Global Digital Games Market (2014-2022)
Detailed TOC of Global Digital Games Market (2014-2022)
Chapter 1: Executive Summary1.1. Market Scope and Segmentation
1.2. Key Questions Answered in This Study
1.3. Executive Summary
Chapter 2: Introduction
2.1. Market Definitions
2.2. Different Business Models
2.3. Value Chain of Games
2.4. Distribution Channel Analysis: Big Four Companies
2.5. Distribution Channel Estimation: Big Four Companies
Chapter 3: Global Digital Games Market Overview
3.1.Market Overview
- Global market revenue (US$ bn)
- Global forecasted market revenue (US$ bn)
- Geography wise market revenue (US$ bn)
3.2.Global Trends
Chapter 4: Global Digital Games Market - By Regions
4.1. North America
- Overview
- Drivers
- Challenges
- Trends
4.2. Europe
- Overview
- Drivers
- Challenges
- Trends
4.3. Asia Pacific
- Overview
- Drivers
- Challenges
- Trends
4.4. Latin America
- Overview
- Drivers
- Challenges
- Trends
4.5. Middle East and Africa
- Overview
- Drivers
- Challenges
- Trends
Chapter 5: Global Digital Games Market - By Platform
5.1. Global PC games Market
- Drivers
- Challenges
5.2. Global Mobile Games Market
- Drivers
- Challenges
5.3. Global Console Games Market
- Drivers
- Challenges
Chapter 6: Major Platforms Overview – Regions
6.1.Major Platforms – North America
- Revenue Contribution
- Key Highlights
6.2.Major Platforms – Europe
- Revenue Contribution
- Key Highlights
6.3.Major Platforms – Asia Pacific
- Revenue Contribution
- Key Highlights
6.4.Major Platforms – Latin America
- Revenue Contribution
- Key Highlights
6.5.Major Platforms – Middle East and Africa
- Revenue Contribution
- Key Highlights
Chapter 7: Competitive Landscape
7.1. Activision Blizzard
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.2. Electronic Arts
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.3. Take - Two Interactive
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.4. Ubisoft
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.5. Zynga
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.6. Nintendo
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.7. GungHo Online
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.8. NCsoft
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.9. Sony Corporation
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
7.10.Microsoft Corporation
- Company Snapshot
- Key Numbers
- Major Game Titles
- Initiatives
- Growth Strategy
Chapter 8: Gaming Start – Up Firms
8.1. Chopup
8.2. Omnidrone
8.3. Piranha Games
8.4. Nazara Techonologies
8.5. Witching Hour Studios
8.6. Touchten Games
8.7. Steel Wool Studios
8.8. Playsnak
Chapter 9: Market Share of Companies
9.1. Global Digital Games Market Share
9.2. Global PC Games Market Share
9.3. Global Mobile Games Market Share
9.4. Global Console Games Market Share
Chapter 10: Conclusion
Chapter 11: Appendix
List of Figures, Tables and Charts Available in Global Digital Games Market (2014-2022)
Chapter 2: Introduction1. Value Chain of Games
2. Distribution Channel Analysis : Major Four Companies
3. Distribution Channel Estimation : Major Four Companies
Chapter 3: Global Digital Games Market Overview
1. Global Market Revenue
2. Global Forecasted Market Revenue
3. Geography Market Revenue
Chapter 4: Global Digital Games Market – By Regions
1. Market Revenue – North America
2. Market Revenue – Asia Pacific
3. Market Revenue – Latin America
4. Market Revenue –Europe
5. Market Revenue – Middle East & Africa
Chapter 5: Global Digital Games Market - By Platforms
1. PC Games Global Revenue
2. Mobile Games Global Revenue
3. Console Games Global revenue
Chapter 6: Major Platforms Overview – Regions
1. Revenue Contribution of Platforms – North America
2. Revenue Contribution of Platforms –Europe
3. Revenue Contribution of Platforms –Asia Pacific
4. Revenue Contribution of Platforms – Latin America
5. Revenue Contribution of Platforms – Middle East & Africa
Chapter 9: Market Share of Companies
1. Global Digital Games Market Share
2. Global PC Games Market Share
3. Global Mobile Games Market Share
4. Global Console Games Market Share
Chapter 10: Conclusion
1. Looking Ahead
Table 1: Segments by Platform (2014 – 2022) value in US$ Bn
Table 2: Segments by Region: North America (2014 – 2022) value in US$ Bn
Table 3: Segments by Region: Europe (2014 – 2022) value in US$ Bn
Table 4: Segments by Region: Asia Pacific (2014 – 2022) value in US$ Bn
Table 5: Segments by Region: Latin America (2014 – 2022) value in US$ Bn
Table 6: Segments by Region: Middle East Africa (2014 – 2022) value in US$ Bn
Table 7: Geography: (2014 – 2022) value in US$ Bn
Table 8: Activision Blizzard: By Distribution Channel
Table 9: Activision Blizzard: By Geography
Table 10: Activision Blizzard: By Product
Table 11: Electronic Arts: By Distribution Channel
Table 12: Electronic Arts: By Geography
Table 13: Electronic Arts: By Product
Table 14: Take Two Interactive: By Distribution Channel
Table 15: Take Two Interactive: By Geography
Table 16: Take Two Interactive: By Product
Table 17: Ubisoft: By Distribution Channel
Table 18: Ubisoft: By Geography
Table 19: Ubisoft: By Product
Table 20: Revenues of Companies (2012-2016)
Table 21: Gross margin of companies (value in %)
Table 22: Net margin of companies value in %)
Table 23: Return on Asset of Companies value in %)
Table 24: Return on Equity of Companies (value in %)
Keyplayers in Global Digital Games Market (2014-2022)
1. Activision Blizzard2. Electronic Arts’
3. Take - Two Interactive
4. Ubisoft
5. Zynga
6. Nintendo
7. GungHo Online
8. NCsoft
9. Sony Corporation
10. Microsoft Corporation
Start-up Companies
1. Chopup
2. Omnidrone
3. Piranha Games
4. Nazara Techonologies
5. Witching Hour Studios
6. Touchten Games
7. Steel Wool Studios
8. Playsnak