Global Family/Indoor Entertainment Centres Market Size, Status and Forecast 2020-2026

SKU ID : QYR-15076501 | Publishing Date : 13-Jan-2020 | No. of pages : 125

Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.
At present, global economy is fluctuant, and most countries take measures to stimulate the economy, especially in Japan, Europe, Australia and the resources providing countries, like Russia, Middle East, Brazil etc. In many fields, China is the largest consumer, but in the past several years, China's economic growth slows. China government is reforming the economic structure, to release energy of economy. USA economy is relatively stable with low-speed-growth, but in future, it also is full of risk. In Southeast Asia, the economy also is fluctuated the economic base is comparatively unsubstantial, due to the exchange fluctuations. In India, although many people look to further increase in India, but the economic aggregate is too low and the infrastructure is behindhand and inefficient. In a long term, India will keep a stable and low growth in economy, due to its economic structure and bureaucratic system.
Market Analysis and Insights: Global Family/Indoor Entertainment Centres Market
In 2019, the global Family/Indoor Entertainment Centres market size was US$ 9512.2 million and it is expected to reach US$ 20680 million by the end of 2026, with a CAGR of 11.6% during 2021-2026.
Global Family/Indoor Entertainment Centres Scope and Market Size
Family/Indoor Entertainment Centres market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Family/Indoor Entertainment Centres market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Segment by Type, the Family/Indoor Entertainment Centres market is segmented into Arcade Studios, VR Gaming Zones, Sports Arcades, Others, etc.
Segment by Application, the Family/Indoor Entertainment Centres market is segmented into Below 5000 Sq Feet, 5,001 to 10,000 Sq Feet, 10,001 to 20,000 Sq Feet, 20,001 to 40,000 Sq Feet, Above 40,000 Sq Feet, etc.
Regional and Country-level Analysis
The Family/Indoor Entertainment Centres market is analysed and market size information is provided by regions (countries).
The key regions covered in the Family/Indoor Entertainment Centres market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape

and Family/Indoor Entertainment Centres Market Share Analysis
Family/Indoor Entertainment Centres market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in Family/Indoor Entertainment Centres business, the date to enter into the Family/Indoor Entertainment Centres market, Family/Indoor Entertainment Centres product introduction, recent developments, etc.
The major vendors include Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, Scene 75 Entertainment Centers, Smaash Entertainment, Lucky Strike, Amoeba, Toy Town, etc.

This report focuses on the global Family/Indoor Entertainment Centres status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Family/Indoor Entertainment Centres development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study


Dave & Buster's
CEC Entertainment
LOVE YOYO
Main Event Entertainment
Legoland Discovery Center
Landmark Leisure
Timezone
KidZania
Round One Entertainment
America's Incredible Pizza Company
Scene 75 Entertainment Centers
Smaash Entertainment
Lucky Strike
Amoeba
Toy Town

Market segment by Type, the product can be split into


Arcade Studios
VR Gaming Zones
Sports Arcades
Others

Market segment by Application, split into


Below 5000 Sq Feet
5,001 to 10,000 Sq Feet
10,001 to 20,000 Sq Feet
20,001 to 40,000 Sq Feet
Above 40,000 Sq Feet

Market segment by Regions/Countries, this report covers


North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:


To analyze global Family/Indoor Entertainment Centres status, future forecast, growth opportunity, key market and key players.
To present the Family/Indoor Entertainment Centres development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Family/Indoor Entertainment Centres are as follows:
History Year: 2015-2019

Base Year:

2019

Estimated Year:

2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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