2014-2026 Global Animation, VFX and Game Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region

SKU ID :Maia-14895220 | Published Date: 14-Nov-2019 | No. of pages: 140
Table of Content 1 Introduction 1.1 Objective of the Study 1.2 Definition of the Market 1.3 Market Scope 1.3.1 Market Segment by Type, Application and Marketing Channel 1.3.2 Major Regions Covered (North America, Europe, Asia Pacific, Mid East & Africa) 1.4 Years Considered for the Study (2014-2026) 1.5 Currency Considered (U.S. Dollar) 1.6 Stakeholders 2 Key Findings of the Study 3 Market Dynamics 3.1 Driving Factors for this Market 3.2 Factors Challenging the Market 3.3 Opportunities of the Global Animation, VFX and Game Market (Regions, Growing/Emerging Downstream Market Analysis) 3.4 Technological and Market Developments in the Animation, VFX and Game Market 3.5 Industry News by Region 3.6 Regulatory Scenario by Region/Country 3.7 Market Investment Scenario Strategic Recommendations Analysis 4 Value Chain of the Animation, VFX and Game Market 4.1 Value Chain Status 4.2 Upstream Raw Material Analysis 4.3 Midstream Major Company Analysis (by Manufacturing Base, by Product Type) 4.4 Distributors/Traders 4.5 Downstream Major Customer Analysis (by Region) 5 Global Animation, VFX and Game Market-Segmentation by Type 5.1 Animation & VFX 5.2 Game & VFX 6 Global Animation, VFX and Game Market-Segmentation by Application 6.1 Anime 6.2 Film 6.3 Video Game 7 Global Animation, VFX and Game Market-Segmentation by Marketing Channel 7.1 Traditional Marketing Channel (Offline) 7.2 Online Channel 8 Competitive Intelligence – Company Profiles 8.1 Sony 8.1.1 Sony Profile 8.1.2 Sony Sales, Growth Rate and Global Market Share from 2014-2019E 8.1.3 Sony Product/Solution Launches and Enhancements Analysis 8.1.4 Sony Business Overview/Recent Development/Acquisitions 8.2 NBCUniversal 8.2.1 NBCUniversal Profile 8.2.2 NBCUniversal Sales, Growth Rate and Global Market Share from 2014-2019E 8.2.3 NBCUniversal Product/Solution Launches and Enhancements Analysis 8.2.4 NBCUniversal Business Overview/Recent Development/Acquisitions 8.3 Activision Blizzard 8.3.1 Activision Blizzard Profile 8.3.2 Activision Blizzard Sales, Growth Rate and Global Market Share from 2014-2019E 8.3.3 Activision Blizzard Product/Solution Launches and Enhancements Analysis 8.3.4 Activision Blizzard Business Overview/Recent Development/Acquisitions 8.4 Framestore 8.4.1 Framestore Profile 8.4.2 Framestore Sales, Growth Rate and Global Market Share from 2014-2019E 8.4.3 Framestore Product/Solution Launches and Enhancements Analysis 8.4.4 Framestore Business Overview/Recent Development/Acquisitions 8.5 Nintendo 8.5.1 Nintendo Profile 8.5.2 Nintendo Sales, Growth Rate and Global Market Share from 2014-2019E 8.5.3 Nintendo Product/Solution Launches and Enhancements Analysis 8.5.4 Nintendo Business Overview/Recent Development/Acquisitions 8.6 TOEI ANIMATION 8.6.1 TOEI ANIMATION Profile 8.6.2 TOEI ANIMATION Sales, Growth Rate and Global Market Share from 2014-2019E 8.6.3 TOEI ANIMATION Product/Solution Launches and Enhancements Analysis 8.6.4 TOEI ANIMATION Business Overview/Recent Development/Acquisitions 8.7 Microsoft 8.7.1 Microsoft Profile 8.7.2 Microsoft Sales, Growth Rate and Global Market Share from 2014-2019E 8.7.3 Microsoft Product/Solution Launches and Enhancements Analysis 8.7.4 Microsoft Business Overview/Recent Development/Acquisitions 8.8 Walt Disney Animation Studios 8.8.1 Walt Disney Animation Studios Profile 8.8.2 Walt Disney Animation Studios Sales, Growth Rate and Global Market Share from 2014-2019E 8.8.3 Walt Disney Animation Studios Product/Solution Launches and Enhancements Analysis 8.8.4 Walt Disney Animation Studios Business Overview/Recent Development/Acquisitions 8.9 Netease 8.9.1 Netease Profile 8.9.2 Netease Sales, Growth Rate and Global Market Share from 2014-2019E 8.9.3 Netease Product/Solution Launches and Enhancements Analysis 8.9.4 Netease Business Overview/Recent Development/Acquisitions 8.10 Tencent 8.10.1 Tencent Profile 8.10.2 Tencent Sales, Growth Rate and Global Market Share from 2014-2019E 8.10.3 Tencent Product/Solution Launches and Enhancements Analysis 8.10.4 Tencent Business Overview/Recent Development/Acquisitions 8.11 Warner Bros 8.11.1 Warner Bros Profile 8.11.2 Warner Bros Sales, Growth Rate and Global Market Share from 2014-2019E 8.11.3 Warner Bros Product/Solution Launches and Enhancements Analysis 8.11.4 Warner Bros Business Overview/Recent Development/Acquisitions 9 Global Animation, VFX and Game Market-Segmentation by Geography 10 North America 10.1 North America Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2014-2019E 10.2 North America Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2014-2019E 10.3 North America Animation, VFX and Game Production Analysis from 2014-2019E 10.4 North America Animation, VFX and Game Consumption Analysis from 2014-2019E 10.5 North America Animation, VFX and Game Import and Export from 2014-2019E 10.6 North America Animation, VFX and Game Value, Production and Market Share by Type (2014-2019E) 10.7 North America Animation, VFX and Game Consumption, Value and Market Share by Application (2014-2019E) 10.8 North America Animation, VFX and Game by Country (United States, Canada) 10.8.1 North America Animation, VFX and Game Sales by Country (2014-2019E) 10.8.2 North America Animation, VFX and Game Consumption Value by Country (2014-2019E) 10.9 North America Animation, VFX and Game Market PEST Analysis 11 Europe 11.1 Europe Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2014-2019E 11.2 Europe Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2014-2019E 11.3 Europe Animation, VFX and Game Production Analysis from 2014-2019E 11.4 Europe Animation, VFX and Game Consumption Analysis from 2014-2019E 11.5 Europe Animation, VFX and Game Import and Export from 2014-2019E 11.6 Europe Animation, VFX and Game Value, Production and Market Share by Type (2014-2019E) 11.7 Europe Animation, VFX and Game Consumption, Value and Market Share by Application (2014-2019E) 11.8 Europe Animation, VFX and Game by Country (Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium) 11.8.1 Europe Animation, VFX and Game Sales by Country (2014-2019E) 11.8.2 Europe Animation, VFX and Game Consumption Value by Country (2014-2019E) 11.9 Europe Animation, VFX and Game Market PEST Analysis 12 Asia-Pacific 12.1 Asia-Pacific Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2014-2019E 12.2 Asia-Pacific Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2014-2019E 12.3 Asia-Pacific Animation, VFX and Game Production Analysis from 2014-2019E 12.4 Asia-Pacific Animation, VFX and Game Consumption Analysis from 2014-2019E 12.5 Asia-Pacific Animation, VFX and Game Import and Export from 2014-2019E 12.6 Asia-Pacific Animation, VFX and Game Value, Production and Market Share by Type (2014-2019E) 12.7 Asia-Pacific Animation, VFX and Game Consumption, Value and Market Share by Application (2014-2019E) 12.8 Asia-Pacific Animation, VFX and Game by Country (China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia) 12.8.1 Asia-Pacific Animation, VFX and Game Sales by Country (2014-2019E) 12.8.2 Asia-Pacific Animation, VFX and Game Consumption Value by Country (2014-2019E) 12.9 Asia-Pacific Animation, VFX and Game Market PEST Analysis 13 Latin America 13.1 Latin America Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2014-2019E 13.2 Latin America Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2014-2019E 13.3 Latin America Animation, VFX and Game Production Analysis from 2014-2019E 13.4 Latin America Animation, VFX and Game Consumption Analysis from 2014-2019E 13.5 Latin America Animation, VFX and Game Import and Export from 2014-2019E 13.6 Latin America Animation, VFX and Game Value, Production and Market Share by Type (2014-2019E) 13.7 Latin America Animation, VFX and Game Consumption, Value and Market Share by Application (2014-2019E) 13.8 Latin America Animation, VFX and Game by Country (Brazil, Mexico, Argentina, Columbia, Chile) 13.8.1 Latin America Animation, VFX and Game Sales by Country (2014-2019E) 13.8.2 Latin America Animation, VFX and Game Consumption Value by Country (2014-2019E) 13.9 Latin America Animation, VFX and Game Market PEST Analysis 14 Middle East & Africa 14.1 Middle East & Africa Animation, VFX and Game Production, Ex-factory Price, Revenue, Gross Margin (%) and Gross Analysis from 2014-2019E 14.2 Middle East & Africa Animation, VFX and Game Consumption, Terminal Price, Consumption Value and Channel Margin Analysis from 2014-2019E 14.3 Middle East & Africa Animation, VFX and Game Production Analysis from 2014-2019E 14.4 Middle East & Africa Animation, VFX and Game Consumption Analysis from 2014-2019E 14.5 Middle East & Africa Animation, VFX and Game Import and Export from 2014-2019E 14.6 Middle East & Africa Animation, VFX and Game Value, Production and Market Share by Type (2014-2019E) 14.7 Middle East & Africa Animation, VFX and Game Consumption, Value and Market Share by Application (2014-2019E) 14.8 Middle East & Africa Animation, VFX and Game by Country (Saudi Arabia, UAE, Egypt, Nigeria, South Africa) 14.8.1 Middle East & Africa Animation, VFX and Game Sales by Country (2014-2019E) 14.8.2 Middle East & Africa Animation, VFX and Game Consumption Value by Country (2014-2019E) 14.9 Middle East & Africa Animation, VFX and Game Market PEST Analysis 15 Future Forecast of the Global Animation, VFX and Game Market from 2018-2026 15.1 Future Forecast of the Global Animation, VFX and Game Market from 2019-2026 Segment by Region 15.2 Global Animation, VFX and Game Production and Growth Rate Forecast by Type (2019-2026) 15.3 Global Animation, VFX and Game Consumption and Growth Rate Forecast by Application (2019-2026) 16 Appendix 16.1 Methodology 16.2 Research Data Source
List of Tables and Figures Global Animation, VFX and Game Market Value ($) and Growth Rate of Animation, VFX and Game from 2014-2026 Global Animation, VFX and Game Production and Growth Rate Segment by Product Type from 2014-2026F Global Animation, VFX and Game Consumption and Growth Rate Segment by Application from 2014-2019E Figure Animation, VFX and Game Picture Table Product Specifications of Animation, VFX and Game Table Driving Factors for this Market Table Industry News of Animation, VFX and Game Market Figure Value Chain Status of Animation, VFX and Game Table Midstream Major Company Analysis (by Manufacturing Base, by Product Type) Table Distributors/Traders Table Downstream Major Customer Analysis (by Region, by Preference) Table Global Animation, VFX and Game Production and Growth Rate Segment by Product Type from 2014-2019E Table Global Animation, VFX and Game Value ($) and Growth Rate Segment by Product Type from 2014-2019E Figure Animation & VFX of Animation, VFX and Game Figure Game & VFX of Animation, VFX and Game Table Global Animation, VFX and Game Consumption and Growth Rate Segment by Application from 2014-2019E Table Global Animation, VFX and Game Value ($) and Growth Rate Segment by Application from 2014-2019E Figure Anime of Animation, VFX and Game Figure Film of Animation, VFX and Game Figure Video Game of Animation, VFX and Game Table Global Animation, VFX and Game Consumption and Growth Rate Segment by Marketing Channel from 2014-2019E Table Global Animation, VFX and Game Value ($) and Growth Rate Segment by Marketing Channel from 2014-2019E Figure Traditional Marketing Channel (Offline) of Animation, VFX and Game Figure Online Channel of Animation, VFX and Game Table Sony Profile (Company Name, Plants Distribution, Sales Region) Figure Sony Sales and Growth Rate from 2014-2019E Figure Sony Revenue ($) and Global Market Share from 2014-2019E Table Sony Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table NBCUniversal Profile (Company Name, Plants Distribution, Sales Region) Figure NBCUniversal Sales and Growth Rate from 2014-2019E Figure NBCUniversal Revenue ($) and Global Market Share from 2014-2019E Table NBCUniversal Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Activision Blizzard Profile (Company Name, Plants Distribution, Sales Region) Figure Activision Blizzard Sales and Growth Rate from 2014-2019E Figure Activision Blizzard Revenue ($) and Global Market Share from 2014-2019E Table Activision Blizzard Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Framestore Profile (Company Name, Plants Distribution, Sales Region) Figure Framestore Sales and Growth Rate from 2014-2019E Figure Framestore Revenue ($) and Global Market Share from 2014-2019E Table Framestore Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Nintendo Profile (Company Name, Plants Distribution, Sales Region) Figure Nintendo Sales and Growth Rate from 2014-2019E Figure Nintendo Revenue ($) and Global Market Share from 2014-2019E Table Nintendo Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table TOEI ANIMATION Profile (Company Name, Plants Distribution, Sales Region) Figure TOEI ANIMATION Sales and Growth Rate from 2014-2019E Figure TOEI ANIMATION Revenue ($) and Global Market Share from 2014-2019E Table TOEI ANIMATION Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Microsoft Profile (Company Name, Plants Distribution, Sales Region) Figure Microsoft Sales and Growth Rate from 2014-2019E Figure Microsoft Revenue ($) and Global Market Share from 2014-2019E Table Microsoft Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Walt Disney Animation Studios Profile (Company Name, Plants Distribution, Sales Region) Figure Walt Disney Animation Studios Sales and Growth Rate from 2014-2019E Figure Walt Disney Animation Studios Revenue ($) and Global Market Share from 2014-2019E Table Walt Disney Animation Studios Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Netease Profile (Company Name, Plants Distribution, Sales Region) Figure Netease Sales and Growth Rate from 2014-2019E Figure Netease Revenue ($) and Global Market Share from 2014-2019E Table Netease Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Tencent Profile (Company Name, Plants Distribution, Sales Region) Figure Tencent Sales and Growth Rate from 2014-2019E Figure Tencent Revenue ($) and Global Market Share from 2014-2019E Table Tencent Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Warner Bros Profile (Company Name, Plants Distribution, Sales Region) Figure Warner Bros Sales and Growth Rate from 2014-2019E Figure Warner Bros Revenue ($) and Global Market Share from 2014-2019E Table Warner Bros Animation, VFX and Game Sales, Price, Revenue, Gross Margin (2014-2019E) Table Global Animation, VFX and Game Production Value ($) by Region from 2014-2019E Table Global Animation, VFX and Game Production Value Share by Region from 2014-2019E Table Global Animation, VFX and Game Production by Region from 2014-2019E Table Global Animation, VFX and Game Consumption Value ($) by Region from 2014-2019E Table Global Animation, VFX and Game Consumption by Region from 2014-2019E Table North America Animation, VFX and Game Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2014-2019E Table North America Animation, VFX and Game Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2014-2019E Table North America Animation, VFX and Game Import and Export from 2014-2019E Table North America Animation, VFX and Game Value ($) by Type (2014-2019E) Table North America Animation, VFX and Game Production by Type (2014-2019E) Table North America Animation, VFX and Game Consumption by Application (2014-2019E) Table North America Animation, VFX and Game Consumption by Country (2014-2019E) Table North America Animation, VFX and Game Consumption Value ($) by Country (2014-2019E) Figure North America Animation, VFX and Game Market PEST Analysis Table Europe Animation, VFX and Game Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2014-2019E Table Europe Animation, VFX and Game Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2014-2019E Table Europe Animation, VFX and Game Import and Export from 2014-2019E Table Europe Animation, VFX and Game Value ($) by Type (2014-2019E) Table Europe Animation, VFX and Game Production by Type (2014-2019E) Table Europe Animation, VFX and Game Consumption by Application (2014-2019E) Table Europe Animation, VFX and Game Consumption by Country (2014-2019E) Table Europe Animation, VFX and Game Consumption Value ($) by Country (2014-2019E) Figure Europe Animation, VFX and Game Market PEST Analysis Table Asia-Pacific Animation, VFX and Game Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2014-2019E Table Asia-Pacific Animation, VFX and Game Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2014-2019E Table Asia-Pacific Animation, VFX and Game Import and Export from 2014-2019E Table Asia-Pacific Animation, VFX and Game Value ($) by Type (2014-2019E) Table Asia-Pacific Animation, VFX and Game Production by Type (2014-2019E) Table Asia-Pacific Animation, VFX and Game Consumption by Application (2014-2019E) Table Asia-Pacific Animation, VFX and Game Consumption by Country (2014-2019E) Table Asia-Pacific Animation, VFX and Game Consumption Value ($) by Country (2014-2019E) Figure Asia-Pacific Animation, VFX and Game Market PEST Analysis Table Latin America Animation, VFX and Game Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2014-2019E Table Latin America Animation, VFX and Game Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2014-2019E Table Latin America Animation, VFX and Game Import and Export from 2014-2019E Table Latin America Animation, VFX and Game Value ($) by Type (2014-2019E) Table Latin America Animation, VFX and Game Production by Type (2014-2019E) Table Latin America Animation, VFX and Game Consumption by Application (2014-2019E) Table Latin America Animation, VFX and Game Consumption by Country (2014-2019E) Table Latin America Animation, VFX and Game Consumption Value ($) by Country (2014-2019E) Figure Latin America Animation, VFX and Game Market PEST Analysis Table Middle East & Africa Animation, VFX and Game Production, Ex-factory Price Revenue ($), Gross Margin (%) and Gross ($) Analysis from 2014-2019E Table Middle East & Africa Animation, VFX and Game Consumption, Terminal Price, Consumption Value ($) and Channel Margin Analysis from 2014-2019E Table Middle East & Africa Animation, VFX and Game Import and Export from 2014-2019E Table Middle East & Africa Animation, VFX and Game Value ($) by Type (2014-2019E) Table Middle East & Africa Animation, VFX and Game Production by Type (2014-2019E) Table Middle East & Africa Animation, VFX and Game Consumption by Application (2014-2019E) Table Middle East & Africa Animation, VFX and Game Consumption by Country (2014-2019E) Table Middle East & Africa Animation, VFX and Game Consumption Value ($) by Country (2014-2019E) Figure Middle East & Africa Animation, VFX and Game Market PEST Analysis Table Global Animation, VFX and Game Value ($) and Growth Rate Forecast by Region (2018-2026) Table Global Animation, VFX and Game Production and Growth Rate Forecast by Region (2019-2026) Table Global Animation, VFX and Game Consumption and Growth Rate Forecast by Region (2019-2026) Table Global Animation, VFX and Game Production and Growth Rate Forecast by Type (2019-2026) Table Global Animation, VFX and Game Consumption and Growth Rate Forecast by Application (2019-2026)
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