Global Massive Multiplayer Online (MMO) Games Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application

SKU ID : QYR-18738825 | Publishing Date : 13-Jul-2021 | No. of pages : 110

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.
In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.

Market Analysis and Insights: Global Massive Multiplayer Online (MMO) Games Market
The research report studies the Massive Multiplayer Online (MMO) Games market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
The global Massive Multiplayer Online (MMO) Games market size is projected to reach US$ 78480 million by 2027, from US$ 43110 million in 2020, at a CAGR of 8.9% during 2021-2027.

Global Massive Multiplayer Online (MMO) Games Scope and Segment
The global Massive Multiplayer Online (MMO) Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Massive Multiplayer Online (MMO) Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2016-2027.

Segment by Type
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games

Segment by Application
Professional Players
Amateur Players

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE

By Company
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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