2014-2026 Global ESport Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region
SKU ID :Maia-15057245 | Published Date: 07-Jan-2020 | No. of pages: 109Description
The worldwide market for ESport is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2026, from X.X million US$ in 2019.
The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in
Major Companies Covered
Electronic Arts
Valve Corporation
Turner Broadcasting System
Beyond the Summit
Tencent
Faceit
Modern Times Group
Wargaming Public
Twitch.TV
Hi Rez Studios
Youtube
CJ Corporation
Alisports
Rovio Entertainment
Activision Blizzard
Nintendo
Kabum
Gungho Online Entertainment
Facebook
Gfinity
Major Types Covered
First person shooter
Real time strategy
Multiple online battle arena games
Others
Major Applications Covered
Profession
Amateur
Others
Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
…
2019
The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in
Major Region
s, such as North America, Europe, Asia-Pacific, Latin America and Middle East & Africa, by type, application and marketing channel. In addition, the report focuses on the driving factors, restraints, opportunities and PEST analysis of major regions.Major Companies Covered
Electronic Arts
Valve Corporation
Turner Broadcasting System
Beyond the Summit
Tencent
Faceit
Modern Times Group
Wargaming Public
Twitch.TV
Hi Rez Studios
Youtube
CJ Corporation
Alisports
Rovio Entertainment
Activision Blizzard
Nintendo
Kabum
Gungho Online Entertainment
Gfinity
Major Types Covered
First person shooter
Real time strategy
Multiple online battle arena games
Others
Major Applications Covered
Profession
Amateur
Others
Top Countries Data Covered in This Report
United States
Canada
Germany
UK
France
Italy
Spain
Russia
Netherlands
Turkey
Switzerland
Sweden
Poland
Belgium
China
Japan
South Korea
Australia
India
Taiwan
Indonesia
Thailand
Philippines
Malaysia
Brazil
Mexico
Argentina
Columbia
Chile
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
…
Years considered for this report:
Historical Years:
2014-2018Base Year:
2019Estimated Year:
2019Forecast Period:
2019-2026TOC
Tables & Figures
Companies
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