Global Location-based Virtual Reality (VR) Market 2019-2023

SKU ID :TNV-14253012 | Published Date: 13-May-2019 | No. of pages: 109
PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT • 2.1 Preface • 2.2 Preface • 2.3 Currency conversion rates for US$ PART 03: MARKET LANDSCAPE • Market ecosystem • Market characteristics • Market segmentation analysis PART 04: MARKET SIZING • Market definition • Market sizing 2018 • Market size and forecast 2018-2023 PART 05: FIVE FORCES ANALYSIS • Bargaining power of buyers • Bargaining power of suppliers • Threat of new entrants • Threat of substitutes • Threat of rivalry • Market condition PART 06: MARKET SEGMENTATION BY APPLICATION • Market segmentation by application • Comparison by application • VR arcades - Market size and forecast 2018-2023 • VR cinemas - Market size and forecast 2018-2023 • VR theme parks - Market size and forecast 2018-2023 • Market opportunity by application PART 07: CUSTOMER LANDSCAPE PART 08: GEOGRAPHIC LANDSCAPE • Geographic segmentation • Geographic comparison • APAC - Market size and forecast 2018-2023 • North America - Market size and forecast 2018-2023 • Europe - Market size and forecast 2018-2023 • MEA - Market size and forecast 2018-2023 • South America - Market size and forecast 2018-2023 • Key leading countries • Market opportunity PART 09: DECISION FRAMEWORK PART 10: DRIVERS AND CHALLENGES • Market drivers • Market challenges PART 11: MARKET TRENDS • Use of inside-out tracking technology in VR headsets • Growing popularity of 360-degree content • eSports gaining traction in location-based VR PART 12: VENDOR LANDSCAPE • Overview • Landscape disruption PART 13: VENDOR ANALYSIS • Vendors covered • Vendor classification • Market positioning of vendors • Exit Reality • HTC Corp. • IMAX Corp. • The VOID LLC • VRstudios Inc. PART 14: APPENDIX • Research methodology • List of abbreviations • Definition of market positioning of vendors PART 15: EXPLORE TECHNAVIO   Exhibit 01: Global leisure market Exhibit 02: Segments of global leisure market Exhibit 03: Market characteristics Exhibit 04: Market segments Exhibit 05: Market definition - Inclusions and exclusions checklist Exhibit 06: Market size 2018 Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions) Exhibit 08: Global market: Year-over-year growth 2019-2023 (%) Exhibit 09: Five forces analysis 2018 Exhibit 10: Five forces analysis 2023 Exhibit 11: Bargaining power of buyers Exhibit 12: Bargaining power of suppliers Exhibit 13: Threat of new entrants Exhibit 14: Threat of substitutes Exhibit 15: Threat of rivalry Exhibit 16: Market condition - Five forces 2018 Exhibit 17: Application - Market share 2018-2023 (%) Exhibit 18: Comparison by application Exhibit 19: VR arcades - Market size and forecast 2018-2023 ($ millions) Exhibit 20: VR arcades - Year-over-year growth 2019-2023 (%) Exhibit 21: VR cinemas - Market size and forecast 2018-2023 ($ millions) Exhibit 22: VR cinemas - Year-over-year growth 2019-2023 (%) Exhibit 23: VR theme parks - Market size and forecast 2018-2023 ($ millions) Exhibit 24: VR theme parks - Year-over-year growth 2019-2023 (%) Exhibit 25: Market opportunity by application Exhibit 26: Customer landscape Exhibit 27: Market share by geography 2018-2023 (%) Exhibit 28: Geographic comparison Exhibit 29: APAC - Market size and forecast 2018-2023 ($ millions) Exhibit 30: APAC - Year-over-year growth 2019-2023 (%) Exhibit 31: North America - Market size and forecast 2018-2023 ($ millions) Exhibit 32: North America - Year-over-year growth 2019-2023 (%) Exhibit 33: Europe - Market size and forecast 2018-2023 ($ millions) Exhibit 34: Europe - Year-over-year growth 2019-2023 (%) Exhibit 35: MEA - Market size and forecast 2018-2023 ($ millions) Exhibit 36: MEA - Year-over-year growth 2019-2023 (%) Exhibit 37: South America - Market size and forecast 2018-2023 ($ millions) Exhibit 38: South America - Year-over-year growth 2019-2023 (%) Exhibit 39: Key leading countries Exhibit 40: Market opportunity Exhibit 41: Impact of drivers and challenges Exhibit 42: Vendor landscape Exhibit 43: Landscape disruption Exhibit 44: Vendors covered Exhibit 45: Vendor classification Exhibit 46: Market positioning of vendors Exhibit 47: Exit Reality - Vendor overview Exhibit 48: Exit Reality - Business segments Exhibit 49: Exit Reality - Key offerings Exhibit 50: HTC Corp. - Vendor overview Exhibit 51: HTC Corp. - Business segments Exhibit 52: HTC Corp. - Organizational developments Exhibit 53: HTC Corp. - Geographic focus Exhibit 54: HTC Corp. - Key offerings Exhibit 55: IMAX Corp. - Vendor overview Exhibit 56: IMAX Corp. - Business segments Exhibit 57: IMAX Corp. - Geographic focus Exhibit 58: IMAX Corp. - Segment focus Exhibit 59: IMAX Corp. - Key offerings Exhibit 60: The VOID LLC - Vendor overview Exhibit 61: The VOID LLC - Business segments Exhibit 62: The VOID LLC - Key offerings Exhibit 63: VRstudios Inc. - Vendor overview Exhibit 64: VRstudios Inc. - Business segments Exhibit 65: VRstudios Inc. - Organizational developments Exhibit 66: VRstudios Inc. - Key offerings Exhibit 67: Validation techniques employed for market sizing Exhibit 68: Definition of market positioning of vendors
Exit Reality HTC Corp. IMAX Corp. The VOID LLC VRstudios Inc.
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