Global Location-based Virtual Reality (VR) Market 2019-2023

SKU ID : TNV-14253012 | Publishing Date : 13-May-2019 | No. of pages : 109

Detailed TOC of Global Location-based Virtual Reality (VR) Market 2019-2023

PART 01: EXECUTIVE SUMMARY         
PART 02: SCOPE OF THE REPORT        
• 2.1 Preface        
• 2.2 Preface        
• 2.3 Currency conversion rates for US$        
PART 03: MARKET LANDSCAPE        
• Market ecosystem        
• Market characteristics        
• Market segmentation analysis        
PART 04: MARKET SIZING        
• Market definition        
• Market sizing 2018        
• Market size and forecast 2018-2023        
PART 05: FIVE FORCES ANALYSIS        
• Bargaining power of buyers        
• Bargaining power of suppliers        
• Threat of new entrants        
• Threat of substitutes        
• Threat of rivalry        
• Market condition        
PART 06: MARKET SEGMENTATION BY APPLICATION        
• Market segmentation by application        
• Comparison by application        
• VR arcades - Market size and forecast 2018-2023        
• VR cinemas - Market size and forecast 2018-2023        
• VR theme parks - Market size and forecast 2018-2023        
• Market opportunity by application        
PART 07: CUSTOMER LANDSCAPE        
PART 08: GEOGRAPHIC LANDSCAPE        
• Geographic segmentation        
• Geographic comparison        
• APAC - Market size and forecast 2018-2023        
• North America - Market size and forecast 2018-2023        
• Europe - Market size and forecast 2018-2023        
• MEA - Market size and forecast 2018-2023        
• South America - Market size and forecast 2018-2023        
• Key leading countries        
• Market opportunity        
PART 09: DECISION FRAMEWORK        
PART 10: DRIVERS AND CHALLENGES        
• Market drivers        
• Market challenges        
PART 11: MARKET TRENDS        
• Use of inside-out tracking technology in VR headsets        
• Growing popularity of 360-degree content        
• eSports gaining traction in location-based VR        
PART 12: VENDOR LANDSCAPE        
• Overview        
• Landscape disruption        
PART 13: VENDOR ANALYSIS        
• Vendors covered        
• Vendor classification        
• Market positioning of vendors        
• Exit Reality        
• HTC Corp.        
• IMAX Corp.        
• The VOID LLC        
• VRstudios Inc.       
PART 14: APPENDIX       
• Research methodology       
• List of abbreviations       
• Definition of market positioning of vendors       
PART 15: EXPLORE TECHNAVIO       


Exhibit 01:          Global leisure market        
Exhibit 02:          Segments of global leisure market        
Exhibit 03:          Market characteristics        
Exhibit 04:          Market segments        
Exhibit 05:          Market definition - Inclusions and exclusions checklist        
Exhibit 06:          Market size 2018        
Exhibit 07:          Global market: Size and forecast 2018-2023 ($ millions)        
Exhibit 08:          Global market: Year-over-year growth 2019-2023 (%)        
Exhibit 09:          Five forces analysis 2018        
Exhibit 10:          Five forces analysis 2023        
Exhibit 11:          Bargaining power of buyers        
Exhibit 12:          Bargaining power of suppliers        
Exhibit 13:          Threat of new entrants        
Exhibit 14:          Threat of substitutes        
Exhibit 15:          Threat of rivalry        
Exhibit 16:          Market condition - Five forces 2018        
Exhibit 17:          Application - Market share 2018-2023 (%)        
Exhibit 18:          Comparison by application        
Exhibit 19:          VR arcades - Market size and forecast 2018-2023 ($ millions)        
Exhibit 20:          VR arcades - Year-over-year growth 2019-2023 (%)        
Exhibit 21:          VR cinemas - Market size and forecast 2018-2023 ($ millions)        
Exhibit 22:          VR cinemas - Year-over-year growth 2019-2023 (%)        
Exhibit 23:          VR theme parks - Market size and forecast 2018-2023 ($ millions)        
Exhibit 24:          VR theme parks - Year-over-year growth 2019-2023 (%)        
Exhibit 25:          Market opportunity by application        
Exhibit 26:          Customer landscape        
Exhibit 27:          Market share by geography 2018-2023 (%)        
Exhibit 28:          Geographic comparison        
Exhibit 29:          APAC - Market size and forecast 2018-2023 ($ millions)        
Exhibit 30:          APAC - Year-over-year growth 2019-2023 (%)        
Exhibit 31:          North America - Market size and forecast 2018-2023 ($ millions)        
Exhibit 32:          North America - Year-over-year growth 2019-2023 (%)        
Exhibit 33:          Europe - Market size and forecast 2018-2023 ($ millions)        
Exhibit 34:          Europe - Year-over-year growth 2019-2023 (%)        
Exhibit 35:          MEA - Market size and forecast 2018-2023 ($ millions)        
Exhibit 36:          MEA - Year-over-year growth 2019-2023 (%)        
Exhibit 37:          South America - Market size and forecast 2018-2023 ($ millions)        
Exhibit 38:          South America - Year-over-year growth 2019-2023 (%)        
Exhibit 39:          Key leading countries        
Exhibit 40:          Market opportunity        
Exhibit 41:          Impact of drivers and challenges        
Exhibit 42:          Vendor landscape        
Exhibit 43:          Landscape disruption        
Exhibit 44:          Vendors covered        
Exhibit 45:          Vendor classification        
Exhibit 46:          Market positioning of vendors        
Exhibit 47:          Exit Reality - Vendor overview        
Exhibit 48:          Exit Reality - Business segments        
Exhibit 49:          Exit Reality - Key offerings        
Exhibit 50:          HTC Corp. - Vendor overview        
Exhibit 51:          HTC Corp. - Business segments        
Exhibit 52:          HTC Corp. - Organizational developments        
Exhibit 53:          HTC Corp. - Geographic focus        
Exhibit 54:          HTC Corp. - Key offerings        
Exhibit 55:          IMAX Corp. - Vendor overview        
Exhibit 56:          IMAX Corp. - Business segments        
Exhibit 57:          IMAX Corp. - Geographic focus        
Exhibit 58:          IMAX Corp. - Segment focus        
Exhibit 59:          IMAX Corp. - Key offerings        
Exhibit 60:          The VOID LLC - Vendor overview        
Exhibit 61:          The VOID LLC - Business segments        
Exhibit 62:          The VOID LLC - Key offerings       
Exhibit 63:          VRstudios Inc. - Vendor overview       
Exhibit 64:          VRstudios Inc. - Business segments       
Exhibit 65:          VRstudios Inc. - Organizational developments       
Exhibit 66:          VRstudios Inc. - Key offerings       
Exhibit 67:          Validation techniques employed for market sizing       
Exhibit 68:          Definition of market positioning of vendors       

Keyplayers in Global Location-based Virtual Reality (VR) Market 2019-2023

Exit Reality
HTC Corp.
IMAX Corp.
The VOID LLC
VRstudios Inc.

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