11.1.2 Global ESport Revenue and Market Share by Types (2015-2020) 11.2 First person shooter Sales and Price (2015-2020) 11.3 Real time strategy Sales and Price (2015-2020) 11.4 Multiple online battle arena games Sales and Price (2015-2020) 11.5 Others Sales and Price (2015-2020) 12 Global ESport Market Segment by Applications 12.1 Global ESport Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global ESport Sales and Market Share by Applications (2015-2020) 12.1.2 Global ESport Revenue and Market Share by Applications (2015-2020) 12.2 Profession Sales, Revenue and Growth Rate (2015-2020) 12.3 Amateur Sales, Revenue and Growth Rate (2015-2020) 12.4 Others Sales, Revenue and Growth Rate (2015-2020) 13 ESport Market Forecast by Regions (2020-2026) 13.1 Global ESport Sales, Revenue and Growth Rate (2020-2026) 13.2 ESport Market Forecast by Regions (2020-2026) 13.2.1 North America ESport Market Forecast (2020-2026) 13.2.2 Europe ESport Market Forecast (2020-2026) 13.2.3 Asia-Pacific ESport Market Forecast (2020-2026) 13.2.4 Middle East and Africa ESport Market Forecast (2020-2026) 13.2.5 South America ESport Market Forecast (2020-2026) 13.3 ESport Market Forecast by Types (2020-2026) 13.4 ESport Market Forecast by Applications (2020-2026) 14 Appendix 14.1 Methodology 14.2 Research Data Source
List of Tables and Figures Table Global ESport Market Size Growth Rate by Type (2020-2026) Figure Global ESport Market Share by Type in 2019 & 2026 Figure First person shooter Features Figure Real time strategy Features Figure Multiple online battle arena games Features Figure Others Features Table Global ESport Market Size Growth by Application (2020-2026) Figure Global ESport Market Share by Application in 2019 & 2026 Figure Profession Description Figure Amateur Description Figure Others Description Table SWOT Analysis Figure Porter's Five Forces Analysis Figure Global ESport Market Size and Growth Rate 2015-2026 Table Industry News Table Industry Policies Figure Value Chain Status of ESport Figure Production Process of ESport Figure Manufacturing Cost Structure of ESport Figure Major Company Analysis (by Business Distribution Base, by Product Type) Table Downstream Major Customer Analysis (by Region) Table Turner Broadcasting System Profile Table Turner Broadcasting System Production, Value, Price, Gross Margin 2015-2020 Table Gfinity Profile Table Gfinity Production, Value, Price, Gross Margin 2015-2020 Table Hi Rez Studios Profile Table Hi Rez Studios Production, Value, Price, Gross Margin 2015-2020 Table Beyond the Summit Profile Table Beyond the Summit Production, Value, Price, Gross Margin 2015-2020 Table Wargaming Public Profile Table Wargaming Public Production, Value, Price, Gross Margin 2015-2020 Table Alisports Profile Table Alisports Production, Value, Price, Gross Margin 2015-2020 Table Gungho Online Entertainment Profile Table Gungho Online Entertainment Production, Value, Price, Gross Margin 2015-2020 Table Facebook Profile Table Facebook Production, Value, Price, Gross Margin 2015-2020 Table Tencent Profile Table Tencent Production, Value, Price, Gross Margin 2015-2020 Table Twitch.TV Profile Table Twitch.TV Production, Value, Price, Gross Margin 2015-2020 Table Valve Corporation Profile Table Valve Corporation Production, Value, Price, Gross Margin 2015-2020 Table Modern Times Group Profile Table Modern Times Group Production, Value, Price, Gross Margin 2015-2020 Table Nintendo Profile Table Nintendo Production, Value, Price, Gross Margin 2015-2020 Table Electronic Arts Profile Table Electronic Arts Production, Value, Price, Gross Margin 2015-2020 Table Faceit Profile Table Faceit Production, Value, Price, Gross Margin 2015-2020 Table Rovio Entertainment Profile Table Rovio Entertainment Production, Value, Price, Gross Margin 2015-2020 Table Activision Blizzard Profile Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020 Table Youtube Profile Table Youtube Production, Value, Price, Gross Margin 2015-2020 Table Kabum Profile Table Kabum Production, Value, Price, Gross Margin 2015-2020 Table CJ Corporation Profile Table CJ Corporation Production, Value, Price, Gross Margin 2015-2020 Figure Global ESport Sales and Growth Rate (2015-2020) Figure Global ESport Revenue ($) and Growth (2015-2020) Table Global ESport Sales by Regions (2015-2020) Table Global ESport Sales Market Share by Regions (2015-2020) Table Global ESport Revenue ($) by Regions (2015-2020) Table Global ESport Revenue Market Share by Regions (2015-2020) Table Global ESport Revenue Market Share by Regions in 2015 Table Global ESport Revenue Market Share by Regions in 2019 Figure North America ESport Sales and Growth Rate (2015-2020) Figure Europe ESport Sales and Growth Rate (2015-2020) Figure Asia-Pacific ESport Sales and Growth Rate (2015-2020) Figure Middle East and Africa ESport Sales and Growth Rate (2015-2020) Figure South America ESport Sales and Growth Rate (2015-2020) Figure North America ESport Revenue ($) and Growth (2015-2020) Table North America ESport Sales by Countries (2015-2020) Table North America ESport Sales Market Share by Countries (2015-2020) Figure North America ESport Sales Market Share by Countries in 2015 Figure North America ESport Sales Market Share by Countries in 2019 Table North America ESport Revenue ($) by Countries (2015-2020) Table North America ESport Revenue Market Share by Countries (2015-2020) Figure North America ESport Revenue Market Share by Countries in 2015 Figure North America ESport Revenue Market Share by Countries in 2019 Figure United States ESport Sales and Growth Rate (2015-2020) Figure Canada ESport Sales and Growth Rate (2015-2020) Figure Mexico ESport Sales and Growth (2015-2020) Figure Europe ESport Revenue ($) Growth (2015-2020) Table Europe ESport Sales by Countries (2015-2020) Table Europe ESport Sales Market Share by Countries (2015-2020) Figure Europe ESport Sales Market Share by Countries in 2015 Figure Europe ESport Sales Market Share by Countries in 2019 Table Europe ESport Revenue ($) by Countries (2015-2020) Table Europe ESport Revenue Market Share by Countries (2015-2020) Figure Europe ESport Revenue Market Share by Countries in 2015 Figure Europe ESport Revenue Market Share by Countries in 2019 Figure Germany ESport Sales and Growth Rate (2015-2020) Figure UK ESport Sales and Growth Rate (2015-2020) Figure France ESport Sales and Growth Rate (2015-2020) Figure Italy ESport Sales and Growth Rate (2015-2020) Figure Spain ESport Sales and Growth Rate (2015-2020) Figure Russia ESport Sales and Growth Rate (2015-2020) Figure Asia-Pacific ESport Revenue ($) and Growth (2015-2020) Table Asia-Pacific ESport Sales by Countries (2015-2020) Table Asia-Pacific ESport Sales Market Share by Countries (2015-2020) Figure Asia-Pacific ESport Sales Market Share by Countries in 2015 Figure Asia-Pacific ESport Sales Market Share by Countries in 2019 Table Asia-Pacific ESport Revenue ($) by Countries (2015-2020) Table Asia-Pacific ESport Revenue Market Share by Countries (2015-2020) Figure Asia-Pacific ESport Revenue Market Share by Countries in 2015 Figure Asia-Pacific ESport Revenue Market Share by Countries in 2019 Figure China ESport Sales and Growth Rate (2015-2020) Figure Japan ESport Sales and Growth Rate (2015-2020) Figure South Korea ESport Sales and Growth Rate (2015-2020) Figure Australia ESport Sales and Growth Rate (2015-2020) Figure India ESport Sales and Growth Rate (2015-2020) Figure Southeast Asia ESport Sales and Growth Rate (2015-2020) Figure Middle East and Africa ESport Revenue ($) and Growth (2015-2020) Table Middle East and Africa ESport Sales by Countries (2015-2020) Table Middle East and Africa ESport Sales Market Share by Countries (2015-2020) Table Middle East and Africa ESport Revenue ($) by Countries (2015-2020) Table Middle East and Africa ESport Revenue Market Share by Countries (2015-2020) Figure Middle East and Africa ESport Revenue Market Share by Countries in 2015 Figure Middle East and Africa ESport Revenue Market Share by Countries in 2019 Figure Saudi Arabia ESport Sales and Growth Rate (2015-2020) Figure UAE ESport Sales and Growth Rate (2015-2020) Figure Egypt ESport Sales and Growth Rate (2015-2020) Figure Nigeria ESport Sales and Growth Rate (2015-2020) Figure South Africa ESport Sales and Growth Rate (2015-2020) Figure South America ESport Revenue ($) and Growth (2015-2020) Table South America ESport Sales by Countries (2015-2020) Table South America ESport Sales Market Share by Countries (2015-2020) Table South America ESport Revenue ($) by Countries (2015-2020) Table South America ESport Revenue Market Share by Countries (2015-2020) Figure South America ESport Revenue Market Share by Countries in 2015 Figure South America ESport Revenue Market Share by Countries in 2019 Figure Brazil ESport Sales and Growth Rate (2015-2020) Figure Argentina ESport Sales and Growth Rate (2015-2020) Figure Columbia ESport Sales and Growth Rate (2015-2020) Figure Chile ESport Sales and Growth Rate (2015-2020) Table Global ESport Sales by Types (2015-2020) Table Global ESport Sales Share by Types (2015-2020) Table Global ESport Revenue ($) by Types (2015-2020) Table Global ESport Revenue Share by Types (2015-2020) Figure Global First person shooter Sales and Growth Rate (2015-2020) Figure Global First person shooter Price (2015-2020) Figure Global Real time strategy Sales and Growth Rate (2015-2020) Figure Global Real time strategy Price (2015-2020) Figure Global Multiple online battle arena games Sales and Growth Rate (2015-2020) Figure Global Multiple online battle arena games Price (2015-2020) Figure Global Others Sales and Growth Rate (2015-2020) Figure Global Others Price (2015-2020) Table Global ESport Sales by Applications (2015-2020) Table Global ESport Sales Share by Applications (2015-2020) Figure Global Profession Sales and Growth Rate (2015-2020) Figure Global Profession Revenue and Growth Rate (2015-2020) Figure Global Amateur Sales and Growth Rate (2015-2020) Figure Global Amateur Revenue and Growth Rate (2015-2020) Figure Global Others Sales and Growth Rate (2015-2020) Figure Global Others Revenue and Growth Rate (2015-2020) Figure Global ESport Sales and Growth Rate (2020-2026) Figure Global ESport Revenue ($) and Growth Rate (2020-2026) Table Global ESport Sales Forecast by Regions (2020-2026) Table Global ESport Revenue Forecast by Regions (2020-2026) Figure North America ESport Sales Forecast (2020-2026) Figure North America ESport Revenue Forecast (2020-2026) Figure Europe ESport Sales Forecast (2020-2026) Figure Europe ESport Revenue Forecast (2020-2026) Figure Asia-Pacific ESport Sales Forecast (2020-2026) Figure Asia-Pacific ESport Revenue Forecast (2020-2026) Figure Middle East and Africa ESport Sales Forecast (2020-2026) Figure Middle East and Africa ESport Revenue Forecast (2020-2026) Figure South America ESport Sales Forecast (2020-2026) Figure South America ESport Revenue Forecast (2020-2026) Table Global ESport Sales Forecast by Types (2020-2026) Table Global ESport Sales Market Share Forecast by Types (2020-2026) Table Global ESport Revenue Forecast by Types (2020-2026) Table Global ESport Revenue Market Share Forecast by Types (2020-2026) Table Global ESport Sales Forecast by Applications (2020-2026) Table Global ESport Sales Market Share Forecast by Applications (2020-2026) Table Global ESport Revenue Forecast by Applications (2020-2026) Table Global ESport Revenue Market Share Forecast by Applications (2020-2026)
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