2020-2025 Global Online Gaming Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia-16822905 | Publishing Date : 24-Nov-2020 | No. of pages : 125


This report elaborates the market size, market characteristics, and market growth of the Online Gaming industry, and breaks down according to the type, application, and consumption area of Online Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Online Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Online Gaming market covered in Chapter 13:
Asobo Studio
Cryptic Studios
Take-Two Interactive Software
GungHo Online
CCP
4A Games
Access Games
Valve
King Digital Entertainment
Anino Games
Cellufun
NCSOFT
Sony
Activision Blizzard
Smilegate
Microsoft
ACE Team
Ankama Games
Wargaming
CrowdStar
Zynga
Bungie
Active Gaming Media
Electronic Arts
Giant Interactive
Changyou.com
CipSoft
Aeria Games and Entertainment
Riot Games
Behavior Interactive

In Chapter 6, on the basis of types, the Online Gaming market from 2015 to 2025 is primarily split into:
Smartphones Online Gaming
Tablets Online Gaming
Others

In Chapter 7, on the basis of applications, the Online Gaming market from 2015 to 2025 covers:
Below 10 Years
11-18 Years
19-24 Years
25-34 Years
35-44 Years
45 and Above Years

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:


Historical Years:

2015-2019

Base Year:

2019

Estimated Year:

2020

Forecast Period:

2020-2025

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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