2020-2025 Global Massive Multiplayer Online (MMO) Games Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

SKU ID : Maia-17323813 | Publishing Date : 04-Feb-2021 | No. of pages : 124

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.
This report elaborates the market size, market characteristics, and market growth of the Massive Multiplayer Online (MMO) Games industry, and breaks down according to the type, application, and consumption area of Massive Multiplayer Online (MMO) Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Massive Multiplayer Online (MMO) Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Massive Multiplayer Online (MMO) Games market covered in Chapter 13:
Perfect World
GungHo Online Entertainment
NetEase
SEGA Holdings
Take-Two Interactive Software
Ankama
Valve Corporation
WebZen (gPotato)
NEXON Korea Corporation and NEXON America
WeMade Entertainment (Joymax)
Shanda Interactive Entertainment
Aeria Games and Entertainment
Tencent
SOFTNYX
KONAMI
OGPlanet
Jagex
eGames
NCSoft
ChangYou.com
Activision Blizzard
King.com
Warner Bros. Entertainment
Riot Games
Cryptic Studios
Disney
CipSoft
Sony Online Entertainment
Electronic Arts
CCP
SQUARE ENIX

In Chapter 6, on the basis of types, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 is primarily split into:
Role-playing
First-person shooter
Real-time strategy
Simulations
Casual
Others

In Chapter 7, on the basis of applications, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 covers:
Adult
Teenager
Others

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:


Historical Years:

2015-2019

Base Year:

2019

Estimated Year:

2020

Forecast Period:

2020-2025

Frequently Asked Questions

This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.
  • By product type
  • By End User/Applications
  • By Technology
  • By Region
The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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