Global E-Sports Market Size, Status and Forecast 2021-2027
SKU ID : QYR-17767693 | Publishing Date : 22-Mar-2021 | No. of pages : 122
Detailed TOC of Global E-Sports Market Size, Status and Forecast 2021-2027
1 Report Overview1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Sports Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Real-time Strategy (RTS)
1.2.3 First-person Shooter (FPS)
1.2.4 Multiplayer Online Battle Arena (MOBA)
1.2.5 Others
1.3 Market by Application
1.3.1 Global E-Sports Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Mobilehone & Tablet
1.3.3 PC
1.3.4 Video Game
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Market Perspective (2016-2027)
2.2 E-Sports Growth Trends by Regions
2.2.1 E-Sports Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 E-Sports Historic Market Share by Regions (2016-2021)
2.2.3 E-Sports Forecasted Market Size by Regions (2022-2027)
2.3 E-Sports Industry Dynamic
2.3.1 E-Sports Market Trends
2.3.2 E-Sports Market Drivers
2.3.3 E-Sports Market Challenges
2.3.4 E-Sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Players by Revenue
3.1.1 Global Top E-Sports Players by Revenue (2016-2021)
3.1.2 Global E-Sports Revenue Market Share by Players (2016-2021)
3.2 Global E-Sports Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by E-Sports Revenue
3.4 Global E-Sports Market Concentration Ratio
3.4.1 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Revenue in 2020
3.5 E-Sports Key Players Head office and Area Served
3.6 Key Players E-Sports Product Solution and Service
3.7 Date of Enter into E-Sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Breakdown Data by Type
4.1 Global E-Sports Historic Market Size by Type (2016-2021)
4.2 Global E-Sports Forecasted Market Size by Type (2022-2027)
5 E-Sports Breakdown Data by Application
5.1 Global E-Sports Historic Market Size by Application (2016-2021)
5.2 Global E-Sports Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America E-Sports Market Size (2016-2027)
6.2 North America E-Sports Market Size by Type
6.2.1 North America E-Sports Market Size by Type (2016-2021)
6.2.2 North America E-Sports Market Size by Type (2022-2027)
6.2.3 North America E-Sports Market Size by Type (2016-2027)
6.3 North America E-Sports Market Size by Application
6.3.1 North America E-Sports Market Size by Application (2016-2021)
6.3.2 North America E-Sports Market Size by Application (2022-2027)
6.3.3 North America E-Sports Market Size by Application (2016-2027)
6.4 North America E-Sports Market Size by Country
6.4.1 North America E-Sports Market Size by Country (2016-2021)
6.4.2 North America E-Sports Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe E-Sports Market Size (2016-2027)
7.2 Europe E-Sports Market Size by Type
7.2.1 Europe E-Sports Market Size by Type (2016-2021)
7.2.2 Europe E-Sports Market Size by Type (2022-2027)
7.2.3 Europe E-Sports Market Size by Type (2016-2027)
7.3 Europe E-Sports Market Size by Application
7.3.1 Europe E-Sports Market Size by Application (2016-2021)
7.3.2 Europe E-Sports Market Size by Application (2022-2027)
7.3.3 Europe E-Sports Market Size by Application (2016-2027)
7.4 Europe E-Sports Market Size by Country
7.4.1 Europe E-Sports Market Size by Country (2016-2021)
7.4.2 Europe E-Sports Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Market Size (2016-2027)
8.2 Asia-Pacific E-Sports Market Size by Type
8.2.1 Asia-Pacific E-Sports Market Size by Type (2016-2021)
8.2.2 Asia-Pacific E-Sports Market Size by Type (2022-2027)
8.2.3 Asia-Pacific E-Sports Market Size by Type (2016-2027)
8.3 Asia-Pacific E-Sports Market Size by Application
8.3.1 Asia-Pacific E-Sports Market Size by Application (2016-2021)
8.3.2 Asia-Pacific E-Sports Market Size by Application (2022-2027)
8.3.3 Asia-Pacific E-Sports Market Size by Application (2016-2027)
8.4 Asia-Pacific E-Sports Market Size by Region
8.4.1 Asia-Pacific E-Sports Market Size by Region (2016-2021)
8.4.2 Asia-Pacific E-Sports Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America E-Sports Market Size (2016-2027)
9.2 Latin America E-Sports Market Size by Type
9.2.1 Latin America E-Sports Market Size by Type (2016-2021)
9.2.2 Latin America E-Sports Market Size by Type (2022-2027)
9.2.3 Latin America E-Sports Market Size by Type (2016-2027)
9.3 Latin America E-Sports Market Size by Application
9.3.1 Latin America E-Sports Market Size by Application (2016-2021)
9.3.2 Latin America E-Sports Market Size by Application (2022-2027)
9.3.3 Latin America E-Sports Market Size by Application (2016-2027)
9.4 Latin America E-Sports Market Size by Country
9.4.1 Latin America E-Sports Market Size by Country (2016-2021)
9.4.2 Latin America E-Sports Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Market Size (2016-2027)
10.2 Middle East & Africa E-Sports Market Size by Type
10.2.1 Middle East & Africa E-Sports Market Size by Type (2016-2021)
10.2.2 Middle East & Africa E-Sports Market Size by Type (2022-2027)
10.2.3 Middle East & Africa E-Sports Market Size by Type (2016-2027)
10.3 Middle East & Africa E-Sports Market Size by Application
10.3.1 Middle East & Africa E-Sports Market Size by Application (2016-2021)
10.3.2 Middle East & Africa E-Sports Market Size by Application (2022-2027)
10.3.3 Middle East & Africa E-Sports Market Size by Application (2016-2027)
10.4 Middle East & Africa E-Sports Market Size by Country
10.4.1 Middle East & Africa E-Sports Market Size by Country (2016-2021)
10.4.2 Middle East & Africa E-Sports Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Modern Times Group
11.1.1 Modern Times Group Company Details
11.1.2 Modern Times Group Business Overview
11.1.3 Modern Times Group E-Sports Introduction
11.1.4 Modern Times Group Revenue in E-Sports Business (2016-2021)
11.1.5 Modern Times Group Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard E-Sports Introduction
11.2.4 Activision Blizzard Revenue in E-Sports Business (2016-2021)
11.2.5 Activision Blizzard Recent Development
11.3 Valve Corporation
11.3.1 Valve Corporation Company Details
11.3.2 Valve Corporation Business Overview
11.3.3 Valve Corporation E-Sports Introduction
11.3.4 Valve Corporation Revenue in E-Sports Business (2016-2021)
11.3.5 Valve Corporation Recent Development
11.4 CJ Corporation
11.4.1 CJ Corporation Company Details
11.4.2 CJ Corporation Business Overview
11.4.3 CJ Corporation E-Sports Introduction
11.4.4 CJ Corporation Revenue in E-Sports Business (2016-2021)
11.4.5 CJ Corporation Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts E-Sports Introduction
11.5.4 Electronic Arts Revenue in E-Sports Business (2016-2021)
11.5.5 Electronic Arts Recent Development
11.6 Nintendo
11.6.1 Nintendo Company Details
11.6.2 Nintendo Business Overview
11.6.3 Nintendo E-Sports Introduction
11.6.4 Nintendo Revenue in E-Sports Business (2016-2021)
11.6.5 Nintendo Recent Development
11.7 Turner Broadcasting System
11.7.1 Turner Broadcasting System Company Details
11.7.2 Turner Broadcasting System Business Overview
11.7.3 Turner Broadcasting System E-Sports Introduction
11.7.4 Turner Broadcasting System Revenue in E-Sports Business (2016-2021)
11.7.5 Turner Broadcasting System Recent Development
11.8 Faceit
11.8.1 Faceit Company Details
11.8.2 Faceit Business Overview
11.8.3 Faceit E-Sports Introduction
11.8.4 Faceit Revenue in E-Sports Business (2016-2021)
11.8.5 Faceit Recent Development
11.9 Gfinity
11.9.1 Gfinity Company Details
11.9.2 Gfinity Business Overview
11.9.3 Gfinity E-Sports Introduction
11.9.4 Gfinity Revenue in E-Sports Business (2016-2021)
11.9.5 Gfinity Recent Development
11.10 Hi Rez Studios
11.10.1 Hi Rez Studios Company Details
11.10.2 Hi Rez Studios Business Overview
11.10.3 Hi Rez Studios E-Sports Introduction
11.10.4 Hi Rez Studios Revenue in E-Sports Business (2016-2021)
11.10.5 Hi Rez Studios Recent Development
11.11 Kabum
11.11.1 Kabum Company Details
11.11.2 Kabum Business Overview
11.11.3 Kabum E-Sports Introduction
11.11.4 Kabum Revenue in E-Sports Business (2016-2021)
11.11.5 Kabum Recent Development
11.12 Wargaming Public
11.12.1 Wargaming Public Company Details
11.12.2 Wargaming Public Business Overview
11.12.3 Wargaming Public E-Sports Introduction
11.12.4 Wargaming Public Revenue in E-Sports Business (2016-2021)
11.12.5 Wargaming Public Recent Development
11.13 Rovio Entertainment
11.13.1 Rovio Entertainment Company Details
11.13.2 Rovio Entertainment Business Overview
11.13.3 Rovio Entertainment E-Sports Introduction
11.13.4 Rovio Entertainment Revenue in E-Sports Business (2016-2021)
11.13.5 Rovio Entertainment Recent Development
11.14 Gungho Online Entertainment
11.14.1 Gungho Online Entertainment Company Details
11.14.2 Gungho Online Entertainment Business Overview
11.14.3 Gungho Online Entertainment E-Sports Introduction
11.14.4 Gungho Online Entertainment Revenue in E-Sports Business (2016-2021)
11.14.5 Gungho Online Entertainment Recent Development
11.15 Alisports
11.15.1 Alisports Company Details
11.15.2 Alisports Business Overview
11.15.3 Alisports E-Sports Introduction
11.15.4 Alisports Revenue in E-Sports Business (2016-2021)
11.15.5 Alisports Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Figures, Tables and Charts Available in Global E-Sports Market Size, Status and Forecast 2021-2027
List of TablesTable 1. Global E-Sports Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Real-time Strategy (RTS)
Table 3. Key Players of First-person Shooter (FPS)
Table 4. Key Players of Multiplayer Online Battle Arena (MOBA)
Table 5. Key Players of Others
Table 6. Global E-Sports Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global E-Sports Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 8. Global E-Sports Market Size by Regions (2016-2021) & (US$ Million)
Table 9. Global E-Sports Market Share by Regions (2016-2021)
Table 10. Global E-Sports Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 11. Global E-Sports Market Share by Regions (2022-2027)
Table 12. E-Sports Market Trends
Table 13. E-Sports Market Drivers
Table 14. E-Sports Market Challenges
Table 15. E-Sports Market Restraints
Table 16. Global E-Sports Revenue by Players (2016-2021) & (US$ Million)
Table 17. Global E-Sports Market Share by Players (2016-2021)
Table 18. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020)
Table 19. Ranking of Global Top E-Sports Companies by Revenue (US$ Million) in 2020
Table 20. Global 5 Largest Players Market Share by E-Sports Revenue (CR5 and HHI) & (2016-2021)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players E-Sports Product Solution and Service
Table 23. Date of Enter into E-Sports Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 26. Global E-Sports Revenue Market Share by Type (2016-2021)
Table 27. Global E-Sports Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 28. Global E-Sports Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 29. Global E-Sports Market Size Share by Application (2016-2021) & (US$ Million)
Table 30. Global E-Sports Revenue Market Share by Application (2016-2021)
Table 31. Global E-Sports Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 32. Global E-Sports Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 33. North America E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 34. North America E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 35. North America E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 36. North America E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 37. North America E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 38. North America E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 39. Europe E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 40. Europe E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 41. Europe E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 42. Europe E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 43. Europe E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 44. Europe E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 45. Asia-Pacific E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 46. Asia-Pacific E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 47. Asia-Pacific E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 48. Asia-Pacific E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 49. Asia-Pacific E-Sports Market Size by Region (2016-2021) & (US$ Million)
Table 50. Asia-Pacific E-Sports Market Size by Region (2022-2027) & (US$ Million)
Table 51. Latin America E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 52. Latin America E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 53. Latin America E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 54. Latin America E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 55. Latin America E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 56. Latin America E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 57. Middle East & Africa E-Sports Market Size by Type (2016-2021) (US$ Million)
Table 58. Middle East & Africa E-Sports Market Size by Type (2022-2027) & (US$ Million)
Table 59. Middle East & Africa E-Sports Market Size by Application (2016-2021) (US$ Million)
Table 60. Middle East & Africa E-Sports Market Size by Application (2022-2027) & (US$ Million)
Table 61. Middle East & Africa E-Sports Market Size by Country (2016-2021) & (US$ Million)
Table 62. Middle East & Africa E-Sports Market Size by Country (2022-2027) & (US$ Million)
Table 63. Modern Times Group Company Details
Table 64. Modern Times Group Business Overview
Table 65. Modern Times Group E-Sports Product
Table 66. Modern Times Group Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 67. Modern Times Group Recent Development
Table 68. Activision Blizzard Company Details
Table 69. Activision Blizzard Business Overview
Table 70. Activision Blizzard E-Sports Product
Table 71. Activision Blizzard Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 72. Activision Blizzard Recent Development
Table 73. Valve Corporation Company Details
Table 74. Valve Corporation Business Overview
Table 75. Valve Corporation E-Sports Product
Table 76. Valve Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 77. Valve Corporation Recent Development
Table 78. CJ Corporation Company Details
Table 79. CJ Corporation Business Overview
Table 80. CJ Corporation E-Sports Product
Table 81. CJ Corporation Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 82. CJ Corporation Recent Development
Table 83. Electronic Arts Company Details
Table 84. Electronic Arts Business Overview
Table 85. Electronic Arts E-Sports Product
Table 86. Electronic Arts Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 87. Electronic Arts Recent Development
Table 88. Nintendo Company Details
Table 89. Nintendo Business Overview
Table 90. Nintendo E-Sports Product
Table 91. Nintendo Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 92. Nintendo Recent Development
Table 93. Turner Broadcasting System Company Details
Table 94. Turner Broadcasting System Business Overview
Table 95. Turner Broadcasting System E-Sports Product
Table 96. Turner Broadcasting System Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 97. Turner Broadcasting System Recent Development
Table 98. Faceit Company Details
Table 99. Faceit Business Overview
Table 100. Faceit Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 101. Faceit Recent Development
Table 102. Gfinity Company Details
Table 103. Gfinity Business Overview
Table 104. Gfinity E-Sports Product
Table 105. Gfinity Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 106. Gfinity Recent Development
Table 107. Hi Rez Studios Company Details
Table 108. Hi Rez Studios Business Overview
Table 109. Hi Rez Studios E-Sports Product
Table 110. Hi Rez Studios Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 111. Hi Rez Studios Recent Development
Table 112. Kabum Company Details
Table 113. Kabum Business Overview
Table 114. Kabum E-Sports Product
Table 115. Kabum Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 116. Kabum Recent Development
Table 117. Wargaming Public Company Details
Table 118. Wargaming Public Business Overview
Table 119. Wargaming Public E-Sports Product
Table 120. Wargaming Public Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 121. Wargaming Public Recent Development
Table 122. Rovio Entertainment Company Details
Table 123. Rovio Entertainment Business Overview
Table 124. Rovio Entertainment E-Sports Product
Table 125. Rovio Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 126. Rovio Entertainment Recent Development
Table 127. Gungho Online Entertainment Company Details
Table 128. Gungho Online Entertainment Business Overview
Table 129. Gungho Online Entertainment E-Sports Product
Table 130. Gungho Online Entertainment Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 131. Gungho Online Entertainment Recent Development
Table 132. Alisports Company Details
Table 133. Alisports Business Overview
Table 134. Alisports E-Sports Product
Table 135. Alisports Revenue in E-Sports Business (2016-2021) & (US$ Million)
Table 136. Alisports Recent Development
Table 137. Research Programs/Design for This Report
Table 138. Key Data Information from Secondary Sources
Table 139. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-Sports Market Share by Type: 2020 VS 2027
Figure 2. Real-time Strategy (RTS) Features
Figure 3. First-person Shooter (FPS) Features
Figure 4. Multiplayer Online Battle Arena (MOBA) Features
Figure 5. Others Features
Figure 6. Global E-Sports Market Share by Application: 2020 VS 2027
Figure 7. Mobilehone & Tablet Case Studies
Figure 8. PC Case Studies
Figure 9. Video Game Case Studies
Figure 10. Others Case Studies
Figure 11. E-Sports Report Years Considered
Figure 12. Global E-Sports Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global E-Sports Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global E-Sports Market Share by Regions: 2020 VS 2027
Figure 15. Global E-Sports Market Share by Regions (2022-2027)
Figure 16. Global E-Sports Market Share by Players in 2020
Figure 17. Global Top E-Sports Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in E-Sports as of 2020
Figure 18. The Top 10 and 5 Players Market Share by E-Sports Revenue in 2020
Figure 19. Global E-Sports Revenue Market Share by Type (2016-2021)
Figure 20. Global E-Sports Revenue Market Share by Type (2022-2027)
Figure 21. North America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America E-Sports Market Share by Type (2016-2027)
Figure 23. North America E-Sports Market Share by Application (2016-2027)
Figure 24. North America E-Sports Market Share by Country (2016-2027)
Figure 25. United States E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe E-Sports Market Share by Type (2016-2027)
Figure 29. Europe E-Sports Market Share by Application (2016-2027)
Figure 30. Europe E-Sports Market Share by Country (2016-2027)
Figure 31. Germany E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific E-Sports Market Share by Type (2016-2027)
Figure 39. Asia-Pacific E-Sports Market Share by Application (2016-2027)
Figure 40. Asia-Pacific E-Sports Market Share by Region (2016-2027)
Figure 41. China E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America E-Sports Market Share by Type (2016-2027)
Figure 49. Latin America E-Sports Market Share by Application (2016-2027)
Figure 50. Latin America E-Sports Market Share by Country (2016-2027)
Figure 51. Mexico E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa E-Sports Market Share by Type (2016-2027)
Figure 55. Middle East & Africa E-Sports Market Share by Application (2016-2027)
Figure 56. Middle East & Africa E-Sports Market Share by Country (2016-2027)
Figure 57. Turkey E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE E-Sports Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Modern Times Group Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 61. Activision Blizzard Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 62. Valve Corporation Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 63. CJ Corporation Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 64. Electronic Arts Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 65. Nintendo Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 66. Turner Broadcasting System Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 67. Faceit Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 68. Gfinity Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 69. Hi Rez Studios Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 70. Kabum Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 71. Wargaming Public Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 72. Rovio Entertainment Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 73. Gungho Online Entertainment Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 74. Alisports Revenue Growth Rate in E-Sports Business (2016-2021)
Figure 75. Bottom-up and Top-down Approaches for This Report
Figure 76. Data Triangulation
Figure 77. Key Executives Interviewed
Keyplayers in Global E-Sports Market Size, Status and Forecast 2021-2027
Modern Times GroupActivision Blizzard
Valve Corporation
CJ Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity
Hi Rez Studios
Kabum
Wargaming Public
Rovio Entertainment
Gungho Online Entertainment
Alisports