COVID-19 Impact on Digital Home Entertainment Market, Global Research Reports 2020-2021
SKU ID : QYR-15689573 | Publishing Date : 21-May-2020 | No. of pages : 104
Detailed TOC of COVID-19 Impact on Digital Home Entertainment Market, Global Research Reports 2020-2021
1.1 Research Scope1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
1.4.1 Research Process
1.4.2 Data Triangulation
1.4.3 Research Approach
1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Digital Home Entertainment Industry
1.7 COVID-19 Impact: Digital Home Entertainment Market Trends
2 Global Digital Home Entertainment Quarterly Market Size Analysis
2.1 Digital Home Entertainment Business Impact Assessment - COVID-19
2.1.1 Global Digital Home Entertainment Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.1.2 Global Digital Home Entertainment Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Digital Home Entertainment Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
2.3.1 Drivers
2.3.2 Restraints
2.3.3 Opportunities
2.3.4 Challenges
3 Quarterly Competitive Assessment, 2020
3.1 Global Digital Home Entertainment Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Digital Home Entertainment Factory Price by Manufacturers
3.3 Location of Key Manufacturers Digital Home Entertainment Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Digital Home Entertainment Market
3.5 Key Manufacturers Digital Home Entertainment Product Offered
3.6 Mergers & Acquisitions, Expansion Plans
4 Impact of Covid-19 on Digital Home Entertainment Segments, By Type
4.1 Introduction
1.4.1 Audio Equipment
1.4.2 Video Devices
1.4.3 Gaming Consoles
4.2 By Type, Global Digital Home Entertainment Market Size, 2019-2021
4.2.1 By Type, Global Digital Home Entertainment Market Size by Type, 2020-2021
4.2.2 By Type, Global Digital Home Entertainment Price, 2020-2021
5 Impact of Covid-19 on Digital Home Entertainment Segments, By Application
5.1 Overview
5.5.1 Home Theater
5.5.2 Home Entertainment
5.2 By Application, Global Digital Home Entertainment Market Size, 2019-2021
5.2.1 By Application, Global Digital Home Entertainment Market Size by Application, 2019-2021
5.2.2 By Application, Global Digital Home Entertainment Price, 2020-2021
6 Geographic Analysis
6.1 Introduction
6.2 North America
6.2.1 Macroeconomic Indicators of US
6.2.2 US
6.2.3 Canada
6.3 Europe
6.3.1 Macroeconomic Indicators of Europe
6.3.2 Germany
6.3.3 France
6.3.4 UK
6.3.5 Italy
6.4 Asia-Pacific
6.4.1 Macroeconomic Indicators of Asia-Pacific
6.4.2 China
6.4.3 Japan
6.4.4 South Korea
6.4.5 India
6.4.6 ASEAN
6.5 Rest of World
6.5.1 Latin America
6.5.2 Middle East and Africa
7 Company Profiles
7.1 Sony
7.1.1 Sony Business Overview
7.1.2 Sony Digital Home Entertainment Quarterly Production and Revenue, 2020
7.1.3 Sony Digital Home Entertainment Product Introduction
7.1.4 Sony Response to COVID-19 and Related Developments
7.2 Neusoft
7.2.1 Neusoft Business Overview
7.2.2 Neusoft Digital Home Entertainment Quarterly Production and Revenue, 2020
7.2.3 Neusoft Digital Home Entertainment Product Introduction
7.2.4 Neusoft Response to COVID-19 and Related Developments
7.3 Panasonic
7.3.1 Panasonic Business Overview
7.3.2 Panasonic Digital Home Entertainment Quarterly Production and Revenue, 2020
7.3.3 Panasonic Digital Home Entertainment Product Introduction
7.3.4 Panasonic Response to COVID-19 and Related Developments
7.4 LG Electronics
7.4.1 LG Electronics Business Overview
7.4.2 LG Electronics Digital Home Entertainment Quarterly Production and Revenue, 2020
7.4.3 LG Electronics Digital Home Entertainment Product Introduction
7.4.4 LG Electronics Response to COVID-19 and Related Developments
7.5 Sennheiser Electronic
7.5.1 Sennheiser Electronic Business Overview
7.5.2 Sennheiser Electronic Digital Home Entertainment Quarterly Production and Revenue, 2020
7.5.3 Sennheiser Electronic Digital Home Entertainment Product Introduction
7.5.4 Sennheiser Electronic Response to COVID-19 and Related Developments
7.6 Microsoft
7.6.1 Microsoft Business Overview
7.6.2 Microsoft Digital Home Entertainment Quarterly Production and Revenue, 2020
7.6.3 Microsoft Digital Home Entertainment Product Introduction
7.6.4 Microsoft Response to COVID-19 and Related Developments
7.7 Siemens
7.7.1 Siemens Business Overview
7.7.2 Siemens Digital Home Entertainment Quarterly Production and Revenue, 2020
7.7.3 Siemens Digital Home Entertainment Product Introduction
7.7.4 Siemens Response to COVID-19 and Related Developments
7.8 Mitsubishi Electric
7.8.1 Mitsubishi Electric Business Overview
7.8.2 Mitsubishi Electric Digital Home Entertainment Quarterly Production and Revenue, 2020
7.8.3 Mitsubishi Electric Digital Home Entertainment Product Introduction
7.8.4 Mitsubishi Electric Response to COVID-19 and Related Developments
7.9 NXP Semiconductors
7.9.1 NXP Semiconductors Business Overview
7.9.2 NXP Semiconductors Digital Home Entertainment Quarterly Production and Revenue, 2020
7.9.3 NXP Semiconductors Digital Home Entertainment Product Introduction
7.9.4 NXP Semiconductors Response to COVID-19 and Related Developments
7.10 NetSpeed Systems
7.10.1 NetSpeed Systems Business Overview
7.10.2 NetSpeed Systems Digital Home Entertainment Quarterly Production and Revenue, 2020
7.10.3 NetSpeed Systems Digital Home Entertainment Product Introduction
7.10.4 NetSpeed Systems Response to COVID-19 and Related Developments
7.11 Jinpeng
7.11.1 Jinpeng Business Overview
7.11.2 Jinpeng Digital Home Entertainment Quarterly Production and Revenue, 2020
7.11.3 Jinpeng Digital Home Entertainment Product Introduction
7.11.4 Jinpeng Response to COVID-19 and Related Developments
7.12 Sonodyne
7.12.1 Sonodyne Business Overview
7.12.2 Sonodyne Digital Home Entertainment Quarterly Production and Revenue, 2020
7.12.3 Sonodyne Digital Home Entertainment Product Introduction
7.12.4 Sonodyne Response to COVID-19 and Related Developments
7.13 Harman Kardon
7.13.1 Harman Kardon Business Overview
7.13.2 Harman Kardon Digital Home Entertainment Quarterly Production and Revenue, 2020
7.13.3 Harman Kardon Digital Home Entertainment Product Introduction
7.13.4 Harman Kardon Response to COVID-19 and Related Developments
7.14 Klipsch
7.14.1 Klipsch Business Overview
7.14.2 Klipsch Digital Home Entertainment Quarterly Production and Revenue, 2020
7.14.3 Klipsch Digital Home Entertainment Product Introduction
7.14.4 Klipsch Response to COVID-19 and Related Developments
7.15 Samsung
7.15.1 Samsung Business Overview
7.15.2 Samsung Digital Home Entertainment Quarterly Production and Revenue, 2020
7.15.3 Samsung Digital Home Entertainment Product Introduction
7.15.4 Samsung Response to COVID-19 and Related Developments
7.16 Huawei
7.16.1 Huawei Business Overview
7.16.2 Huawei Digital Home Entertainment Quarterly Production and Revenue, 2020
7.16.3 Huawei Digital Home Entertainment Product Introduction
7.16.4 Huawei Response to COVID-19 and Related Developments
7.17 Bose Corporation
7.17.1 Bose Corporation Business Overview
7.17.2 Bose Corporation Digital Home Entertainment Quarterly Production and Revenue, 2020
7.17.3 Bose Corporation Digital Home Entertainment Product Introduction
7.17.4 Bose Corporation Response to COVID-19 and Related Developments
8 Supply Chain and Sales Channels Analysis
8.1 Digital Home Entertainment Supply Chain Analysis
8.1.1 Digital Home Entertainment Supply Chain Analysis
8.1.2 Covid-19 Impact on Digital Home Entertainment Supply Chain
8.2 Distribution Channels Analysis
8.2.1 Digital Home Entertainment Distribution Channels
8.2.2 Covid-19 Impact on Digital Home Entertainment Distribution Channels
8.2.3 Digital Home Entertainment Distributors
8.3 Digital Home Entertainment Customers
9 Key Findings
10 Appendix
10.1 About Us
10.2 Disclaimer
List of Figures, Tables and Charts Available in COVID-19 Impact on Digital Home Entertainment Market, Global Research Reports 2020-2021
List of TablesTable 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Digital Home Entertainment Assessment
Table 9. COVID-19 Impact: Digital Home Entertainment Market Trends
Table 10. COVID-19 Impact Global Digital Home Entertainment Market Size
Table 11. Global Digital Home Entertainment Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Digital Home Entertainment Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Digital Home Entertainment Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Digital Home Entertainment Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Digital Home Entertainment Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Digital Home Entertainment Market Growth Drivers
Table 17. Global Digital Home Entertainment Market Restraints
Table 18. Global Digital Home Entertainment Market Opportunities
Table 19. Global Digital Home Entertainment Market Challenges
Table 20. Key Manufacturers Digital Home Entertainment Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Digital Home Entertainment Market Size, 2019 (K Units) & (US$ Million)
Table 22. Digital Home Entertainment Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Digital Home Entertainment Manufacturing Plants
Table 24. Key Manufacturers Digital Home Entertainment Market Served
Table 25. Date of Key Manufacturers Enter into Digital Home Entertainment Market
Table 26. Key Manufacturers Digital Home Entertainment Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Digital Home Entertainment Market Size by Type, 2020, (US$ Million)
Table 29. Global Digital Home Entertainment Market Size by Type, 2020 (K Units)
Table 30. Global Digital Home Entertainment Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Digital Home Entertainment Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Digital Home Entertainment Market Size by Application, 2020-2021 (K Units)
Table 33. Global Digital Home Entertainment Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Digital Home Entertainment Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Digital Home Entertainment Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Digital Home Entertainment Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Digital Home Entertainment Market Size, 2019-2021 (K Units)
Table 38. US Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Digital Home Entertainment Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Digital Home Entertainment Market Size, 2019-2021 (K Units)
Table 43. Germany Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Digital Home Entertainment Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Digital Home Entertainment Market Size, 2019-2021 (K Units)
Table 50. China Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Digital Home Entertainment Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Sony Business Overview
Table 58. Sony Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Sony Digital Home Entertainment Product
Table 60. Sony Response to COVID-19 and Related Developments
Table 61. Neusoft Business Overview
Table 62. Neusoft Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. Neusoft Digital Home Entertainment Product
Table 64. Neusoft Response to COVID-19 and Related Developments
Table 65. Panasonic Business Overview
Table 66. Panasonic Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. Panasonic Digital Home Entertainment Product
Table 68. Panasonic Response to COVID-19 and Related Developments
Table 69. LG Electronics Business Overview
Table 70. LG Electronics Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. LG Electronics Digital Home Entertainment Product
Table 72. LG Electronics Response to COVID-19 and Related Developments
Table 73. Sennheiser Electronic Business Overview
Table 74. Sennheiser Electronic Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Sennheiser Electronic Digital Home Entertainment Product
Table 76. Sennheiser Electronic Response to COVID-19 and Related Developments
Table 77. Microsoft Business Overview
Table 78. Microsoft Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Microsoft Digital Home Entertainment Product
Table 80. Microsoft Response to COVID-19 and Related Developments
Table 81. Siemens Business Overview
Table 82. Siemens Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. Siemens Digital Home Entertainment Product
Table 84. Siemens Response to COVID-19 and Related Developments
Table 85. Mitsubishi Electric Business Overview
Table 86. Mitsubishi Electric Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 87. Mitsubishi Electric Digital Home Entertainment Product
Table 88. Mitsubishi Electric Response to COVID-19 and Related Developments
Table 89. NXP Semiconductors Business Overview
Table 90. NXP Semiconductors Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 91. NXP Semiconductors Digital Home Entertainment Product
Table 92. NXP Semiconductors Response to COVID-19 and Related Developments
Table 93. NetSpeed Systems Business Overview
Table 94. NetSpeed Systems Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 95. NetSpeed Systems Digital Home Entertainment Product
Table 96. NetSpeed Systems Response to COVID-19 and Related Developments
Table 97. Jinpeng Business Overview
Table 98. Jinpeng Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 99. Jinpeng Digital Home Entertainment Product
Table 100. Jinpeng Response to COVID-19 and Related Developments
Table 101. Sonodyne Business Overview
Table 102. Sonodyne Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 103. Sonodyne Digital Home Entertainment Product
Table 104. Sonodyne Response to COVID-19 and Related Developments
Table 105. Harman Kardon Business Overview
Table 106. Harman Kardon Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 107. Harman Kardon Digital Home Entertainment Product
Table 108. Harman Kardon Response to COVID-19 and Related Developments
Table 109. Klipsch Business Overview
Table 110. Klipsch Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 111. Klipsch Digital Home Entertainment Product
Table 112. Klipsch Response to COVID-19 and Related Developments
Table 113. Samsung Business Overview
Table 114. Samsung Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 115. Samsung Digital Home Entertainment Product
Table 116. Samsung Response to COVID-19 and Related Developments
Table 117. Huawei Business Overview
Table 118. Huawei Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 119. Huawei Digital Home Entertainment Product
Table 120. Huawei Response to COVID-19 and Related Developments
Table 121. Bose Corporation Business Overview
Table 122. Bose Corporation Digital Home Entertainment Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 123. Bose Corporation Digital Home Entertainment Product
Table 124. Bose Corporation Response to COVID-19 and Related Developments
Table 125. Digital Home Entertainment Distributors List
Table 126. Digital Home Entertainment Customers List
Table 127. Covid-19 Impact on Digital Home Entertainment Customers
List of Figures
Figure 1. Digital Home Entertainment Product Picture
Figure 2. Digital Home Entertainment Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Digital Home Entertainment Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Digital Home Entertainment Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Digital Home Entertainment Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Digital Home Entertainment Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Digital Home Entertainment Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Digital Home Entertainment Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Digital Home Entertainment Market Size Market Share, 2019-2021
Keyplayers in COVID-19 Impact on Digital Home Entertainment Market, Global Research Reports 2020-2021
SonyNeusoft
Panasonic
LG Electronics
Sennheiser Electronic
Microsoft
Siemens
Mitsubishi Electric
NXP Semiconductors
NetSpeed Systems
Jinpeng
Sonodyne
Harman Kardon
Klipsch
Samsung
Huawei
Bose Corporation