2020-2025 Global Daily Fantasy Sports and In-Game Gambling Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia-17419053 | Publishing Date : 18-Feb-2021 | No. of pages : 105

Daily fantasy sports (DFS) are a subset of fantasy sport games. As with traditional fantasy sports games, players compete against others by building a team of professional athletes from a particular league or competition while remaining under a salary cap, and earn points based on the actual statistical performance of the players in real-world competitions.Skin gambling is the use of virtual goods.A loot box is a consumable virtual item which can be redeemed to receive a randomized selection of further virtual items, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as weapons and armor.
This report elaborates the market size, market characteristics, and market growth of the Daily Fantasy Sports and In-Game Gambling industry, and breaks down according to the type, application, and consumption area of Daily Fantasy Sports and In-Game Gambling. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Daily Fantasy Sports and In-Game Gambling in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Daily Fantasy Sports and In-Game Gambling market covered in Chapter 13:
Dribble
Tencent
FanDuel
Yahoo!
Sony
EA
DraftKings
Sportito
Activision Blizzard
FantasyDraft

In Chapter 6, on the basis of types, the Daily Fantasy Sports and In-Game Gambling market from 2015 to 2025 is primarily split into:
DFS (Daily Fantasy Sports)
Loot Boxes
Skin Gambling
Others

In Chapter 7, on the basis of applications, the Daily Fantasy Sports and In-Game Gambling market from 2015 to 2025 covers:
Teens
Adults

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:


Historical Years:

2015-2019

Base Year:

2019

Estimated Year:

2020

Forecast Period:

2020-2025

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
market Reports market Reports