Global Mixed Reality Headsets Market Professional Survey Report 2019
SKU ID : QYR-14717629 | Publishing Date : 18-Sep-2019 | No. of pages : 111
Unlike Oculus and Vive, WMR headsets use a pair of front-mounted cameras and a set of built-in sensors to map your physical position. Called inside-out tracking, the design allows for six-degrees-of-freedom (6DoF) movement tracking without the need to buy external sensors and set them up in a dedicated space. They're made to be plug-and-play for the most part, too, so you can be up and running in minutes just about anywhere.
The global Mixed Reality Headsets market was valued at 2000 million US$ in 2018 and will reach 22100 million US$ by the end of 2025, growing at a CAGR of 35.0% during 2019-2025.
This report focuses on Mixed Reality Headsets volume and value at global level, regional level and company level. From a global perspective, this report represents overall Mixed Reality Headsets market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Mixed Reality Headsets in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Mixed Reality Headsets manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.
The following manufacturers are covered:
Vendor profiles
Apple
Atheer
Dell
GlassUP S.r.l
Google,
Hewlett & Packard
HTC Corporation
Lenovo
LG Electronics
Magic Leap
Microsoft Corporation
Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India
Segment by Type
Tethered
Untethered
Segment by Application
Entertainment
Healthcare
Aerospace and Defense
Automotive
Retail
Frequently Asked Questions
- By product type
- By End User/Applications
- By Technology
- By Region