Global Esports Market 2019-2023

SKU ID :TNV-14588473 | Published Date: 29-Jul-2019 | No. of pages: 140
PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT 2.1 Preface 2.2 Preface 2.3 Currency conversion rates for US$ PART 03: MARKET LANDSCAPE Market ecosystem Market characteristics Market segmentation analysis PART 04: MARKET SIZING Market definition Market sizing 2018 Market size and forecast 2018-2023 PART 05: FIVE FORCES ANALYSIS Bargaining power of buyers Bargaining power of suppliers Threat of new entrants Threat of substitutes Threat of rivalry Market condition PART 06: CUSTOMER LANDSCAPE PART 07: GEOGRAPHIC LANDSCAPE Geographic segmentation Geographic comparison North America - Market size and forecast 2018-2023 APAC - Market size and forecast 2018-2023 Europe - Market size and forecast 2018-2023 South America - Market size and forecast 2018-2023 MEA - Market size and forecast 2018-2023 Key leading countries Market opportunity PART 08: MARKET SEGMENTATION BY REVENUE STREAM Market segmentation by revenue stream Comparison by revenue stream Sponsorships - Market size and forecast 2018-2023 Media rights - Market size and forecast 2018-2023 Advertising - Market size and forecast 2018-2023 Publisher fees - Market size and forecast 2018-2023 Merchandise and ticket sales - Market size and forecast 2018-2023 Market opportunity by revenue stream PART 09: MARKET SEGMENTATION BY GAME GENRE Market segmentation by game genre Comparison by game genre MOBA - Market size and forecast 2018-2023 FPS - Market size and forecast 2018-2023 RTS - Market size and forecast 2018-2023 Others - Market size and forecast 2018-2023 Market opportunity by game genre PART 10: DECISION FRAMEWORK PART 11: DRIVERS AND CHALLENGES Market drivers Market challenges PART 12: MARKET TRENDS Increase in esports betting Evolution of high-tech gaming consoles New partnerships Rapidly increasing Internet penetration and esports adoption on smartphones PART 13: VENDOR LANDSCAPE Overview Landscape disruption Competitive scenario PART 14: VENDOR ANALYSIS Vendors covered Vendor classification Market positioning of vendors Activision Blizzard Inc. Electronic Arts, Inc. Modern Times Group MTG AB Tencent Holdings Ltd. Valve Corp. PART 15: APPENDIX Research methodology List of abbreviations Definition of market positioning of vendors PART 16: EXPLORE TECHNAVIO   Exhibit 01: Key offerings Exhibit 02: Global gaming market Exhibit 03: Segments of global gaming market Exhibit 04: Market characteristics Exhibit 05: Market segments Exhibit 06: Market definition - Inclusions and exclusions checklist Exhibit 07: Market size 2018 Exhibit 08: Global market: Size and forecast 2018-2023 ($ millions) Exhibit 09: Global market: Year-over-year growth 2019-2023 (%) Exhibit 10: Five forces analysis 2018 Exhibit 11: Five forces analysis 2023 Exhibit 12: Bargaining power of buyers Exhibit 13: Bargaining power of suppliers Exhibit 14: Threat of new entrants Exhibit 15: Threat of substitutes Exhibit 16: Threat of rivalry Exhibit 17: Market condition - Five forces 2018 Exhibit 18: Customer landscape Exhibit 19: Market share by geography 2018-2023 (%) Exhibit 20: Geographic comparison Exhibit 21: North America - Market size and forecast 2018-2023 ($ millions) Exhibit 22: North America - Year-over-year growth 2019-2023 (%) Exhibit 23: APAC - Market size and forecast 2018-2023 ($ millions) Exhibit 24: APAC - Year-over-year growth 2019-2023 (%) Exhibit 25: Europe - Market size and forecast 2018-2023 ($ millions) Exhibit 26: Europe - Year-over-year growth 2019-2023 (%) Exhibit 27: South America - Market size and forecast 2018-2023 ($ millions) Exhibit 28: South America - Year-over-year growth 2019-2023 (%) Exhibit 29: MEA - Market size and forecast 2018-2023 ($ millions) Exhibit 30: MEA - Year-over-year growth 2019-2023 (%) Exhibit 31: Key leading countries Exhibit 32: Market opportunity Exhibit 33: Revenue stream - Market share 2018-2023 (%) Exhibit 34: Comparison by revenue stream Exhibit 35: Sponsorships - Market size and forecast 2018-2023 ($ millions) Exhibit 36: Sponsorships - Year-over-year growth 2019-2023 (%) Exhibit 37: Media rights - Market size and forecast 2018-2023 ($ millions) Exhibit 38: Media rights - Year-over-year growth 2019-2023 (%) Exhibit 39: Advertising - Market size and forecast 2018-2023 ($ millions) Exhibit 40: Advertising - Year-over-year growth 2019-2023 (%) Exhibit 41: Publisher fees - Market size and forecast 2018-2023 ($ millions) Exhibit 42: Publisher fees - Year-over-year growth 2019-2023 (%) Exhibit 43: Merchandise and ticket sales - Market size and forecast 2018-2023 ($ millions) Exhibit 44: Merchandise and ticket sales - Year-over-year growth 2019-2023 (%) Exhibit 45: Market opportunity by revenue stream Exhibit 46: Game genre - Market share 2018-2023 (%) Exhibit 47: Comparison by game genre Exhibit 48: MOBA - Market size and forecast 2018-2023 ($ millions) Exhibit 49: MOBA - Year-over-year growth 2019-2023 (%) Exhibit 50: FPS - Market size and forecast 2018-2023 ($ millions) Exhibit 51: FPS - Year-over-year growth 2019-2023 (%) Exhibit 52: RTS - Market size and forecast 2018-2023 ($ millions) Exhibit 53: RTS - Year-over-year growth 2019-2023 (%) Exhibit 54: Others - Market size and forecast 2018-2023 ($ millions) Exhibit 55: Others - Year-over-year growth 2019-2023 (%) Exhibit 56: Market opportunity by game genre Exhibit 57: Impact of drivers and challenges Exhibit 58: Global Internet users (% of the population) Exhibit 59: Vendor landscape Exhibit 60: Landscape disruption Exhibit 61: Vendors covered Exhibit 62: Vendor classification Exhibit 63: Market positioning of vendors Exhibit 64: Activision Blizzard Inc. - Vendor overview Exhibit 65: Activision Blizzard Inc. - Business segments Exhibit 66: Activision Blizzard Inc. - Organizational developments Exhibit 67: Activision Blizzard Inc. - Geographic focus Exhibit 68: Activision Blizzard Inc. - Segment focus Exhibit 69: Activision Blizzard Inc. - Key offerings Exhibit 70: Electronic Arts Inc. - Vendor overview Exhibit 71: Electronic Arts Inc. - Business segments Exhibit 72: Electronic Arts Inc. - Organizational developments Exhibit 73: Electronic Arts Inc. - Geographic focus Exhibit 74: Electronic Arts Inc. - Segment focus Exhibit 75: Electronic Arts Inc. - Key offerings Exhibit 76: Modern Times Group MTG AB - Vendor overview Exhibit 77: Modern Times Group MTG AB - Business segments Exhibit 78: Modern Times Group MTG AB - Organizational developments Exhibit 79: Modern Times Group MTG AB - Geographic focus Exhibit 80: Modern Times Group MTG AB - Segment focus Exhibit 81: Modern Times Group MTG AB - Key offerings Exhibit 82: Tencent Holdings Ltd. - Vendor overview Exhibit 83: Tencent Holdings Ltd. - Business segments Exhibit 84: Tencent Holdings Ltd. - Organizational developments Exhibit 85: Tencent Holdings Ltd. - Geographic focus Exhibit 86: Tencent Holdings Ltd. - Segment focus Exhibit 87: Tencent Holdings Ltd. - Key offerings Exhibit 88: Valve Corp. - Vendor overview Exhibit 89: Valve Corp. - Organizational developments Exhibit 90: Valve Corp. - Key offerings Exhibit 91: Validation techniques employed for market sizing Exhibit 92: Definition of market positioning of vendors
Activision Blizzard Inc., Electronic Arts Inc., Modern Times Group MTG AB, Tencent Holdings Ltd., and Valve Corp.
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