Global In-flight Entertainment and Connectivity (IFEC) Market 2022 - Industry Briefing

SKU ID : GC-22085269 | Publishing Date : 28-Oct-2022 | No. of pages : 41

According to market research study published by Researcher, the market size of the global in-flight entertainment and connectivity sector is expected to rise by USD 1.5 billion with a CAGR of 5.1% by the end of 2028.

This industry report offers market estimates of the global market, followed by a detailed analysis of the product, fit, airline business type, aircraft type, and region. The global market data on in-flight entertainment and connectivity can be segmented by product: IFE hardware, IFE connectivity, IFE content. In-flight entertainment and connectivity market is further segmented by fit: retrofit, linefit. Based on airline business type, the in-flight entertainment and connectivity market is segmented into: full-service carriers (FSC), low-cost carriers (LCC). On the basis of aircraft type, the in-flight entertainment and connectivity market also can be divided into: narrow body aircraft (NBA), wide body aircraft (WBA). In-flight entertainment and connectivity market by region is categorized into: Asia Pacific, Europe, North America, Rest of the World (RoW).

The global in-flight entertainment and connectivity market is highly competitive. The in-flight entertainment and connectivity market is dominated by key players, which are Astronics Corporation, Bluebox Aviation Systems Ltd., Burrana Pty Ltd., Gogo LLC, Honeywell International Inc. (BendixKing), Inmarsat Global Limited, Kontron AG, Lufthansa Systems GmbH & Co. KG, MOMENT, Panasonic Holdings Corporation, Rokki Sdn Bhd, Safran S.A., Sita Group, Stellar Entertainment Group Inc, Thales S.A., Viasat Inc.

The data-centric report focuses on market trends, status and outlook for segments. With comprehensive market assessment across the major geographies, the report is a valuable asset for the existing players, new entrants and the future investors.

Why buy this report?
- Get a detailed picture of the Global In-flight Entertainment and Connectivity Market
- Identify segments/areas to invest in over the forecast period in the Global In-flight Entertainment and Connectivity Market
- Understand the competitive environment, the market’s leading players
- The market estimate for ease of analysis across scenarios in Excel format.
- Strategy consulting and research support for three months.
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Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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